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path: root/libavformat/eacdata.c
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* Make long_names in lavf/lavdev optional depending on CONFIG_SMALL.Stefano Sabatini2008-06-031-1/+1
* Use dynamically allocated ByteIOContext in AVFormatContextBjörn Axelsson2007-11-211-2/+2
* add support for demuxing Electronic Arts .cdata filesAurelien Jacobs2007-11-031-0/+100