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/*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
#ifdef E_TYPEDEFS
typedef enum _E_Binding_Context
{
E_BINDING_CONTEXT_NONE,
E_BINDING_CONTEXT_UNKNOWN,
E_BINDING_CONTEXT_BORDER,
E_BINDING_CONTEXT_ZONE,
E_BINDING_CONTEXT_CONTAINER,
E_BINDING_CONTEXT_MANAGER,
E_BINDING_CONTEXT_MENU,
E_BINDING_CONTEXT_WINLIST,
E_BINDING_CONTEXT_POPUP,
E_BINDING_CONTEXT_ANY
} E_Binding_Context;
/* why do we do this? config stored bindings must be fixed. x's modifier masks
* may change from time to time, xserver to xserver - so we cant do a
* simple match without translating to fixed values
*/
typedef enum _E_Binding_Modifier
{
E_BINDING_MODIFIER_NONE = 0,
E_BINDING_MODIFIER_SHIFT = (1 << 0),
E_BINDING_MODIFIER_CTRL = (1 << 1),
E_BINDING_MODIFIER_ALT = (1 << 2),
E_BINDING_MODIFIER_WIN = (1 << 3)
} E_Binding_Modifier;
typedef struct _E_Binding_Mouse E_Binding_Mouse;
typedef struct _E_Binding_Key E_Binding_Key;
typedef struct _E_Binding_Edge E_Binding_Edge;
typedef struct _E_Binding_Signal E_Binding_Signal;
typedef struct _E_Binding_Wheel E_Binding_Wheel;
typedef struct _E_Binding_Acpi E_Binding_Acpi;
#else
#ifndef E_BINDINGS_H
#define E_BINDINGS_H
struct _E_Binding_Mouse
{
E_Binding_Context ctxt;
int button;
E_Binding_Modifier mod;
unsigned char any_mod : 1;
const char *action;
const char *params;
};
struct _E_Binding_Key
{
E_Binding_Context ctxt;
const char *key;
E_Binding_Modifier mod;
unsigned char any_mod : 1;
const char *action;
const char *params;
};
struct _E_Binding_Edge
{
E_Binding_Context ctxt;
E_Zone_Edge edge;
E_Binding_Modifier mod;
unsigned char any_mod : 1;
const char *action;
const char *params;
float delay;
Ecore_Timer *timer;
};
struct _E_Binding_Signal
{
E_Binding_Context ctxt;
const char *sig;
const char *src;
E_Binding_Modifier mod;
unsigned char any_mod : 1;
const char *action;
const char *params;
};
struct _E_Binding_Wheel
{
E_Binding_Context ctxt;
int direction;
int z;
E_Binding_Modifier mod;
unsigned char any_mod : 1;
const char *action;
const char *params;
};
struct _E_Binding_Acpi
{
E_Binding_Context ctxt;
int type, status;
const char *action, *params;
};
EAPI int e_bindings_init(void);
EAPI int e_bindings_shutdown(void);
EAPI void e_bindings_mouse_add(E_Binding_Context ctxt, int button, E_Binding_Modifier mod, int any_mod, const char *action, const char *params);
EAPI void e_bindings_mouse_del(E_Binding_Context ctxt, int button, E_Binding_Modifier mod, int any_mod, const char *action, const char *params);
EAPI void e_bindings_mouse_grab(E_Binding_Context ctxt, Ecore_X_Window win);
EAPI void e_bindings_mouse_ungrab(E_Binding_Context ctxt, Ecore_X_Window win);
EAPI E_Action *e_bindings_mouse_down_find(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Button *ev, E_Binding_Mouse **bind_ret);
EAPI E_Action *e_bindings_mouse_down_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Button *ev);
EAPI E_Action *e_bindings_mouse_up_find(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Button *ev, E_Binding_Mouse **bind_ret);
EAPI E_Action *e_bindings_mouse_up_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Button *ev);
EAPI void e_bindings_key_add(E_Binding_Context ctxt, const char *key, E_Binding_Modifier mod, int any_mod, const char *action, const char *params);
