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author | Oleksandr Shcherbina <o.shcherbina@samsung.com> | 2016-02-18 13:24:30 -0800 |
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committer | Cedric BAIL <cedric@osg.samsung.com> | 2016-02-18 13:24:33 -0800 |
commit | 02527846a5965d416379f8b7b246bf914d17b213 (patch) | |
tree | a1f2de43e87619d6badc67525b6dd3a0ed90097e /src/examples | |
parent | 4f610d6ea4d7d66bc1ec8afb4a81dc6f208f0d1f (diff) | |
download | elementary-02527846a5965d416379f8b7b246bf914d17b213.tar.gz |
examples: fix evas3d_object_on_button_example
Summary:
Remove mirror map tranformation (needn't, we had already fixed inverted texture
in evas.canvas3d).
Use hardware pick instead of cpu pick
Reviewers: cedric, Hermet, raster
Differential Revision: https://phab.enlightenment.org/D3712
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Diffstat (limited to 'src/examples')
-rw-r--r-- | src/examples/evas3d_object_on_button_example.c | 36 |
1 files changed, 7 insertions, 29 deletions
diff --git a/src/examples/evas3d_object_on_button_example.c b/src/examples/evas3d_object_on_button_example.c index 5b36278d7..1e4292a00 100644 --- a/src/examples/evas3d_object_on_button_example.c +++ b/src/examples/evas3d_object_on_button_example.c @@ -115,8 +115,10 @@ _stop_scene(void *data, { Eina_Bool ret; - if (eo_do_ret(d->scene, ret, - evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t))) + eo_do(d->scene, evas_canvas3d_scene_color_pick_enable_set(EINA_TRUE)); + eo_do(d->scene, + ret = evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t)); + if (ret) { d_angle = 0.0; elm_object_signal_emit(btn, "mouse,down,1", "event"); @@ -238,7 +240,8 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG), - evas_canvas3d_mesh_frame_material_set(0, data->material)); + evas_canvas3d_mesh_frame_material_set(0, data->material), + evas_canvas3d_mesh_color_pick_enable_set(EINA_TRUE)); data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, @@ -268,29 +271,6 @@ _scene_setup(Scene_Data *data) evas_canvas3d_scene_camera_node_set(data->camera_node)); } -static void -_mirror(Evas_Object *img) -{ - int x, y, w, h; - Evas_Map *m_rotate; - - evas_object_geometry_get(img, &x, &y, &w, &h); - m_rotate = evas_map_new(4); - - evas_map_util_points_populate_from_object(m_rotate, img); - evas_map_util_rotate(m_rotate, 180, x + (w / 2), y + (h / 2)); - - evas_map_point_image_uv_set(m_rotate, 0, 0, h); - evas_map_point_image_uv_set(m_rotate, 1, w, h); - evas_map_point_image_uv_set(m_rotate, 2, w, h / 10); - evas_map_point_image_uv_set(m_rotate, 3, 0, h / 10); - - evas_object_map_set(img, m_rotate); - evas_object_map_enable_set(img, EINA_TRUE); - - evas_map_free(m_rotate); -} - int elm_main(int argc, char **argv) { @@ -316,11 +296,9 @@ elm_main(int argc, char **argv) elm_object_scale_set(btn, 3.0); evas_object_show(btn); - /*Due to inverted image in case proxy object*/ - _mirror(image); - /* Set the image object as render target for 3D scene. */ _scene_setup(&data); + evas_object_focus_set(image, EINA_TRUE); eo_do(image, evas_obj_image_scene_set(data.scene)); evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN, _stop_scene, &data); |