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authorAlyssa Milburn <amilburn@zall.org>2020-01-05 19:41:14 +0100
committerPaul B Mahol <onemda@gmail.com>2020-02-15 10:55:33 +0100
commit732d77dc500e01fb8ca2e11bf0f9836e65a0f3b7 (patch)
tree3e84f1f1f78ea4daedec0fbc09648a93db58268d /libavcodec/cdtoons.c
parent55755b4ab27a94bfa1d91e494441dc2168164d19 (diff)
downloadffmpeg-732d77dc500e01fb8ca2e11bf0f9836e65a0f3b7.tar.gz
avcodec: add cdtoons decoder
This adds a decoder for Broderbund's sprite-based QuickTime CDToons codec, based on the decoder I wrote for ScummVM. Signed-off-by: Alyssa Milburn <amilburn@zall.org>
Diffstat (limited to 'libavcodec/cdtoons.c')
-rw-r--r--libavcodec/cdtoons.c449
1 files changed, 449 insertions, 0 deletions
diff --git a/libavcodec/cdtoons.c b/libavcodec/cdtoons.c
new file mode 100644
index 0000000000..24a328352c
--- /dev/null
+++ b/libavcodec/cdtoons.c
@@ -0,0 +1,449 @@
+/*
+ * CDToons video decoder
+ * Copyright (C) 2020 Alyssa Milburn <amilburn@zall.org>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/**
+ * @file
+ * CDToons video decoder
+ * @author Alyssa Milburn <amilburn@zall.org>
+ */
+
+#include <stdint.h>
+
+#include "libavutil/attributes.h"
+#include "libavutil/internal.h"
+#include "avcodec.h"
+#include "bytestream.h"
+#include "internal.h"
+
+#define CDTOONS_HEADER_SIZE 44
+#define CDTOONS_MAX_SPRITES 1200
+
+typedef struct CDToonsSprite {
+ uint16_t flags;
+ uint16_t owner_frame;
+ uint16_t start_frame;
+ uint16_t end_frame;
+ unsigned int alloc_size;
+ uint32_t size;
+ uint8_t *data;
+ int active;
+} CDToonsSprite;
+
+typedef struct CDToonsContext {
+ AVFrame *frame;
+
+ uint16_t last_pal_id; ///< The index of the active palette sprite.
+ uint32_t pal[256]; ///< The currently-used palette data.
+ CDToonsSprite sprites[CDTOONS_MAX_SPRITES];
+} CDToonsContext;
+
+static int cdtoons_render_sprite(AVCodecContext *avctx, const uint8_t *data,
+ uint32_t data_size,
+ int dst_x, int dst_y, int width, int height)
+{
+ CDToonsContext *c = avctx->priv_data;
+ const uint8_t *next_line = data;
+ const uint8_t *end = data + data_size;;
+ uint16_t line_size;
+ uint8_t *dest;
+ int skip = 0, to_skip, x;
+
+ if (dst_x + width > avctx->width)
+ width = avctx->width - dst_x;
+ if (dst_y + height > avctx->height)
+ height = avctx->height - dst_y;
+
+ if (dst_x < 0) {
+ /* we need to skip the start of the scanlines */
+ skip = -dst_x;
+ if (width <= skip)
+ return 0;
+ dst_x = 0;
+ }
+
+ for (int y = 0; y < height; y++) {
+ /* one scanline at a time, size is provided */
+ data = next_line;
+ if (data > end - 2)
+ return 1;
+ line_size = bytestream_get_be16(&data);
+ next_line = data + line_size;
+ if (dst_y + y < 0)
+ continue;
+
+ dest = c->frame->data[0] + (dst_y + y) * c->frame->linesize[0] + dst_x;
+
+ to_skip = skip;
+ x = 0;
+ while (x < width - skip) {
+ int raw, size;
+ uint8_t val;
+
+ if (data >= end)
+ return 1;
+
+ val = bytestream_get_byte(&data);
+ raw = !(val & 0x80);
+ size = (int)(val & 0x7F) + 1;
+
+ /* skip the start of a scanline if it is off-screen */
+ if (to_skip >= size) {
+ to_skip -= size;