EAPI void e_bindings_key_del(E_Binding_Context ctxt, const char *key, E_Binding_Modifier mod, int any_mod, const char *action, const char *params);
EAPI E_Binding_Key *e_bindings_key_get(const char *action);
EAPI void e_bindings_key_grab(E_Binding_Context ctxt, Ecore_X_Window win);
EAPI void e_bindings_key_ungrab(E_Binding_Context ctxt, Ecore_X_Window win);
EAPI E_Action *e_bindings_key_down_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Key *ev);
EAPI E_Action *e_bindings_key_up_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Key *ev);
EAPI void e_bindings_edge_add(E_Binding_Context ctxt, E_Zone_Edge edge, E_Binding_Modifier mod, int any_mod, const char *action, const char *params, float delay);
EAPI E_Binding_Edge *e_bindings_edge_get(const char *action, E_Zone_Edge edge, Eina_Bool click);
EAPI void e_bindings_edge_del(E_Binding_Context ctxt, E_Zone_Edge edge, E_Binding_Modifier mod, int any_mod, const char *action, const char *params, float delay);
EAPI E_Action *e_bindings_edge_in_event_handle(E_Binding_Context ctxt, E_Object *obj, E_Event_Zone_Edge *ev);
EAPI E_Action *e_bindings_edge_out_event_handle(E_Binding_Context ctxt, E_Object *obj, E_Event_Zone_Edge *ev);
EAPI E_Action *e_bindings_edge_down_event_handle(E_Binding_Context ctxt, E_Object *obj, E_Event_Zone_Edge *ev);
EAPI E_Action *e_bindings_edge_up_event_handle(E_Binding_Context ctxt, E_Object *obj, E_Event_Zone_Edge *ev);
EAPI void e_bindings_signal_add(E_Binding_Context ctxt, const char *sig, const char *src, E_Binding_Modifier mod, int any_mod, const char *action, const char *params);
EAPI void e_bindings_signal_del(E_Binding_Context ctxt, const char *sig, const char *src, E_Binding_Modifier mod, int any_mod, const char *action, const char *params);
EAPI E_Action *e_bindings_signal_find(E_Binding_Context ctxt, E_Object *obj, const char *sig, const char *src, E_Binding_Signal **bind_ret);
EAPI E_Action *e_bindings_signal_handle(E_Binding_Context ctxt, E_Object *obj, const char *sig, const char *src);
EAPI void e_bindings_wheel_add(E_Binding_Context ctxt, int direction, int z, E_Binding_Modifier mod, int any_mod, const char *action, const char *params);
EAPI void e_bindings_wheel_del(E_Binding_Context ctxt, int direction, int z, E_Binding_Modifier mod, int any_mod, const char *action, const char *params);
EAPI void e_bindings_wheel_grab(E_Binding_Context ctxt, Ecore_X_Window win);
EAPI void e_bindings_wheel_ungrab(E_Binding_Context ctxt, Ecore_X_Window win);
EAPI E_Action *e_bindings_wheel_find(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Wheel *ev, E_Binding_Wheel **bind_ret);
EAPI E_Action *e_bindings_wheel_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Wheel *ev);
EAPI void e_bindings_acpi_add(E_Binding_Context ctxt, int type, int status, const char *action, const char *params);
EAPI void e_bindings_acpi_del(E_Binding_Context ctxt, int type, int status, const char *action, const char *params);
EAPI E_Action *e_bindings_acpi_find(E_Binding_Context ctxt, E_Object *obj, E_Event_Acpi *ev, E_Binding_Acpi **bind_ret);
EAPI E_Action *e_bindings_acpi_event_handle(E_Binding_Context ctxt, E_Object *obj, E_Event_Acpi *ev);
#endif
#endif
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