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path: root/src/modules/comp/e_mod_main.h
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* add fps debug display to comp...Carsten Haitzler2011-01-221-5/+9
* also make comp config reset to default on ctrl+alt+shift+homeCarsten Haitzler2010-05-211-0/+3
* wow. that took some time. comp now have full gui config for matches.Carsten Haitzler2010-05-201-5/+5
* oooh lookie here. a way to match comp "shadow" objects with window types,Carsten Haitzler2010-05-151-0/+29
* comp module... oh so much has been done... whhere do i begin? - fully fledgesCarsten Haitzler2010-04-121-0/+2
* comp -> EFFECTS! (yes.. using edje!)Carsten Haitzler2010-04-081-9/+0
* option to not composite if fullscreen windows are detected. go in and out ofCarsten Haitzler2010-03-041-0/+1
* add support for indirect option for gl.Carsten Haitzler2010-02-151-0/+1
* gl vsync smoother tear-free rendering on desktop (nvidia though only - i amCarsten Haitzler2010-02-141-0/+1
* more opts.Carsten Haitzler2010-02-051-0/+9
* manh more compositor options... in pareparation for more. use toolbook.Carsten Haitzler2010-02-051-0/+6
* loose syncing option. in reality it will work fine. but not clean.Carsten Haitzler2010-02-011-0/+2
* and now actually do the sync thing! awesomeness. this should mean (forCarsten Haitzler2010-02-011-0/+1
* allow the "limit compositor framerate to fixed e framerate" to be optionalCarsten Haitzler2010-01-311-0/+1
* update config with new fields/versions, add texture form pixmap option to glCarsten Haitzler2010-01-251-0/+1
* add gl engine option - still slow way to update tho.Carsten Haitzler2010-01-191-0/+1
* lots of work on compositor stuff. looking slick and nice internally too.Carsten Haitzler2010-01-151-1/+2
* 1. compositor module skeletion. have more code elsehwere currentlyCarsten Haitzler2010-01-041-0/+32