+ if (raw) {
+ data += size;
+ } else {
+ data += 1;
+ }
+ if (data > next_line)
+ return 1;
+ continue;
+ } else if (to_skip) {
+ size -= to_skip;
+ if (raw)
+ data += to_skip;
+ to_skip = 0;
+ if (data > next_line)
+ return 1;
+ }
+
+ if (x + size >= width - skip)
+ size = width - skip - x;
+
+ /* either raw data, or a run of a single color */
+ if (raw) {
+ memcpy(dest + x, data, size);
+ data += size;
+ if (data > next_line)
+ return 1;
+ } else {
+ uint8_t color = bytestream_get_byte(&data);
+ /* ignore transparent runs */
+ if (color)
+ memset(dest + x, color, size);
+ }
+ x += size;
+ }
+ }
+
+ return 0;
+}
+
+static int cdtoons_decode_frame(AVCodecContext *avctx, void *data,
+ int *got_frame, AVPacket *avpkt)
+{
+ CDToonsContext *c = avctx->priv_data;
+ const uint8_t *buf = avpkt->data;
+ const uint8_t *eod = avpkt->data + avpkt->size;
+ const int buf_size = avpkt->size;
+ uint16_t frame_id;
+ uint8_t background_color;
+ uint16_t sprite_count, sprite_offset;
+ uint8_t referenced_count;
+ uint16_t palette_id;
+ uint8_t palette_set;
+ int ret;
+ int saw_embedded_sprites = 0;
+
+ if (buf_size < CDTOONS_HEADER_SIZE)
+ return AVERROR_INVALIDDATA;
+
+ if ((ret = ff_reget_buffer(avctx, c->frame, 0)) < 0)
+ return ret;
+
+ /* a lot of the header is useless junk in the absence of
+ * dirty rectangling etc */
+ buf += 2; /* version? (always 9?) */
+ frame_id = bytestream_get_be16(&buf);
+ buf += 2; /* blocks_valid_until */
+ buf += 1;
+ background_color = bytestream_get_byte(&buf);
+ buf += 16; /* clip rect, dirty rect */
+ buf += 4; /* flags */
+ sprite_count = bytestream_get_be16(&buf);
+ sprite_offset = bytestream_get_be16(&buf);
+ buf += 2; /* max block id? */
+ referenced_count = bytestream_get_byte(&buf);
+ buf += 1;
+ palette_id = bytestream_get_be16(&buf);
+ palette_set = bytestream_get_byte(&buf);
+ buf += 5;
+
+ /* read new sprites introduced in this frame */
+ buf = avpkt->data + sprite_offset;
+ while (sprite_count--) {
+ uint32_t size;
+ uint16_t sprite_id;
+
+ if (buf + 14 > eod)
+ return AVERROR_INVALIDDATA;
+
+ sprite_id = bytestream_get_be16(&buf);
+ if (sprite_id >= CDTOONS_MAX_SPRITES) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Sprite ID %d is too high.\n", sprite_id);
+ return AVERROR_INVALIDDATA;
+ }
+ if (c->sprites[sprite_id].active) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Sprite ID %d is a duplicate.\n", sprite_id);
+ return AVERROR_INVALIDDATA;
+ }
+
+ c->sprites[sprite_id].flags = bytestream_get_be16(&buf);
+ size = bytestream_get_be32(&buf);
+ if (size < 14) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Sprite only has %d bytes of data.\n", size);
+ return AVERROR_INVALIDDATA;
+ }
+ size -= 14;
+ c->sprites[sprite_id].size = size;
+ c->sprites[sprite_id].owner_frame = frame_id;
+ c->sprites[sprite_id].start_frame = bytestream_get_be16(&buf);
+ c->sprites[sprite_id].end_frame = bytestream_get_be16(&buf);
+ buf += 2;
+
+ if (size > buf_size || buf + size > eod)
+ return AVERROR_INVALIDDATA;
+
+ av_fast_padded_malloc(&c->sprites[sprite_id].data, &c->sprites[sprite_id].alloc_size, size);
