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authorLukasz Marek <lukasz.m.luki@gmail.com>2014-02-16 19:56:25 +0100
committerLukasz Marek <lukasz.m.luki@gmail.com>2014-02-16 19:56:53 +0100
commitd3cf9b24cf80eb4d317964e887c591809a149cef (patch)
tree064c4fb549ddac614890e61006ea0c1a273550be /libavdevice/opengl_enc_shaders.h
parent05e9e3342fe10483458b456e9111537f07c1ce22 (diff)
downloadffmpeg-d3cf9b24cf80eb4d317964e887c591809a149cef.tar.gz
lavd/opengl_enc_shaders: fix gray* shader
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Diffstat (limited to 'libavdevice/opengl_enc_shaders.h')
-rw-r--r--libavdevice/opengl_enc_shaders.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libavdevice/opengl_enc_shaders.h b/libavdevice/opengl_enc_shaders.h
index 6378dfb8cc..ed8b3d3041 100644
--- a/libavdevice/opengl_enc_shaders.h
+++ b/libavdevice/opengl_enc_shaders.h
@@ -181,7 +181,7 @@ static const char * const FF_OPENGL_FRAGMENT_SHADER_GRAY =
"varying vec2 texture_coordinate;"
"void main()"
"{"
- "float c = texture2D(u_texture0, texture_coordinate);"
+ "float c = texture2D(u_texture0, texture_coordinate).r;"
"gl_FragColor = vec4(c, c, c, 1.0);"
"}";