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/*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
#ifdef E_TYPEDEFS
typedef enum _E_Drag_Type
{
E_DRAG_NONE,
E_DRAG_INTERNAL,
E_DRAG_XDND
} E_Drag_Type;
typedef struct _E_Drag E_Drag;
typedef struct _E_Drop_Handler E_Drop_Handler;
typedef struct _E_Event_Dnd_Enter E_Event_Dnd_Enter;
typedef struct _E_Event_Dnd_Move E_Event_Dnd_Move;
typedef struct _E_Event_Dnd_Leave E_Event_Dnd_Leave;
typedef struct _E_Event_Dnd_Drop E_Event_Dnd_Drop;
#else
#ifndef E_DND_H
#define E_DND_H
#define E_DRAG_TYPE 0xE0b0100f
struct _E_Drag
{
E_Object e_obj_inherit;
void *data;
int data_size;
E_Drag_Type type;
struct
{
void *(*convert)(E_Drag *drag, const char *type);
void (*finished)(E_Drag *drag, int dropped);
void (*key_down)(E_Drag *drag, Ecore_Event_Key *e);
void (*key_up)(E_Drag *drag, Ecore_Event_Key *e);
} cb;
E_Container *container;
Ecore_Evas *ecore_evas;
Evas *evas;
Ecore_X_Window evas_win;
E_Container_Shape *shape;
Evas_Object *object;
int x, y, w, h;
int dx, dy;
int shape_rects_num;
Ecore_X_Rectangle *shape_rects;
unsigned int layer;
unsigned char visible : 1;
unsigned char need_shape_export : 1;
unsigned char xy_update : 1;
unsigned int num_types;
const char *types[];
};
struct _E_Drop_Handler
{
struct
{
void (*enter)(void *data, const char *type, void *event);
void (*move)(void *data, const char *type, void *event);
void (*leave)(void *data, const char *type, void *event);
void (*drop)(void *data, const char *type, void *event);
void *data;
} cb;
E_Object *obj;
int x, y, w, h;
unsigned char active : 1;
unsigned char entered : 1;
const char *active_type;
unsigned int num_types;
const char *types[];
};
struct _E_Event_Dnd_Enter
{
void *data;
int x, y;
Ecore_X_Atom action;
};
struct _E_Event_Dnd_Move
{
int x, y;
Ecore_X_Atom action;
};
struct _E_Event_Dnd_Leave
{
int x, y;
};
struct _E_Event_Dnd_Drop
{
void *data;
int x, y;
};
EAPI int e_dnd_init(void);
EAPI int e_dnd_shutdown(void);
EAPI int e_dnd_active(void);
/* x and y are the top left coords of the object that is to be dragged */
EAPI E_Drag *e_drag_new(E_Container *container, int x, int y,
const char **types, unsigned int num_types,
void *data, int size,
void *(*convert_cb)(E_Drag *drag, const char *type),
void (*finished_cb)(E_Drag *drag, int dropped));
EAPI Evas *e_drag_evas_get(const E_Drag *drag);
EAPI void e_drag_object_set(E_Drag *drag, Evas_Object *object);
EAPI void e_drag_move(E_Drag *drag, int x, int y);
EAPI void e_drag_resize(E_Drag *drag, int w, int h);
EAPI void e_drag_idler_before(void);
EAPI void e_drag_key_down_cb_set(E_Drag *drag, void (*func)(E_Drag *drag, Ecore_Event_Key *e));
EAPI void e_drag_key_up_cb_set(E_Drag *drag, void (*func)(E_Drag *drag, Ecore_Event_Key *e));
/* x and y are the coords where the mouse is when dragging starts */
EAPI int e_drag_start(E_Drag *drag, int x, int y);
EAPI int e_drag_xdnd_start(E_Drag *drag, int x, int y);
EAPI E_Drop_Handler *e_drop_handler_add(E_Object *obj,
void *data,
void (*enter_cb)(void *data, const char *type, void *event),
void (*move_cb)(void *data, const char *type, void *event),
void (*leave_cb)(void *data, const char *type, void *event),
void (*drop_cb)(void *data, const char *type, void *event),
const char **types, unsigned int num_types,
int x, int y, int w, int h);
EAPI void e_drop_handler_geometry_set(E_Drop_Handler *handler, int x, int y, int w, int h);
EAPI int e_drop_inside(const E_Drop_Handler *handler, int x, int y);
EAPI void e_drop_handler_del(E_Drop_Handler *handler);
EAPI int e_drop_xdnd_register_set(Ecore_X_Window win, int reg);
EAPI void e_drop_handler_responsive_set(E_Drop_Handler *handler);
EAPI int e_drop_handler_responsive_get(const E_Drop_Handler *handler);
EAPI void e_drop_handler_action_set(Ecore_X_Atom action);
EAPI Ecore_X_Atom e_drop_handler_action_get(void);
#endif
#endif
#ifndef MIN
# define MIN(x, y) (((x) > (y)) ? (y) : (x))
#endif
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