+ if (!c->sprites[sprite_id].data)
+ return AVERROR(ENOMEM);
+
+ c->sprites[sprite_id].active = 1;
+
+ bytestream_get_buffer(&buf, c->sprites[sprite_id].data, size);
+ }
+
+ /* render any embedded sprites */
+ while (buf < eod) {
+ uint32_t tag, size;
+ if (buf + 8 > eod) {
+ av_log(avctx, AV_LOG_WARNING, "Ran (seriously) out of data for embedded sprites.\n");
+ return AVERROR_INVALIDDATA;
+ }
+ tag = bytestream_get_be32(&buf);
+ size = bytestream_get_be32(&buf);
+ if (tag == MKBETAG('D', 'i', 'f', 'f')) {
+ uint16_t diff_count;
+ if (buf + 10 > eod) {
+ av_log(avctx, AV_LOG_WARNING, "Ran (seriously) out of data for Diff frame.\n");
+ return AVERROR_INVALIDDATA;
+ }
+ diff_count = bytestream_get_be16(&buf);
+ buf += 8; /* clip rect? */
+ for (int i = 0; i < diff_count; i++) {
+ int16_t top, left;
+ uint16_t diff_size, width, height;
+
+ if (buf + 16 > eod) {
+ av_log(avctx, AV_LOG_WARNING, "Ran (seriously) out of data for Diff frame header.\n");
+ return AVERROR_INVALIDDATA;
+ }
+
+ top = bytestream_get_be16(&buf);
+ left = bytestream_get_be16(&buf);
+ buf += 4; /* bottom, right */
+ diff_size = bytestream_get_be32(&buf);
+ width = bytestream_get_be16(&buf);
+ height = bytestream_get_be16(&buf);
+ if (diff_size < 4 || diff_size - 4 > eod - buf) {
+ av_log(avctx, AV_LOG_WARNING, "Ran (seriously) out of data for Diff frame data.\n");
+ return AVERROR_INVALIDDATA;
+ }
+ if (cdtoons_render_sprite(avctx, buf + 4, diff_size - 8,
+ left, top, width, height)) {
+ av_log(avctx, AV_LOG_WARNING, "Ran beyond end of sprite while rendering.\n");
+ }
+ buf += diff_size - 4;
+ }
+ saw_embedded_sprites = 1;
+ } else {
+ /* we don't care about any other entries */
+ if (size < 8 || size - 8 > eod - buf) {
+ av_log(avctx, AV_LOG_WARNING, "Ran out of data for ignored entry (size %X, %d left).\n", size, (int)(eod - buf));
+ return AVERROR_INVALIDDATA;
+ }
+ buf += (size - 8);
+ }
+ }
+
+ /* was an intra frame? */
+ if (saw_embedded_sprites)
+ goto done;
+
+ /* render any referenced sprites */
+ buf = avpkt->data + CDTOONS_HEADER_SIZE;
+ eod = avpkt->data + sprite_offset;
+ for (int i = 0; i < referenced_count; i++) {
+ const uint8_t *block_data;
+ uint16_t sprite_id, width, height;
+ int16_t top, left, right;
+
+ if (buf + 10 > eod) {
+ av_log(avctx, AV_LOG_WARNING, "Ran (seriously) out of data when rendering.\n");
+ return AVERROR_INVALIDDATA;
+ }
+
+ sprite_id = bytestream_get_be16(&buf);
+ top = bytestream_get_be16(&buf);
+ left = bytestream_get_be16(&buf);
+ buf += 2; /* bottom */
+ right = bytestream_get_be16(&buf);
+
+ if ((i == 0) && (sprite_id == 0)) {
+ /* clear background */
+ memset(c->frame->data[0], background_color,
+ c->frame->linesize[0] * avctx->height);
+ }
+
+ if (!right)
+ continue;
+ if (sprite_id >= CDTOONS_MAX_SPRITES) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Sprite ID %d is too high.\n", sprite_id);
+ return AVERROR_INVALIDDATA;
+ }
+
+ block_data = c->sprites[sprite_id].data;
+ if (!c->sprites[sprite_id].active) {
+ /* this can happen when seeking around */
+ av_log(avctx, AV_LOG_WARNING, "Sprite %d is missing.\n", sprite_id);
