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//Compile with:
//gcc -o efl_thread_3 efl_thread_win32_3.c -g `pkg-config --cflags --libs elementary`
#include <Elementary.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
static Evas_Object *win = NULL;
static Evas_Object *rect = NULL;
struct info
{
double x, y;
};
static void my_thread_mainloop_code(void *data);
static HANDLE thread;
// BEGIN - code running in my custom win32 thread instance
//
static DWORD WINAPI
my_thread_run(LPVOID arg)
{
double t = 0.0;
// inside the thread function lets loop forever incrementing a time point
for (;;)
{
struct info *inf = malloc(sizeof(struct info));
if (inf)
{
inf->x = 200 + (200 * sin(t));
inf->y = 200 + (200 * cos(t));
// now call a function in the mainloop and pass it our allocated
// data that it will free when it gets it
ecore_main_loop_thread_safe_call_async
(my_thread_mainloop_code, inf);
}
// and sleep and loop
usleep(1000);
t += 0.02;
}
return NULL;
}
//
// END - code running in my custom win32 thread instance
static void
my_thread_new(void)
{
thread = CreateThread(NULL, 0, my_thread_run, NULL, 0, NULL);
if (!thread)
{
char *str = evil_last_error_get();
if (str)
{
fprintf("thread creation failed: %s\n", str);
free(str);
}
}
}
static void
my_thread_mainloop_code(void *data)
{
struct info *inf = data;
evas_object_move(rect, inf->x - 50, inf->y - 50);
free(inf);
}
EAPI_MAIN int
elm_main(int argc, char **argv)
{
Evas_Object *o;
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
win = elm_win_util_standard_add("efl-thread-3", "EFL Thread 3");
elm_win_autodel_set(win, EINA_TRUE);
o = evas_object_rectangle_add(evas_object_evas_get(win));
evas_object_color_set(o, 50, 80, 180, 255);
evas_object_resize(o, 100, 100);
evas_object_show(o);
rect = o;
// create custom thread to do some "work on the side"
my_thread_new();
evas_object_resize(win, 400, 400);
evas_object_show(win);
elm_run();
elm_shutdown();
return 0;
}
ELM_MAIN()
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