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authorBogdan Devichev <b.devichev@samsung.com>2014-12-22 16:16:19 +0200
committerCedric BAIL <cedric@osg.samsung.com>2014-12-23 21:20:21 +0100
commitc471665ac84b159d3cd4587380fae6ac78c33c3b (patch)
tree110c4eae1da7bd238b9f5c11bdabd13300d3caee /src/examples/evas/shooter/evas-3d-shooter.c
parentce36f8f5ad1e516d077ea935adf09c74c6ba403f (diff)
downloadefl-c471665ac84b159d3cd4587380fae6ac78c33c3b.tar.gz
evas: make Evas 3d mesh is inherited from Efl.File (functions file_set and save)
Diffstat (limited to 'src/examples/evas/shooter/evas-3d-shooter.c')
-rw-r--r--src/examples/evas/shooter/evas-3d-shooter.c11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/examples/evas/shooter/evas-3d-shooter.c b/src/examples/evas/shooter/evas-3d-shooter.c
index 3fa1d2a1ad..fa5aedfa54 100644
--- a/src/examples/evas/shooter/evas-3d-shooter.c
+++ b/src/examples/evas/shooter/evas-3d-shooter.c
@@ -8,7 +8,7 @@
* The warrior isn't passable for camera, neither is wall. There is a possibility to go upstairs
* and break down.
*
-* Compile with "gcc -g evas-3d-shooter.c evas-3d-shooter-header.c -o evas-3d-shooter `pkg-config --libs --cflags evas ecore ecore-evas eo` -lm"
+* Compile with "gcc -g evas-3d-shooter.c evas-3d-shooter-header.c -o evas-3d-shooter `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm"
*/
#include "evas-3d-shooter-header.h"
@@ -840,8 +840,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
/* Setup material and texture for eagle. */
data->mesh_eagle = eo_add(EVAS_3D_MESH_CLASS, evas);
- eo_do(data->mesh_eagle,
- evas_3d_mesh_file_set("shooter/eagle.obj", NULL));
+ eo_do(data->mesh_eagle, efl_file_set("shooter/eagle.obj", NULL));
data->material_eagle = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
@@ -1294,8 +1293,7 @@ _mesh_setup_warrior(Scene_Data *data, int index)
{
data->mesh_level[index] = eo_add(EVAS_3D_MESH_CLASS, evas);
- eo_do(data->mesh_level[index],
- evas_3d_mesh_file_set("shooter/warrior.md2", NULL));
+ eo_do(data->mesh_level[index], efl_file_set("shooter/warrior.md2", NULL));
data->material_level = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
eo_do(data->mesh_level[index],
@@ -1328,8 +1326,7 @@ void
_mesh_setup_snake(Scene_Data *data)
{
data->mesh_snake = eo_add(EVAS_3D_MESH_CLASS, evas);
- eo_do(data->mesh_snake,
- evas_3d_mesh_file_set("shooter/snake.md2", NULL));
+ eo_do(data->mesh_snake, efl_file_set("shooter/snake.md2", NULL));
data->material_snake = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
eo_do(data->mesh_snake,