summaryrefslogtreecommitdiff
path: root/src/examples
diff options
context:
space:
mode:
authorTom Hacohen <tom@stosb.com>2016-03-09 16:08:12 +0000
committerTom Hacohen <tom@stosb.com>2016-03-09 16:09:17 +0000
commitd1a1819813d74361b25fd5c1123f7ac76be9b84f (patch)
tree804096836acee67ac1487ecdcafe51e81505bf54 /src/examples
parent90e465317d10ca01ff39824e56828ee983f7ae41 (diff)
downloadelementary-d1a1819813d74361b25fd5c1123f7ac76be9b84f.tar.gz
Automatic migration to the new eo_add syntax.
Diffstat (limited to 'src/examples')
-rw-r--r--src/examples/evas3d_map_example.c32
-rw-r--r--src/examples/evas3d_object_on_button_example.c24
-rw-r--r--src/examples/evas3d_scene_on_button_example.c22
-rw-r--r--src/examples/filemvc.c10
-rw-r--r--src/examples/fileviewlist.c4
-rw-r--r--src/examples/performance/graphical.c35
-rw-r--r--src/examples/sphere_hunter/evas_3d_sphere_hunter.c30
7 files changed, 72 insertions, 85 deletions
diff --git a/src/examples/evas3d_map_example.c b/src/examples/evas3d_map_example.c
index ca584527a..3599826a6 100644
--- a/src/examples/evas3d_map_example.c
+++ b/src/examples/evas3d_map_example.c
@@ -463,7 +463,7 @@ zoom_factor_set(double new_zoom_factor)
evas_object_resize(map, src_size, src_size);
/* Apply updated texture source. */
- texture_diffuse = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_add(&texture_diffuse, EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_source_set(texture_diffuse, map);
evas_canvas3d_texture_source_visible_set(texture_diffuse, EINA_FALSE);
@@ -846,7 +846,7 @@ skybox_setup(void)
Evas_Object *skybox_image;
char buf[PATH_MAX];
- skybox_mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(&skybox_mesh, EVAS_CANVAS3D_MESH_CLASS, evas);
evas_canvas3d_mesh_vertex_count_set(skybox_mesh, 24);
evas_canvas3d_mesh_frame_add(skybox_mesh, 0);
evas_canvas3d_mesh_frame_vertex_data_set(skybox_mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &skybox_vertices[0]);
@@ -864,10 +864,10 @@ skybox_setup(void)
evas_object_show(skybox_image);
/* Set skybox texture material. */
- skybox_material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(&skybox_material, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
evas_canvas3d_mesh_frame_material_set(skybox_mesh, 0, skybox_material);
- skybox_texture_diffuse = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_add(&skybox_texture_diffuse, EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_source_set(skybox_texture_diffuse, skybox_image);
evas_canvas3d_texture_source_visible_set(skybox_texture_diffuse, EINA_FALSE);
@@ -881,7 +881,7 @@ skybox_setup(void)
evas_canvas3d_material_color_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0);
evas_canvas3d_material_shininess_set(skybox_material, 50.0);
- skybox_mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_add(&skybox_mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(skybox_mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, skybox_mesh_node);
evas_canvas3d_node_mesh_add(skybox_mesh_node, skybox_mesh);
evas_canvas3d_mesh_shade_mode_set(skybox_mesh, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE);
@@ -922,7 +922,7 @@ static void
camera_setup(void)
{
/* Add the camera. */
- camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 100.0);
/* Set camera position. */
@@ -940,7 +940,7 @@ camera_setup(void)
camera_right_vec.y = 0.0;
camera_right_vec.z = 0.0;
- camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
+ eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_position_set(camera_node, camera_pos.x, camera_pos.y, camera_pos.z);
evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, camera_up_vec.x, camera_up_vec.y, camera_up_vec.z);
@@ -950,12 +950,12 @@ camera_setup(void)
static void
light_setup(void)
{
- light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
+ eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas);
evas_canvas3d_light_ambient_set(light, 0.2, 0.2, 0.2, 1.0);
evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(light, 0.2, 0.2, 0.2, 1.0);
- light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
+ eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 0.0, 0.0, MAX_CAMERA_DISTANCE);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@@ -968,7 +968,7 @@ mesh_setup(void)
/* Create a sphere mesh. */
sphere_init(50);
- mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas);
evas_canvas3d_mesh_vertex_count_set(mesh, vertex_count);
evas_canvas3d_mesh_frame_add(mesh, 0);
evas_canvas3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, sizeof(vertex), &vertices[0].position);
@@ -979,14 +979,14 @@ mesh_setup(void)
evas_canvas3d_mesh_index_data_set(mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]);
evas_canvas3d_mesh_vertex_assembly_set(mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES);
- material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
evas_canvas3d_mesh_frame_material_set(mesh, 0, material);
- texture_diffuse = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_add(&texture_diffuse, EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_source_set(texture_diffuse, map);
