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authorJames Almer <jamrial@gmail.com>2022-07-04 14:00:21 -0300
committerJames Almer <jamrial@gmail.com>2022-07-04 14:00:25 -0300
commit94901a9518664a13f3ac8d0062f6600741b9c9aa (patch)
tree391105fe757c0b0b0eb5f0c6b6ab70a29a76d58c /libavformat/matroskadec.c
parentc9a2506de9e906e82c4c99df759fcfc1142b24a4 (diff)
downloadffmpeg-94901a9518664a13f3ac8d0062f6600741b9c9aa.tar.gz
avformat/matroskadec: fix setting channel layout using the Channels element
If the stream's channel layout is first set into a native layout using codec private parameters, this code here could potentially result in an invalid native layout where popcnt(ch_layout.u.mask) != ch_layout.nb_channels being propagated. Fixes: Timeout printing a billion channels Fixes: 48099/clusterfuzz-testcase-minimized-ffmpeg_dem_MATROSKA_fuzzer-6754782204788736 Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg Tested-by: Michael Niedermayer <michael@niedermayer.cc> Signed-off-by: James Almer <jamrial@gmail.com>
Diffstat (limited to 'libavformat/matroskadec.c')
-rw-r--r--libavformat/matroskadec.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/libavformat/matroskadec.c b/libavformat/matroskadec.c
index 73ded761fd..ad7ee390a2 100644
--- a/libavformat/matroskadec.c
+++ b/libavformat/matroskadec.c
@@ -2950,10 +2950,10 @@ static int matroska_parse_tracks(AVFormatContext *s)
st->codecpar->codec_tag = fourcc;
st->codecpar->sample_rate = track->audio.out_samplerate;
// channel layout may be already set by codec private checks above
- if (st->codecpar->ch_layout.order == AV_CHANNEL_ORDER_NATIVE &&
- !st->codecpar->ch_layout.u.mask)
+ if (!av_channel_layout_check(&st->codecpar->ch_layout)) {
st->codecpar->ch_layout.order = AV_CHANNEL_ORDER_UNSPEC;
- st->codecpar->ch_layout.nb_channels = track->audio.channels;
+ st->codecpar->ch_layout.nb_channels = track->audio.channels;
+ }
if (!st->codecpar->bits_per_coded_sample)
st->codecpar->bits_per_coded_sample = track->audio.bitdepth;
if (st->codecpar->codec_id == AV_CODEC_ID_MP3 ||