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author | Carsten Haitzler (Rasterman) <raster@rasterman.com> | 2021-04-02 23:28:38 +0100 |
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committer | Carsten Haitzler (Rasterman) <raster@rasterman.com> | 2021-04-02 23:28:38 +0100 |
commit | bbf293240fbd6d3be94f1971ed779ce398e3ba3d (patch) | |
tree | b6e9191c25f65819249a54f38a192d2c13606332 /meson.build | |
parent | a2680bb138acd0a64bcad1a6041a27b9c16f8b3a (diff) | |
download | efl-bbf293240fbd6d3be94f1971ed779ce398e3ba3d.tar.gz |
evas gl - add env var to disable dither because some gl's are broken
this adds a
EVAS_GL_RENDER_DISABLE_DITHER=1
env var (set it to anything) to disable dithered rendering.p this is
an added cost, but normally not much at all, but it seems some gl
implementations are broken, and they can't generate correct code for
the dither shader, so this disables this if this env var above is set
Diffstat (limited to 'meson.build')
0 files changed, 0 insertions, 0 deletions