evas_canvas3d_texture_source_visible_set(texture_diffuse, EINA_FALSE);
- texture_normal = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_add(&texture_normal, EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_source_set(texture_normal, normal_map);
evas_canvas3d_texture_source_visible_set(texture_normal, EINA_FALSE);
@@ -1001,7 +1001,7 @@ mesh_setup(void)
evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0);
evas_canvas3d_material_shininess_set(material, 50.0);
- mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_add(&mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node);
evas_canvas3d_node_mesh_add(mesh_node, mesh);
evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP);
@@ -1166,10 +1166,10 @@ elm_main(int argc, char **argv)
evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_WHEEL, mouse_wheel_cb, NULL);
/* Add a scene object. */
- scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
+ eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add a root node for the scene. */
- root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
+ eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE));
skybox_setup();
texture_source_setup();
diff --git a/src/examples/evas3d_object_on_button_example.c b/src/examples/evas3d_object_on_button_example.c
index eb06dc01a..3a5f1b4d7 100644
--- a/src/examples/evas3d_object_on_button_example.c
+++ b/src/examples/evas3d_object_on_button_example.c
@@ -159,12 +159,11 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(data->camera, 20.0, 1.0, 2.0, 50.0);
- data->camera_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
+ eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 15.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, -1.0, 0.0);
@@ -174,13 +173,12 @@ _camera_setup(Scene_Data *data)
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
+ eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas);
evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0);
evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
- data->light_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
+ eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@@ -190,8 +188,8 @@ static void
_mesh_setup(Scene_Data *data)
{
/* Setup material and texture as widget button. */
- data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
- data->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(&data->texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_source_set(data->texture, btn);
evas_canvas3d_texture_source_visible_set(data->texture, EINA_FALSE);
@@ -206,7 +204,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_material_shininess_set(data->material, 100.0);
/* Setup mesh. */
- data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas);
evas_canvas3d_mesh_vertex_count_set(data->mesh, 24);
evas_canvas3d_mesh_frame_add(data->mesh, 0);
evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &cube_vertices[ 0]);
@@ -219,8 +217,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material);
evas_canvas3d_mesh_color_pick_enable_set(data->mesh, EINA_TRUE);
- data->mesh_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
}
@@ -228,12 +225,11 @@ _mesh_setup(Scene_Data *data)
static void
_scene_setup(Scene_Data *data)
{
- data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
+ eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas);
evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT);
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
- data->root_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
+ eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
diff --git a/src/examples/evas3d_scene_on_button_example.c b/src/examples/evas3d_scene_on_button_example.c
index c7cf82c32..8a70ec8a5 100644
--- a/src/examples/evas3d_scene_on_button_example.c
+++ b/src/examples/evas3d_scene_on_button_example.c
@@ -120,12 +120,11 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
- data->camera_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
+ eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@@ -135,13 +134,12 @@ _camera_setup(Scene_Data *data)
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
+ eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas);
evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0);
evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
- data->light_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
+ eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@@ -151,7 +149,7 @@ static void
_mesh_setup(Scene_Data *data)
{
/* Setup material. */
- data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
@@ -162,7 +160,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_material_shininess_set(data->material, 100.0);
/* Setup mesh. */
- data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas);
evas_canvas3d_mesh_vertex_count_set(data->mesh, 24);
evas_canvas3d_mesh_frame_add(data->mesh, 0);
evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &cube_vertices[ 0]);
