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author | ChunEon Park <hermet@hermet.pe.kr> | 2014-04-16 20:11:15 +0900 |
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committer | ChunEon Park <hermet@hermet.pe.kr> | 2014-04-16 20:11:15 +0900 |
commit | 39f8f3466cf223ee07c453a1a5e98a8765b7a00c (patch) | |
tree | c6eb46909615c53c0937344f628d6c8809fe0135 | |
parent | 4f0a660bb81c8aa302aa9df9203714b7bb6a2e34 (diff) | |
download | efl-39f8f3466cf223ee07c453a1a5e98a8765b7a00c.tar.gz |
evas/evas3d: keep the code style.
-rw-r--r-- | src/lib/evas/include/evas_private.h | 68 |
1 files changed, 31 insertions, 37 deletions
diff --git a/src/lib/evas/include/evas_private.h b/src/lib/evas/include/evas_private.h index 1b16722c0e..76800f4eb8 100644 --- a/src/lib/evas/include/evas_private.h +++ b/src/lib/evas/include/evas_private.h @@ -1488,59 +1488,53 @@ void _canvas_smart_objects_calculate(Eo *e, void *_pd, va_list *list); void _canvas_smart_objects_calculate_count_get(Eo *e, void *_pd, va_list *list); /* Object generic functions. 3D function*/ -void evas_3d_object_init(Evas_3D_Object *obj, Evas *e, Evas_3D_Object_Type type, const Evas_3D_Object_Func *func); -Evas *evas_3d_object_evas_get(const Evas_3D_Object *obj); +void evas_3d_object_init(Evas_3D_Object *obj, Evas *e, Evas_3D_Object_Type type, const Evas_3D_Object_Func *func); +Evas *evas_3d_object_evas_get(const Evas_3D_Object *obj); Evas_3D_Object_Type evas_3d_object_type_get(const Evas_3D_Object *obj); - -void evas_3d_object_reference(Evas_3D_Object *obj); -void evas_3d_object_unreference(Evas_3D_Object *obj); -int evas_3d_object_reference_count_get(const Evas_3D_Object *obj); - -void evas_3d_object_change(Evas_3D_Object *obj, Evas_3D_State state, Evas_3D_Object *ref); -Eina_Bool evas_3d_object_dirty_get(const Evas_3D_Object *obj, Evas_3D_State state); -void evas_3d_object_update(Evas_3D_Object *obj); -void evas_3d_object_update_done(Evas_3D_Object *obj); +void evas_3d_object_reference(Evas_3D_Object *obj); +void evas_3d_object_unreference(Evas_3D_Object *obj); +int evas_3d_object_reference_count_get(const Evas_3D_Object *obj); +void evas_3d_object_change(Evas_3D_Object *obj, Evas_3D_State state, Evas_3D_Object *ref); +Eina_Bool evas_3d_object_dirty_get(const Evas_3D_Object *obj, Evas_3D_State state); +void evas_3d_object_update(Evas_3D_Object *obj); +void evas_3d_object_update_done(Evas_3D_Object *obj); /* Node functions. */ -void evas_3d_node_traverse(Evas_3D_Node *from, Evas_3D_Node *to, Evas_3D_Node_Traverse_Type type, Eina_Bool skip, Evas_3D_Node_Func func, void *data); -void evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type, Eina_Bool skip, Evas_3D_Node_Func func, void *data); -Eina_Bool evas_3d_node_mesh_collect(Evas_3D_Node *node, void *data); -Eina_Bool evas_3d_node_light_collect(Evas_3D_Node *node, void *data); - -void evas_3d_node_scene_root_add(Evas_3D_Node *node, Evas_3D_Scene *scene); -void evas_3d_node_scene_root_del(Evas_3D_Node *node, Evas_3D_Scene *scene); -void evas_3d_node_scene_camera_add(Evas_3D_Node *node, Evas_3D_Scene *scene); -void evas_3d_node_scene_camera_del(Evas_3D_Node *node, Evas_3D_Scene *scene); +void evas_3d_node_traverse(Evas_3D_Node *from, Evas_3D_Node *to, Evas_3D_Node_Traverse_Type type, Eina_Bool skip, Evas_3D_Node_Func func, void *data); +void evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type, Eina_Bool skip, Evas_3D_Node_Func func, void *data); +Eina_Bool evas_3d_node_mesh_collect(Evas_3D_Node *node, void *data); +Eina_Bool evas_3d_node_light_collect(Evas_3D_Node *node, void *data); +void evas_3d_node_scene_root_add(Evas_3D_Node *node, Evas_3D_Scene *scene); +void evas_3d_node_scene_root_del(Evas_3D_Node *node, Evas_3D_Scene *scene); +void evas_3d_node_scene_camera_add(Evas_3D_Node *node, Evas_3D_Scene *scene); +void evas_3d_node_scene_camera_del(Evas_3D_Node *node, Evas_3D_Scene *scene); /* Camera functions. */ -void evas_3d_camera_node_add(Evas_3D_Camera *camera, Evas_3D_Node *node); -void evas_3d_camera_node_del(Evas_3D_Camera *camera, Evas_3D_Node *node); - +void evas_3d_camera_node_add(Evas_3D_Camera *camera, Evas_3D_Node *node); +void evas_3d_camera_node_del(Evas_3D_Camera *camera, Evas_3D_Node *node); /* Light functions. */ -void evas_3d_light_node_add(Evas_3D_Light *light, Evas_3D_Node *node); -void evas_3d_light_node_del(Evas_3D_Light *light, Evas_3D_Node *node); +void evas_3d_light_node_add(Evas_3D_Light *light, Evas_3D_Node *node); +void evas_3d_light_node_del(Evas_3D_Light *light, Evas_3D_Node *node); /* Mesh functions. */ -void evas_3d_mesh_node_add(Evas_3D_Mesh *mesh, Evas_3D_Node *node); -void evas_3d_mesh_node_del(Evas_3D_Mesh *mesh, Evas_3D_Node *node); - -void evas_3d_mesh_interpolate_vertex_buffer_get(Evas_3D_Mesh *mesh, int frame, Evas_3D_Vertex_Attrib attrib, Evas_3D_Vertex_Buffer *buffer0, Evas_3D_Vertex_Buffer *buffer1, Evas_Real *weight); - -void evas_3d_mesh_file_md2_set(Evas_3D_Mesh *mesh, const char *file); +void evas_3d_mesh_node_add(Evas_3D_Mesh *mesh, Evas_3D_Node *node); +void evas_3d_mesh_node_del(Evas_3D_Mesh *mesh, Evas_3D_Node *node); +void evas_3d_mesh_interpolate_vertex_buffer_get(Evas_3D_Mesh *mesh, int frame, Evas_3D_Vertex_Attrib attrib, Evas_3D_Vertex_Buffer *buffer0, Evas_3D_Vertex_Buffer *buffer1, Evas_Real *weight); +void evas_3d_mesh_file_md2_set(Evas_3D_Mesh *mesh, const char *file); /* Texture functions. */ -void evas_3d_texture_material_add(Evas_3D_Texture *texture, Evas_3D_Material *material); -void evas_3d_texture_material_del(Evas_3D_Texture *texture, Evas_3D_Material *material); +void evas_3d_texture_material_add(Evas_3D_Texture *texture, Evas_3D_Material *material); +void evas_3d_texture_material_del(Evas_3D_Texture *texture, Evas_3D_Material *material); /* Material functions. */ -void evas_3d_material_mesh_add(Evas_3D_Material *material, Evas_3D_Mesh *mesh); -void evas_3d_material_mesh_del(Evas_3D_Material *material, Evas_3D_Mesh *mesh); +void evas_3d_material_mesh_add(Evas_3D_Material *material, Evas_3D_Mesh *mesh); +void evas_3d_material_mesh_del(Evas_3D_Material *material, Evas_3D_Mesh *mesh); /* Scene functions. */ -void evas_3d_scene_data_init(Evas_3D_Scene_Public_Data *data); -void evas_3d_scene_data_fini(Evas_3D_Scene_Public_Data *data); +void evas_3d_scene_data_init(Evas_3D_Scene_Public_Data *data); +void evas_3d_scene_data_fini(Evas_3D_Scene_Public_Data *data); |