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path: root/src/bindings/mono/eina_mono/eina_config.cs
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#pragma warning disable 1591

using System;
using System.Runtime.InteropServices;
using System.ComponentModel;

namespace Eina
{

/// <summary>
/// Manage the initialization and cleanup for eina.
/// <para>Since EFL 1.23.</para>
/// </summary>
public static class Config
{
    [DllImport(efl.Libs.Eina)] private static extern int eina_init();
    [DllImport(efl.Libs.Eina)] private static extern int eina_shutdown();

    /// <summary>
    /// Initialize the Eina library.
    /// <para>Since EFL 1.23.</para>
    /// </summary>
    public static void Init()
    {
        if (eina_init() == 0)
        {
            throw (new Efl.EflException("Failed to initialize Eina"));
        }
    }

    /// <summary>
    /// Finalize the Eina library.
    /// <para>Since EFL 1.23.</para>
    /// </summary>
    public static int Shutdown()
    {
        return eina_shutdown();
    }

}

/// <summary>
/// Wrapper class for pointers that need some cleanup afterwards like strings
/// <para>Since EFL 1.23.</para>
/// </summary>
public class DisposableIntPtr : IDisposable
{
    [EditorBrowsable(EditorBrowsableState.Never)]
    public IntPtr Handle { get; set; }
    private bool ShouldFree;
    private bool Disposed;

    /// <summary>Wraps a new ptr what will be freed based on the
    /// value of shouldFree
    /// <para>Since EFL 1.23.</para>
    /// </summary>
    public DisposableIntPtr(IntPtr ptr, bool shouldFree = false)
    {
        Handle = ptr;
        ShouldFree = shouldFree;
    }


    /// <summary>Release the native resources held by this instance.
    /// <para>Since EFL 1.23.</para>
    /// </summary>
    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    /// <summary>Disposes of this wrapper, releasing the native handle if
    /// owned.
    /// <para>Since EFL 1.23.</para>
    /// </summary>
    /// <param name="disposing">True if this was called from <see cref="Dispose()"/> public method. False if
    /// called from the C# finalizer.</param>
    protected virtual void Dispose(bool disposing)
    {
        if (!Disposed && ShouldFree)
        {
            MemoryNative.Free(this.Handle);
        }

        Disposed = true;
    }

    
    /// <summary>Release the native resources held by this instance.
    /// <para>Since EFL 1.23.</para>
    /// </summary>
    ~DisposableIntPtr()
    {
        Dispose(false);
    }
}

}