@@ -174,8 +172,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG);
evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material);
- data->mesh_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
}
@@ -183,12 +180,11 @@ _mesh_setup(Scene_Data *data)
static void
_scene_setup(Scene_Data *data)
{
- data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
+ eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas);
evas_canvas3d_scene_size_set(data->scene, WIDTH - d_w, HEIGHT - d_h);
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
- data->root_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
+ eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
diff --git a/src/examples/filemvc.c b/src/examples/filemvc.c
index 6ef183e44..c217dcbf5 100644
--- a/src/examples/filemvc.c
+++ b/src/examples/filemvc.c
@@ -71,7 +71,7 @@ _tree_selected_cb(void *data, const Eo_Event *event)
efl_model_property_get(child, "path", &vpath);
eina_value_get(vpath, &path);
- model = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eoid, path));
+ eo_add(&model, EIO_MODEL_CLASS, NULL, eio_model_path_set(model, path));
efl_model_load(model);
elm_view_list_model_set(priv->fileview, model);
return EINA_TRUE;
@@ -137,13 +137,13 @@ elm_main(int argc, char **argv)
else dirname = EFL_MODEL_TEST_FILENAME_PATH;
//treemodel
- priv.treemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eoid, dirname));
+ eo_add(&priv.treemodel, EIO_MODEL_CLASS, NULL, eio_model_path_set(priv.treemodel, dirname));
eio_model_children_filter_set(priv.treemodel, _filter_cb, NULL);
efl_model_load(priv.treemodel);
//treeview
genlist = elm_genlist_add(win);
- priv.treeview = eo_add(ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(eoid, genlist, ELM_GENLIST_ITEM_TREE, NULL));
+ eo_add(&priv.treeview, ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(priv.treeview, genlist, ELM_GENLIST_ITEM_TREE, NULL));
elm_view_list_property_connect(priv.treeview, "filename", "elm.text");
elm_view_list_property_connect(priv.treeview, "icon", "elm.swallow.icon");
elm_view_list_model_set(priv.treeview, priv.treemodel);
@@ -157,7 +157,7 @@ elm_main(int argc, char **argv)
eo_event_callback_add(priv.treeview, ELM_VIEW_LIST_EVENT_MODEL_SELECTED, _tree_selected_cb, &priv);
//listview
genlist = elm_genlist_add(win);
- priv.fileview = eo_add(ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(eoid, genlist, ELM_GENLIST_ITEM_NONE, "double_label"));
+ eo_add(&priv.fileview, ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(priv.fileview, genlist, ELM_GENLIST_ITEM_NONE, "double_label"));
elm_view_list_property_connect(priv.fileview, "filename", "elm.text");
elm_view_list_property_connect(priv.fileview, "size", "elm.text.sub");
@@ -171,7 +171,7 @@ elm_main(int argc, char **argv)
bxr = elm_box_add(win);
_widget_init(bxr);
elm_object_part_content_set(vpanes, "right", bxr);
- priv.formview = eo_add(ELM_VIEW_FORM_CLASS, NULL);
+ eo_add(&priv.formview, ELM_VIEW_FORM_CLASS, NULL);
/*Label widget */
elm_view_form_widget_add(priv.formview, "filename", _label_init(win, bxr, "File Name"));
diff --git a/src/examples/fileviewlist.c b/src/examples/fileviewlist.c
index d91efdb23..1c420c340 100644
--- a/src/examples/fileviewlist.c
+++ b/src/examples/fileviewlist.c
@@ -55,8 +55,8 @@ elm_main(int argc, char **argv)
evas_object_size_hint_weight_set(genlist, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(genlist);
- priv.filemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eoid, dirname));
- priv.fileview = eo_add(ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(eoid, genlist, ELM_GENLIST_ITEM_TREE, "double_label"));
+ eo_add(&priv.filemodel, EIO_MODEL_CLASS, NULL, eio_model_path_set(priv.filemodel, dirname));
+ eo_add(&priv.fileview, ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(priv.fileview, genlist, ELM_GENLIST_ITEM_TREE, "double_label"));
elm_view_list_model_set(priv.fileview, priv.filemodel);
efl_model_load(priv.filemodel);
evas_object_event_callback_add(win, EVAS_CALLBACK_DEL, _cleanup_cb, &priv);
diff --git a/src/examples/performance/graphical.c b/src/examples/performance/graphical.c
index 788459195..deae035f3 100644
--- a/src/examples/performance/graphical.c
+++ b/src/examples/performance/graphical.c
@@ -248,7 +248,7 @@ void _init_bounding()
20, 21, 22, 22, 21, 23
};
- globalGraphical.material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, globalGraphical.evas);
+ eo_add(&globalGraphical.material_box, EVAS_CANVAS3D_MATERIAL_CLASS, globalGraphical.evas);
evas_canvas3d_material_enable_set(globalGraphical.material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
evas_canvas3d_material_enable_set(globalGraphical.material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
@@ -259,7 +259,7 @@ void _init_bounding()
evas_canvas3d_material_shininess_set(globalGraphical.material_box, 100.0);
/* Setup mesh. */
- globalGraphical.mesh_box = eo_add(EVAS_CANVAS3D_MESH_CLASS, globalGraphical.evas);
+ eo_add(&globalGraphical.mesh_box, EVAS_CANVAS3D_MESH_CLASS, globalGraphical.evas);
