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authorStefan Schmidt <stefan@osg.samsung.com>2015-10-21 10:26:00 +0200
committerStefan Schmidt <stefan@osg.samsung.com>2015-10-21 11:05:27 +0200
commit92380c66c893f2375d1de7c3f80f6dc05df5a128 (patch)
treeae37781fdf0d7f8b8d1e875fd482547c2abd29bf /src/examples
parent005768796a108522072f5d0ffa80744f078e6539 (diff)
downloadelementary-92380c66c893f2375d1de7c3f80f6dc05df5a128.tar.gz
examples/sphere_hunter: fix another instance of floating point incorrectness
I missed this one yesterday. Also change it to use floating point values instead of casting which does not make much sense for hard-coded values. CID: 1327343
Diffstat (limited to 'src/examples')
-rw-r--r--src/examples/sphere_hunter/evas_3d_sphere_hunter.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c
index 1307b5ff3..fe1712e9e 100644
--- a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c
+++ b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c
@@ -404,7 +404,7 @@ _key_down(void *data,
if (camera_y > 26.5)
{
camera_y -= 0.5;
- camera_z -= 0.5 * (7 / 4);
+ camera_z -= 0.5 * (7.0 / 4.0);
}
}
if (!strcmp(ev->key, "Down"))
@@ -412,7 +412,7 @@ _key_down(void *data,
if (camera_y < 100.0)
{
camera_y += 0.5;
- camera_z += 0.5 * (7 / (double)4);
+ camera_z += 0.5 * (7.0 / 4.0);
}
}
if (!strcmp(ev->key, "n"))