+ continue;
+ }
+ if (c->sprites[sprite_id].size < 14) {
+ av_log(avctx, AV_LOG_ERROR, "Sprite %d is too small.\n", sprite_id);
+ continue;
+ }
+
+ height = bytestream_get_be16(&block_data);
+ width = bytestream_get_be16(&block_data);
+ block_data += 10;
+ if (cdtoons_render_sprite(avctx, block_data,
+ c->sprites[sprite_id].size - 14,
+ left, top, width, height)) {
+ av_log(avctx, AV_LOG_WARNING, "Ran beyond end of sprite while rendering.\n");
+ }
+ }
+
+ if (palette_id && (palette_id != c->last_pal_id)) {
+ if (palette_id >= CDTOONS_MAX_SPRITES) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Palette ID %d is too high.\n", palette_id);
+ return AVERROR_INVALIDDATA;
+ }
+ if (!c->sprites[palette_id].active) {
+ /* this can happen when seeking around */
+ av_log(avctx, AV_LOG_WARNING,
+ "Palette ID %d is missing.\n", palette_id);
+ goto done;
+ }
+ if (c->sprites[palette_id].size != 256 * 2 * 3) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Palette ID %d is wrong size (%d).\n",
+ palette_id, c->sprites[palette_id].size);
+ return AVERROR_INVALIDDATA;
+ }
+ c->last_pal_id = palette_id;
+ if (!palette_set) {
+ uint8_t *palette_data = c->sprites[palette_id].data;
+ for (int i = 0; i < 256; i++) {
+ /* QuickTime-ish palette: 16-bit RGB components */
+ unsigned r, g, b;
+ r = *palette_data;
+ g = *(palette_data + 2);
+ b = *(palette_data + 4);
+ c->pal[i] = (0xFFU << 24) | (r << 16) | (g << 8) | b;
+ palette_data += 6;
+ }
+ /* first palette entry indicates transparency */
+ c->pal[0] = 0;
+ c->frame->palette_has_changed = 1;
+ }
+ }
+
+done:
+ /* discard outdated blocks */
+ for (int i = 0; i < CDTOONS_MAX_SPRITES; i++) {
+ if (c->sprites[i].end_frame > frame_id)
+ continue;
+ c->sprites[i].active = 0;
+ }
+
+ memcpy(c->frame->data[1], c->pal, AVPALETTE_SIZE);
+
+ if ((ret = av_frame_ref(data, c->frame)) < 0)
+ return ret;
+
+ *got_frame = 1;
+
+ /* always report that the buffer was completely consumed */
+ return buf_size;
+}
+
+static av_cold int cdtoons_decode_init(AVCodecContext *avctx)
+{
+ CDToonsContext *c = avctx->priv_data;
+
+ avctx->pix_fmt = AV_PIX_FMT_PAL8;
+ c->last_pal_id = 0;
+ c->frame = av_frame_alloc();
+ if (!c->frame)
+ return AVERROR(ENOMEM);
+
+ return 0;
+}
+
+static void cdtoons_flush(AVCodecContext *avctx)
+{
+ CDToonsContext *c = avctx->priv_data;
+
+ c->last_pal_id = 0;
+ for (int i = 0; i < CDTOONS_MAX_SPRITES; i++)
+ c->sprites[i].active = 0;
+}
+
+static av_cold int cdtoons_decode_end(AVCodecContext *avctx)
+{
+ CDToonsContext *c = avctx->priv_data;
+
+ for (int i = 0; i < CDTOONS_MAX_SPRITES; i++) {
+ av_freep(&c->sprites[i].data);
+ c->sprites[i].active = 0;
+ }
+
+ av_frame_free(&c->frame);
+
+ return 0;
+}
+
+AVCodec ff_cdtoons_decoder = {
+ .name = "cdtoons",
+ .long_name = NULL_IF_CONFIG_SMALL("CDToons video"),
+ .type = AVMEDIA_TYPE_VIDEO,
+ .id = AV_CODEC_ID_CDTOONS,
+ .priv_data_size = sizeof(CDToonsContext),
+ .init = cdtoons_decode_init,
+ .close = cdtoons_decode_end,
+ .decode = cdtoons_decode_frame,
+ .capabilities = AV_CODEC_CAP_DR1,
+ .flush = cdtoons_flush,
+};