evas_canvas3d_mesh_vertex_count_set(globalGraphical.mesh_box, 24);
evas_canvas3d_mesh_frame_add(globalGraphical.mesh_box, 0);
evas_canvas3d_mesh_frame_vertex_data_copy_set(globalGraphical.mesh_box, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &cube_vertices[ 0]);
@@ -271,8 +271,7 @@ void _init_bounding()
evas_canvas3d_mesh_shade_mode_set(globalGraphical.mesh_box, EVAS_CANVAS3D_SHADE_MODE_PHONG);
evas_canvas3d_mesh_frame_material_set(globalGraphical.mesh_box, 0, globalGraphical.material_box);
- globalGraphical.mesh_nodebox =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eoid, 0, -30.0, 0.0));
+ eo_add(&globalGraphical.mesh_nodebox, EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(globalGraphical.mesh_nodebox, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(globalGraphical.mesh_nodebox, 0, -30.0, 0.0));
evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_nodebox);
evas_canvas3d_node_mesh_add(globalGraphical.mesh_nodebox, globalGraphical.mesh_box);
}
@@ -307,7 +306,7 @@ _change_scene_setup()
_sphere_init(globalGraphical.precision);
for (i = 0; i < quantity; i++)
{
- globalGraphical.mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, globalGraphical.evas);
+ eo_add(&globalGraphical.mesh, EVAS_CANVAS3D_MESH_CLASS, globalGraphical.evas);
if (!globalGraphical.model_path)
{
evas_canvas3d_mesh_vertex_count_set(globalGraphical.mesh, globalGraphical.vertex_count);
@@ -358,8 +357,7 @@ _change_scene_setup()
_sphere_count(globalGraphical.count, 0.2);
for (i = 0; i < quantity; i++)
{
- globalGraphical.mesh_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eoid, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20));
+ eo_add(&globalGraphical.mesh_node, EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(globalGraphical.mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(globalGraphical.mesh_node, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20));
if (globalGraphical.model_path)
evas_canvas3d_node_scale_set(globalGraphical.mesh_node, 0.2, 0.2, 0.2);
evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_node);
@@ -394,39 +392,37 @@ _init_scene(Evas_Object *img)
/*Allocate memory - eina_mempool*/
/* Add a scene object .*/
- globalGraphical.scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, globalGraphical.evas);
+ eo_add(&globalGraphical.scene, EVAS_CANVAS3D_SCENE_CLASS, globalGraphical.evas);
/* Add the root node for the scene. */
- globalGraphical.root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
+ eo_add(&globalGraphical.root_node, EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(globalGraphical.root_node, EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- globalGraphical.camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, globalGraphical.evas);
+ eo_add(&globalGraphical.camera, EVAS_CANVAS3D_CAMERA_CLASS, globalGraphical.evas);
evas_canvas3d_camera_projection_perspective_set(globalGraphical.camera, globalGraphical.angle, 1.0, 2.0, 1000.0);
- globalGraphical.camera_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
+ eo_add(&globalGraphical.camera_node, EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(globalGraphical.camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(globalGraphical.camera_node, globalGraphical.camera);
evas_canvas3d_node_position_set(globalGraphical.camera_node, 0.0, 0.0, 25.0);
evas_canvas3d_node_look_at_set(globalGraphical.camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.camera_node);
- globalGraphical.light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, globalGraphical.evas);
+ eo_add(&globalGraphical.light, EVAS_CANVAS3D_LIGHT_CLASS, globalGraphical.evas);
evas_canvas3d_light_ambient_set(globalGraphical.light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_diffuse_set(globalGraphical.light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(globalGraphical.light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_projection_perspective_set(globalGraphical.light, globalGraphical.angle / 5, 1.0, 1.0, 1000.0);
evas_canvas3d_light_spot_cutoff_set(globalGraphical.light, globalGraphical.angle / 15);
- globalGraphical.light_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
+ eo_add(&globalGraphical.light_node, EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(globalGraphical.light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(globalGraphical.light_node, globalGraphical.light);
evas_canvas3d_node_position_set(globalGraphical.light_node, 0.0, 100.0, 1.0);
evas_canvas3d_node_look_at_set(globalGraphical.light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.light_node);
- globalGraphical.material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, globalGraphical.evas);
- globalGraphical.texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, globalGraphical.evas);
+ eo_add(&globalGraphical.material, EVAS_CANVAS3D_MATERIAL_CLASS, globalGraphical.evas);
+ eo_add(&globalGraphical.texture, EVAS_CANVAS3D_TEXTURE_CLASS, globalGraphical.evas);
evas_canvas3d_texture_file_set(globalGraphical.texture, "target_texture.png", NULL);
