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author | Oleksandr Shcherbina <o.shcherbina@samsung.com> | 2015-05-13 16:12:59 +0200 |
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committer | Cedric BAIL <cedric@osg.samsung.com> | 2015-05-13 16:20:22 +0200 |
commit | bfe8b7c05ec7f6aea6da8ab22acd865ce43df208 (patch) | |
tree | d1eabf9642a14001664a8d6fcc190c4c2db74e98 /src/tests/eolian/data | |
parent | 835c393d17a333675aa91ffcac801483fcbd5a35 (diff) | |
download | efl-bfe8b7c05ec7f6aea6da8ab22acd865ce43df208.tar.gz |
evas: correct normal map shader.
Summary:
Due to using Evas_GL_Image for generation texture unit for Evas_3D_Texture it is
need adjusting texture coordinates in shader
It has been missed here
https://git.enlightenment.org/core/efl.git/commit/?id=d88ccf06a5f6ebcfc68dcc21e55a241f64ff9aa9
Reviewers: Hermet, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2474
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Diffstat (limited to 'src/tests/eolian/data')
0 files changed, 0 insertions, 0 deletions