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authorhwren <hwrenx@126.com>2020-10-06 15:02:00 +0800
committerhwren <hwrenx@126.com>2020-10-21 09:33:07 +0800
commit682990a849ae7cd56e510a910845726c801eb8cd (patch)
tree2e907cd60716182fce5e434719347ea9fe93c366 /doc/general_contents.texi
parent3106db044e8b4440831170ce6f7df07fc8b63048 (diff)
downloadffmpeg-682990a849ae7cd56e510a910845726c801eb8cd.tar.gz
doc/general_contents.texi: add uavs3d section
Signed-off-by: hwren <hwrenx@126.com>
Diffstat (limited to 'doc/general_contents.texi')
-rw-r--r--doc/general_contents.texi10
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/general_contents.texi b/doc/general_contents.texi
index 598e0e74da..f441a75ee9 100644
--- a/doc/general_contents.texi
+++ b/doc/general_contents.texi
@@ -119,6 +119,14 @@ libdavs2 is under the GNU Public License Version 2 or later
details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
+@section uavs3d
+
+FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
+
+Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for
+installing the library. Then pass @code{--enable-libuavs3d} to configure to
+enable it.
+
@section Game Music Emu
FFmpeg can make use of the Game Music Emu library to read audio from supported video game
@@ -816,6 +824,8 @@ following image formats are supported:
@tab Video encoding used by the Creature Shock game.
@item AVS2-P2/IEEE1857.4 @tab E @tab E
@tab Supported through external libraries libxavs2 and libdavs2
+@item AVS3-P2/IEEE1857.10 @tab @tab E
+ @tab Supported through external library libuavs3d
@item AYUV @tab X @tab X
@tab Microsoft uncompressed packed 4:4:4:4
@item Beam Software VB @tab @tab X