evas_canvas3d_texture_filter_set(globalGraphical.texture, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR);
evas_canvas3d_texture_wrap_set(globalGraphical.texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
@@ -444,7 +440,7 @@ _init_scene(Evas_Object *img)
for (i = 0; i < quantity; i++)
{
- globalGraphical.mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, globalGraphical.evas);
+ eo_add(&globalGraphical.mesh, EVAS_CANVAS3D_MESH_CLASS, globalGraphical.evas);
if (!globalGraphical.model_path)
{
evas_canvas3d_mesh_vertex_count_set(globalGraphical.mesh, globalGraphical.vertex_count);
@@ -473,8 +469,7 @@ _init_scene(Evas_Object *img)
for (i = 0; i < quantity; i++)
{
- globalGraphical.mesh_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eoid, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20));
+ eo_add(&globalGraphical.mesh_node, EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(globalGraphical.mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(globalGraphical.mesh_node, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20));
if (globalGraphical.model_path)
evas_canvas3d_node_scale_set(globalGraphical.mesh_node, 0.2, 0.2, 0.2);
evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_node);
diff --git a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c
index 6de714d17..9d672fc3d 100644
--- a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c
+++ b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c
@@ -435,10 +435,10 @@ _quit_game(void *data EINA_UNUSED, Evas_Object *btn EINA_UNUSED, void *ev EINA_U
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(data->camera, 50.0, 1.0, 1.0, 1000.0);
- data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
+ eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 40, 70);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@@ -459,14 +459,14 @@ _animate_camera(void *data)
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
+ eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas);
evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0);
evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_projection_perspective_set(data->light, 100.0, 1.0, 1.0, 1000.0);
- data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
+ eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.1, 25.0, 0.1);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@@ -477,8 +477,8 @@ _light_setup(Scene_Data *data)
static void
_mesh_cube_setup(Scene_Data *data)
{
- data->mesh_cube = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- data->material_cube = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(&data->mesh_cube, EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(&data->material_cube, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
evas_canvas3d_material_enable_set(data->material_cube, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
evas_canvas3d_material_enable_set(data->material_cube, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
evas_canvas3d_material_enable_set(data->material_cube, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
@@ -506,9 +506,9 @@ _create_bondar(Scene_Data *data, Evas_Real scale_x, Evas_Real scale_y, Evas_Real
Eo *node = NULL;
Eo *material = NULL;
- mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
- node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(&node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(node, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
@@ -556,7 +556,7 @@ _create_cubes(Scene_Data *data, Evas_Real r, int count)
Eo *node = NULL;
alpha = d_alpha * i * M_PI / 180;
- node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_add(&node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(node, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_mesh_add(node, data->mesh_cube);
evas_canvas3d_node_position_set(node, r * sin(alpha), 2.0 + (r / 4 * sin(alpha)), r * cos(alpha));
@@ -573,9 +573,9 @@ _mesh_ball_setup(Scene_Data *data)
{
_sphere_init(100);
- data->mesh_ball = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- data->material_ball = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
- data->mesh_node_ball = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_add(&data->mesh_ball, EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(&data->material_ball, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(&data->mesh_node_ball, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node_ball, EVAS_CANVAS3D_NODE_TYPE_MESH));
/* Setup material for ball. */
evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
@@ -609,10 +609,10 @@ _scene_setup(Scene_Data *data, Evas_Real r, int count)
{
Eina_List *l = NULL;
Eo *item = NULL;
- data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
+ eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE));
+ eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE));
evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT);
evas_canvas3d_scene_shadows_enable_set(data->scene, EINA_TRUE);