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authorLukasz Marek <lukasz.m.luki@gmail.com>2014-01-30 16:34:08 +0100
committerLukasz Marek <lukasz.m.luki@gmail.com>2014-02-02 00:50:44 +0100
commitffe46e5d13f8490095d89d56339b022f25e7d88a (patch)
treea3d8f39a570b52f502b132ed9542df67d342a87a /libavdevice/opengl_enc_shaders.h
parent0997c2504b25cbc2856800fc063395dcd40b2bf7 (diff)
downloadffmpeg-ffe46e5d13f8490095d89d56339b022f25e7d88a.tar.gz
lavd/opengl_enc_shaders: make shaders code static and const
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Diffstat (limited to 'libavdevice/opengl_enc_shaders.h')
-rw-r--r--libavdevice/opengl_enc_shaders.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/libavdevice/opengl_enc_shaders.h b/libavdevice/opengl_enc_shaders.h
index e3115c4f10..66104e03cb 100644
--- a/libavdevice/opengl_enc_shaders.h
+++ b/libavdevice/opengl_enc_shaders.h
@@ -23,7 +23,7 @@
#include "libavutil/pixfmt.h"
-const char *FF_OPENGL_VERTEX_SHADER =
+static const char * const FF_OPENGL_VERTEX_SHADER =
"uniform mat4 u_projectionMatrix;"
"uniform mat4 u_modelViewMatrix;"
@@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER =
/**
* Fragment shader for packet RGBA formats.
*/
-const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
/**
* Fragment shader for packet RGB formats.
*/
-const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
/**
* Fragment shader for planar RGBA formats.
*/
-const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
/**
* Fragment shader for planar RGB formats.
*/
-const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
/**
* Fragment shader for planar YUV formats.
*/
-const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
/**
* Fragment shader for planar YUVA formats.
*/
-const char *FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif