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* Efl.Ui.Spinner: inherit spinner from Range intfdevs/ami/spinnerAmitesh Singh2017-08-292-24/+28
* Efl.ui.range: add range_step apiAmitesh Singh2017-08-291-0/+18
* elm: rename elm spinner to Efl.Ui.SpinnerAmitesh Singh2017-08-2810-128/+127
* Netstatus gadget: a new decent designDave Andreoli2017-08-276-20/+44
* Theme updates: Luncher icon indicator not relative. New pager plain style.Stephen 'Okra' Houston2017-08-263-336/+337
* evas: fix build with egl.Cedric BAIL2017-08-252-5/+20
* theme: let notifications wrapMike Blumenkrantz2017-08-251-17/+2
* evas image cache: notify preload for image objects without explicit callbacksMike Blumenkrantz2017-08-251-16/+1
* evas image cache: break out preload complete notification code into functionMike Blumenkrantz2017-08-251-12/+19
* efl_ui_image: maintain geometry for prev image while preloading new imageMike Blumenkrantz2017-08-251-11/+18
* elm_win: check for wayland engine during finalize by checking for wl winMike Blumenkrantz2017-08-251-1/+1
* elm_win: update opaque region for fake windowsMike Blumenkrantz2017-08-251-1/+5
* efl-wl: match nested wl seats based on display orderingMike Blumenkrantz2017-08-251-9/+20
* ecore-wl2: normalize axis event valuesMike Blumenkrantz2017-08-251-0/+1
* evas: enable rendering of multiple output.Cedric BAIL2017-08-251-186/+196
* evas: no more ENDT.Cedric BAIL2017-08-251-1/+0
* evas: move updates to be per output.Cedric BAIL2017-08-252-38/+55
* evas: decorrelate canvas size from output size.Cedric BAIL2017-08-254-26/+54
* evas gl: fix glview by avoiding make currentCedric BAIL2017-08-253-36/+34
* evas: remove dead code to improve readability.Cedric BAIL2017-08-251-27/+0
* evas: make Evas_GL work with multi output.Cedric BAIL2017-08-256-47/+160
* evas: reorder rendering phase to group output related operation.Cedric BAIL2017-08-251-58/+60
* evas: Evas_Canvas3D rendering logic need a complete overhaul.Cedric BAIL2017-08-251-0/+1
* evas: propagate output in evas_render_updates_internal_loop instead of using ...Cedric BAIL2017-08-251-6/+6
* evas: enable handling multi output in evas_render_mapped.Cedric BAIL2017-08-253-17/+24
* evas: propagate output to evas_render_mask_subrender and don't use ENDT there.Cedric BAIL2017-08-252-9/+15
* evas: use output instead of default one during rendering of proxy.Cedric BAIL2017-08-257-9/+9
* evas: remove unused engine data from error set/get code.Cedric BAIL2017-08-257-71/+71
* evas: destroy seats and inputs before the display disapear.Cedric BAIL2017-08-251-21/+21
* evas: no more use of ENDT outside of evas_render.Cedric BAIL2017-08-251-1/+0
* evas: make vector graphic support multi output.Cedric BAIL2017-08-253-6/+12
* evas: do not use default output or any other during render pre.Cedric BAIL2017-08-256-22/+14
* evas: remove unecessary use of output in filter code.Cedric BAIL2017-08-252-14/+11
* evas: make image_native_set use engine context not output.Cedric BAIL2017-08-251-54/+55
* evas: make all window GLES3 or none.Cedric BAIL2017-08-253-12/+14
* evas: make function to find evas gl context from engine shared across backend.Cedric BAIL2017-08-252-47/+62
* evas: make filter handle multi output.Cedric BAIL2017-08-256-36/+57
* evas: make Evas_GL start to use engine and output separately.Cedric BAIL2017-08-253-7/+7
* evas: convert Evas3D use of output to engine when meaningful.Cedric BAIL2017-08-251-8/+8
* evas: find a best possible output to manage an object to get pixels from.Cedric BAIL2017-08-251-3/+30
* evas: remove dead code that won't be easy to bring back to life.Cedric BAIL2017-08-251-38/+0
* evas: all context function use already ENC.Cedric BAIL2017-08-253-38/+38
* evas: remove image_content_hint_get from backend as it is unused.Cedric BAIL2017-08-253-11/+0
* evas: switch font backend function to rely on engine instead of output.Cedric BAIL2017-08-254-45/+45
* evas: handle multiple output for plane assignment.Cedric BAIL2017-08-254-21/+81
* evas: convert evas backend cache function call to use Engine context.Cedric BAIL2017-08-251-2/+2
* evas: remove image_surface_noscale_region_get from engine backend as it is un...Cedric BAIL2017-08-253-45/+0
* evas: move all image object related function to use the engine instead of the...Cedric BAIL2017-08-2512-214/+197
* evas: forgotten convertion from output to engine.Cedric BAIL2017-08-251-11/+11
* evas: gl_common should not segv on freeing a NULL gl_image.Cedric BAIL2017-08-253-7/+8