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authorMarcel Hollerbach <mail@marcel-hollerbach.de>2019-11-07 11:24:21 +0100
committerMarcel Hollerbach <mail@marcel-hollerbach.de>2019-11-20 09:58:24 +0100
commitfa93893548858b83055e95c9e334f3d5875958be (patch)
tree36685a87de79e8d573dd9ec7aba5ceaca710dbfb /src/examples
parent9bb2df996642f046f79466cff8fefcd43d28921e (diff)
downloadefl-fa93893548858b83055e95c9e334f3d5875958be.tar.gz
introduce efl_canvas_object_animation
this brings the animation to the canvas object. All the controls of the animation now do now require a player object anymore, you can just use the API that is directly on the Efl.Canvas.Object object. wip animation player replacement Differential Revision: https://phab.enlightenment.org/D10615
Diffstat (limited to 'src/examples')
-rw-r--r--src/examples/evas/efl-canvas-animation.c179
-rw-r--r--src/examples/evas/meson.build1
2 files changed, 180 insertions, 0 deletions
diff --git a/src/examples/evas/efl-canvas-animation.c b/src/examples/evas/efl-canvas-animation.c
new file mode 100644
index 0000000000..2cc2355956
--- /dev/null
+++ b/src/examples/evas/efl-canvas-animation.c
@@ -0,0 +1,179 @@
+/**
+ * Example of animation in efl canvas
+ *
+ * You'll need at least one engine built for it (excluding the buffer
+ * one). See stdout/stderr for output.
+ *
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <Ecore.h>
+#include <Ecore_Evas.h>
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#define WIDTH (640)
+#define HEIGHT (480)
+
+struct example_data
+{
+ Ecore_Evas *ee;
+ Evas *evas;
+ Evas_Object *bg, *scale;
+ double current_speed;
+};
+
+static struct example_data d;
+
+static Evas_Object * /* new rectangle to be put in the box */
+_new_rectangle_add(Evas *e)
+{
+ Efl_Canvas_Rectangle *rect = efl_add(EFL_CANVAS_RECTANGLE_CLASS, e);
+
+ efl_gfx_entity_size_set(rect, EINA_SIZE2D(10, 10));
+ efl_gfx_color_set(rect, 0, 255, 0, 255);
+ efl_gfx_entity_visible_set(rect, EINA_TRUE);
+
+ return rect;
+}
+
+/* use the following commands to interact with this example - 'h' is
+ * the key for help */
+static void
+_on_keydown(void *data EINA_UNUSED, const Efl_Event *ev)
+{
+ if (strcmp(efl_input_key_sym_get(ev->info) , "r") == 0)
+ {
+ Efl_Canvas_Animation *animation = efl_canvas_object_animation_get(d.scale);
+ double current_pos = efl_canvas_object_animation_progress_get(d.scale);
+ d.current_speed *= -1;
+ efl_canvas_object_animation_start(d.scale, animation, d.current_speed, 1.0 - current_pos);
+ }
+ if (strcmp(efl_input_key_sym_get(ev->info), "p") == 0)
+ {
+ efl_canvas_object_animation_pause_set(d.scale, !efl_canvas_object_animation_pause_get(d.scale));
+ }
+}
+
+static void
+_on_delete(Ecore_Evas *ee EINA_UNUSED)
+{
+ ecore_main_loop_quit();
+}
+
+static void /* adjust canvas' contents on resizes */
+_canvas_resize_cb(Ecore_Evas *ee)
+{
+ int w, h;
+
+ ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
+
+ efl_gfx_entity_geometry_set(d.bg, EINA_RECT(0, 0, w, h));
+}
+
+static void
+print_help(void)
+{
+ printf("evas-animation example\n Press r to reverse the animation of the red rect.\n Press p to pause the animation of the red rect.\n");
+}
+
+int
+main(void)
+{
+ if (!ecore_evas_init())
+ return EXIT_FAILURE;
+
+ /* this will give you a window with an Evas canvas under the first
+ * engine available */
+ d.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
+ if (!d.ee)
+ goto panic;
+
+ print_help();
+
+ ecore_evas_name_class_set(d.ee, "Evas Animation example", "Evas Animation Example");
+ ecore_evas_callback_delete_request_set(d.ee, _on_delete);
+ ecore_evas_callback_resize_set(d.ee, _canvas_resize_cb);
+ ecore_evas_show(d.ee);
+
+ d.evas = ecore_evas_get(d.ee);
+
+ d.bg = _new_rectangle_add(d.evas);
+ efl_gfx_color_set(d.bg, 255, 255, 255, 255);
+ efl_gfx_entity_visible_set(d.bg, EINA_TRUE);
+ efl_canvas_object_key_focus_set(d.bg, EINA_TRUE);
+ efl_event_callback_add(d.bg, EFL_EVENT_KEY_DOWN, _on_keydown, NULL);
+
+ _canvas_resize_cb(d.ee);
+
+ Evas_Object *scale_rect = _new_rectangle_add(d.evas);
+ efl_gfx_entity_geometry_set(scale_rect, EINA_RECT(50, 50, 50, 50));
+ efl_canvas_object_animation_start(scale_rect,
+ efl_new(EFL_CANVAS_ANIMATION_SCALE_CLASS,
+ efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(3.0, 3.0), scale_rect, EINA_VECTOR2(0.5, 0.5)),
+ efl_animation_start_delay_set(efl_added, 5.0),
+ efl_animation_duration_set(efl_added, 2.0),
+ efl_animation_repeat_count_set(efl_added, EFL_ANIMATION_REPEAT_INFINITE)
+ ),
+ 1.0, 0.0);
+
+ Evas_Object *scale_rect2 = _new_rectangle_add(d.evas);
+ efl_gfx_entity_geometry_set(scale_rect2, EINA_RECT(50, 200, 50, 50));
+ efl_canvas_object_animation_start(scale_rect2,
+ efl_new(EFL_CANVAS_ANIMATION_SCALE_CLASS,
+ efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(3.0, 3.0), scale_rect2, EINA_VECTOR2(0.5, 0.5)),
+ efl_animation_duration_set(efl_added, 2.0),
+ efl_animation_repeat_count_set(efl_added, EFL_ANIMATION_REPEAT_INFINITE),
+ efl_animation_repeat_mode_set(efl_added, EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE)
+ ),
+ 1.0, 0.0);
+
+ Evas_Object *scale_rect3 = _new_rectangle_add(d.evas);
+ efl_gfx_entity_geometry_set(scale_rect3, EINA_RECT(50, 350, 50, 50));
+ efl_canvas_object_animation_start(scale_rect3,
+ efl_new(EFL_CANVAS_ANIMATION_SCALE_CLASS,
+ efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(3.0, 3.0), scale_rect3, EINA_VECTOR2(0.5, 0.5)),
+ efl_animation_duration_set(efl_added, 2.0),
+ efl_animation_repeat_count_set(efl_added, 3),
+ efl_animation_repeat_mode_set(efl_added, EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE)
+ ),
+ 1.0, 0.0);
+
+ Evas_Object *scale_rect4 = _new_rectangle_add(d.evas);
+ efl_gfx_entity_geometry_set(scale_rect4, EINA_RECT(200, 50, 50, 50));
+ efl_canvas_object_animation_start(scale_rect4,
+ efl_new(EFL_CANVAS_ANIMATION_SCALE_CLASS,
+ efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(3.0, 3.0), scale_rect4, EINA_VECTOR2(0.5, 0.5)),
+ efl_animation_duration_set(efl_added, 2.0),
+ efl_animation_final_state_keep_set(efl_added, EINA_TRUE)
+ ),
+ 1.0, 0.0);
+
+
+ Evas_Object *scale_rect5 = d.scale = _new_rectangle_add(d.evas);
+ efl_gfx_color_set(scale_rect5, 255, 0, 0, 255);
+ efl_gfx_entity_geometry_set(scale_rect5, EINA_RECT(200, 200, 50, 50));
+ efl_canvas_object_animation_start(scale_rect5,
+ efl_new(EFL_CANVAS_ANIMATION_SCALE_CLASS,
+ efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(5.0, 5.0), scale_rect5, EINA_VECTOR2(0.5, 0.5)),
+ efl_animation_duration_set(efl_added, 5.0),
+ efl_animation_repeat_count_set(efl_added, EFL_ANIMATION_REPEAT_INFINITE)
+ ),
+ 1.0, 0.0);
+ d.current_speed = 1.0;
+
+ ecore_main_loop_begin();
+ ecore_evas_shutdown();
+ return 0;
+
+panic:
+ fprintf(stderr, "error: Requires at least one Evas engine built and linked"
+ " to ecore-evas for this example to run properly.\n");
+ return -2;
+}
+
diff --git a/src/examples/evas/meson.build b/src/examples/evas/meson.build
index 659f9a525e..93539e73b3 100644
--- a/src/examples/evas/meson.build
+++ b/src/examples/evas/meson.build
@@ -50,6 +50,7 @@ examples = [
'evas-vg-batman',
'evas-vg-simple',
'evas-vg-json',
+ 'efl-canvas-animation',
]
foreach example : examples