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authorOleksandr Shcherbina <o.shcherbina@samsung.com>2016-02-18 13:24:30 -0800
committerCedric BAIL <cedric@osg.samsung.com>2016-02-18 13:24:33 -0800
commit02527846a5965d416379f8b7b246bf914d17b213 (patch)
treea1f2de43e87619d6badc67525b6dd3a0ed90097e /src/examples
parent4f610d6ea4d7d66bc1ec8afb4a81dc6f208f0d1f (diff)
downloadelementary-02527846a5965d416379f8b7b246bf914d17b213.tar.gz
examples: fix evas3d_object_on_button_example
Summary: Remove mirror map tranformation (needn't, we had already fixed inverted texture in evas.canvas3d). Use hardware pick instead of cpu pick Reviewers: cedric, Hermet, raster Differential Revision: https://phab.enlightenment.org/D3712 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Diffstat (limited to 'src/examples')
-rw-r--r--src/examples/evas3d_object_on_button_example.c36
1 files changed, 7 insertions, 29 deletions
diff --git a/src/examples/evas3d_object_on_button_example.c b/src/examples/evas3d_object_on_button_example.c
index 5b36278d7..1e4292a00 100644
--- a/src/examples/evas3d_object_on_button_example.c
+++ b/src/examples/evas3d_object_on_button_example.c
@@ -115,8 +115,10 @@ _stop_scene(void *data,
{
Eina_Bool ret;
- if (eo_do_ret(d->scene, ret,
- evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t)))
+ eo_do(d->scene, evas_canvas3d_scene_color_pick_enable_set(EINA_TRUE));
+ eo_do(d->scene,
+ ret = evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
+ if (ret)
{
d_angle = 0.0;
elm_object_signal_emit(btn, "mouse,down,1", "event");
@@ -238,7 +240,8 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG),
- evas_canvas3d_mesh_frame_material_set(0, data->material));
+ evas_canvas3d_mesh_frame_material_set(0, data->material),
+ evas_canvas3d_mesh_color_pick_enable_set(EINA_TRUE));
data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
@@ -268,29 +271,6 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_camera_node_set(data->camera_node));
}
-static void
-_mirror(Evas_Object *img)
-{
- int x, y, w, h;
- Evas_Map *m_rotate;
-
- evas_object_geometry_get(img, &x, &y, &w, &h);
- m_rotate = evas_map_new(4);
-
- evas_map_util_points_populate_from_object(m_rotate, img);
- evas_map_util_rotate(m_rotate, 180, x + (w / 2), y + (h / 2));
-
- evas_map_point_image_uv_set(m_rotate, 0, 0, h);
- evas_map_point_image_uv_set(m_rotate, 1, w, h);
- evas_map_point_image_uv_set(m_rotate, 2, w, h / 10);
- evas_map_point_image_uv_set(m_rotate, 3, 0, h / 10);
-
- evas_object_map_set(img, m_rotate);
- evas_object_map_enable_set(img, EINA_TRUE);
-
- evas_map_free(m_rotate);
-}
-
int
elm_main(int argc, char **argv)
{
@@ -316,11 +296,9 @@ elm_main(int argc, char **argv)
elm_object_scale_set(btn, 3.0);
evas_object_show(btn);
- /*Due to inverted image in case proxy object*/
- _mirror(image);
-
/* Set the image object as render target for 3D scene. */
_scene_setup(&data);
+ evas_object_focus_set(image, EINA_TRUE);
eo_do(image, evas_obj_image_scene_set(data.scene));
evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN, _stop_scene, &data);