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* Comment out drm/gbm specific code (for now), while implementing Bufferdevs/devilhorns/drmChris Michael2014-01-291-68/+56
* Intialize buffer manager on engine creationChris Michael2014-01-291-0/+13
* Add function declarations for buffer manager functionsChris Michael2014-01-291-11/+14
* Add buffer manager to evas engine build orderChris Michael2014-01-291-1/+2
* Call idle_timeout_update when we are done processing updates.Chris Michael2014-01-291-1/+4
* Add start of buffer abstraction codeChris Michael2014-01-291-0/+88
* Check return values of drm commands and fail nicely.Chris Michael2014-01-291-21/+54
* Add some debugging print outsChris Michael2014-01-291-0/+2
* Trap eglMakeCurrent return value.Chris Michael2014-01-291-10/+46
* Add API function to determine if sprites are supported on an output.Chris Michael2014-01-291-1/+19
* Add function declaration for returning a fb from a boChris Michael2014-01-291-0/+4
* When we mmap the fb memory, map for read And write.Chris Michael2014-01-291-1/+61
* Add API function to determine if a crtc supports spritesChris Michael2014-01-291-0/+1
* Fix typosChris Michael2014-01-291-2/+2
* Fix swapper_setup functions to pass in the fd.Chris Michael2014-01-291-5/+6
* Fix function prototypes to accept the drm device fd.Chris Michael2014-01-291-5/+6
* Add the 'fd' to the engine info structureChris Michael2014-01-291-0/+1
* Add fd to outbuf structure, and fix swapbuf_setup function to acceptChris Michael2014-01-291-1/+3
* Get the fd from the ecore_drm_device so we can pass it to the evasChris Michael2014-01-291-0/+1
* Add function to return the file descriptor for a ecore_drm_deviceChris Michael2014-01-291-0/+7
* Add API function to get the device fd.Chris Michael2014-01-291-0/+1
* Add egl to configure.ac checks for ecore_drmChris Michael2014-01-291-1/+1
* Add evas engine files (for drm) to build orderChris Michael2014-01-291-2/+3
* Modify evas_check_engine macros (for drm) to detect eglChris Michael2014-01-291-3/+21
* Remove old outbuf fileChris Michael2014-01-291-45/+0
* Add functions to show & render the ecore_evas for drmChris Michael2014-01-291-4/+122
* Begin work on getting evas drm engine to actually renderChris Michael2014-01-295-99/+1441
* Add API functions for returning the gbm deviceChris Michael2014-01-291-0/+19
* Add code to create an EGL Context for an output.Chris Michael2014-01-291-12/+238
* Add code to initialize EGL (for hardware acceleration).Chris Michael2014-01-291-5/+160
* Expose ecore_drm_fb functions as API functionsChris Michael2014-01-291-4/+6
* Expose the Ecore_Drm_Fb structure.Chris Michael2014-01-291-0/+21
* Add EGL headers & necessary fields to structures for hardwareChris Michael2014-01-291-12/+24
* Remove libinput dependencyChris Michael2014-01-291-1/+1
* Create sprites on canvas creationChris Michael2014-01-291-2/+13
* Fix formattingChris Michael2014-01-291-3/+1
* Fix evdev code:Chris Michael2014-01-291-42/+327
* Rework input code to to actually work now:Chris Michael2014-01-291-237/+180
* Remove some debug messagesChris Michael2014-01-291-5/+5
* Add needed fields to input & evdev structures to process input events.Chris Michael2014-01-291-9/+34
* Add Evdev device capabilities, seat capabilitities, and event type enumsChris Michael2014-01-291-0/+28
* Add functions to disable/enable an outputChris Michael2014-01-291-0/+46
* Add function to disable inputsChris Michael2014-01-291-7/+28
* Enable/Disable outputs & inputs during vt switchChris Michael2014-01-291-0/+31
* Add TODOChris Michael2014-01-291-0/+7
* Fix Mesa bug with some drivers by preloading libglapiChris Michael2014-01-291-0/+8
* Add sprites fileChris Michael2014-01-291-0/+97
* Add Ecore_Drm_Sprite structureChris Michael2014-01-291-0/+25
* Add additional API functions:Chris Michael2014-01-291-1/+13
* Add sprites file to build orderChris Michael2014-01-291-0/+1