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diff --git a/magic/Magdir/console b/magic/Magdir/console
index 27227a4..66f5dbd 100644
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+++ b/magic/Magdir/console
@@ -1,53 +1,159 @@
#------------------------------------------------------------------------------
-# $File: console,v 1.19 2013/02/06 14:18:52 christos Exp $
+# $File: console,v 1.32 2017/08/13 00:21:47 christos Exp $
# Console game magic
# Toby Deshane <hac@shoelace.digivill.net>
-# ines: file(1) magic for Marat's iNES Nintendo Entertainment System
-# ROM dump format
-
-0 string NES\032 iNES ROM dump,
->4 byte x %dx16k PRG
->5 byte x \b, %dx8k CHR
->6 byte&0x01 =0x1 \b, [Vert.]
->6 byte&0x01 =0x0 \b, [Horiz.]
->6 byte&0x02 =0x2 \b, [SRAM]
->6 byte&0x04 =0x4 \b, [Trainer]
->6 byte&0x04 =0x8 \b, [4-Scr]
+
+# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
+# Updated by David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - http://wiki.nesdev.com/w/index.php/INES
+# - http://wiki.nesdev.com/w/index.php/NES_2.0
+
+# Common header for iNES, NES 2.0, and Wii U iNES.
+0 name nes-rom-image-ines
+>7 byte&0x0C =0x8 (NES 2.0)
+>4 byte x \b: %ux16k PRG
+>5 byte x \b, %ux8k CHR
+>6 byte&0x08 =0x8 [4-Scr]
+>6 byte&0x09 =0x0 [H-mirror]
+>6 byte&0x09 =0x1 [V-mirror]
+>6 byte&0x02 =0x2 [SRAM]
+>6 byte&0x04 =0x4 [Trainer]
+>7 byte&0x03 =0x2 [PC10]
+>7 byte&0x03 =0x1 [VS]
+>>7 byte&0x0C =0x8
+# NES 2.0: VS PPU
+>>>13 byte&0x0F =0x0 \b, RP2C03B
+>>>13 byte&0x0F =0x1 \b, RP2C03G
+>>>13 byte&0x0F =0x2 \b, RP2C04-0001
+>>>13 byte&0x0F =0x3 \b, RP2C04-0002
+>>>13 byte&0x0F =0x4 \b, RP2C04-0003
+>>>13 byte&0x0F =0x5 \b, RP2C04-0004
+>>>13 byte&0x0F =0x6 \b, RP2C03B
+>>>13 byte&0x0F =0x7 \b, RP2C03C
+>>>13 byte&0x0F =0x8 \b, RP2C05-01
+>>>13 byte&0x0F =0x9 \b, RP2C05-02
+>>>13 byte&0x0F =0xA \b, RP2C05-03
+>>>13 byte&0x0F =0xB \b, RP2C05-04
+>>>13 byte&0x0F =0xC \b, RP2C05-05
+# TODO: VS protection hardware?
+>>7 byte x \b]
+# NES 2.0-specific flags.
+>7 byte&0x0C =0x8
+>>12 byte&0x03 =0x0 [NTSC]
+>>12 byte&0x03 =0x1 [PAL]
+>>12 byte&0x02 =0x2 [NTSC+PAL]
+
+# Standard iNES ROM header.
+0 string NES\x1A NES ROM image (iNES)
+>0 use nes-rom-image-ines
+
+# Wii U Virtual Console iNES ROM header.
+0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
+>0 use nes-rom-image-ines
+
+#------------------------------------------------------------------------------
+# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
+# Reference: http://wiki.nesdev.com/w/index.php/UNIF
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+#
+# NOTE: The UNIF format uses chunks instead of a fixed header,
+# so most of the data isn't easily parseable.
+#
+0 string UNIF
+>4 lelong <16 NES ROM image (UNIF v%d format)
+
+#------------------------------------------------------------------------------
+# fds: file(1) magic for Famciom Disk System disk images
+# Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# TODO: Check "Disk info block" and get info from that in addition to the optional header.
+
+# Disk info block. (block 1)
+0 name nintendo-fds-disk-info-block
+>23 byte !1 FMC-
+>23 byte 1 FSC-
+>16 string x \b%.3s
+>15 byte x \b, mfr %02X
+>20 byte x (Rev.%02u)
+
+# Headered version.
+0 string FDS\x1A
+>0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
+>>0x10 use nintendo-fds-disk-info-block
+>4 byte 1 (%u side)
+>4 byte !1 (%u sides)
+
+# Unheadered version.
+1 string *NINTENDO-HVC* Famicom Disk System disk image:
+>0 use nintendo-fds-disk-info-block
+
+#------------------------------------------------------------------------------
+# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
+# Used by Nintendo 3DS NES Virtual Console games.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+#
+0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
+>4 byte 100 \b: FDS,
+>>0x2010 use nintendo-fds-disk-info-block
+>4 byte !100 \b: TNES mapper %u
+>>5 byte x \b, %ux8k PRG
+>>6 byte x \b, %ux8k CHR
+>>7 byte&0x08 =1 [WRAM]
+>>8 byte&0x09 =1 [H-mirror]
+>>8 byte&0x09 =2 [V-mirror]
+>>8 byte&0x02 =3 [VRAM]
#------------------------------------------------------------------------------
-# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
+# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
+# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
#
-0x104 belong 0xCEED6666 Gameboy ROM:
->0x134 string >\0 "%.16s"
->0x146 byte 0x03 \b,[SGB]
->0x147 byte 0x00 \b, [ROM ONLY]
->0x147 byte 0x01 \b, [ROM+MBC1]
->0x147 byte 0x02 \b, [ROM+MBC1+RAM]
->0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT]
->0x147 byte 0x05 \b, [ROM+MBC2]
->0x147 byte 0x06 \b, [ROM+MBC2+BATTERY]
->0x147 byte 0x08 \b, [ROM+RAM]
->0x147 byte 0x09 \b, [ROM+RAM+BATTERY]
->0x147 byte 0x0B \b, [ROM+MMM01]
->0x147 byte 0x0C \b, [ROM+MMM01+SRAM]
->0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT]
->0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT]
->0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT]
->0x147 byte 0x11 \b, [ROM+MBC3]
->0x147 byte 0x12 \b, [ROM+MBC3+RAM]
->0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT]
->0x147 byte 0x19 \b, [ROM+MBC5]
->0x147 byte 0x1A \b, [ROM+MBC5+RAM]
->0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT]
->0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE]
->0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM]
->0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
->0x147 byte 0x1F \b, [Pocket Camera]
->0x147 byte 0xFD \b, [Bandai TAMA5]
->0x147 byte 0xFE \b, [Hudson HuC-3]
->0x147 byte 0xFF \b, [Hudson HuC-1]
+0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
+>0x143 byte&0x80 0x80
+>>0x134 string >\0 \b: "%.15s"
+>0x143 byte&0x80 !0x80
+>>0x134 string >\0 \b: "%.16s"
+>0x14c byte x (Rev.%02u)
+
+# Machine type. (SGB, CGB, SGB+CGB)
+>0x14b byte 0x33
+>>0x146 byte 0x03
+>>>0x143 byte&0x80 0x80 [SGB+CGB]
+>>>0x143 byte&0x80 !0x80 [SGB]
+>>0x146 byte !0x03
+>>>0x143 byte&0xC0 0x80 [CGB]
+>>>0x143 byte&0xC0 0xC0 [CGB ONLY]
+# Mapper.
+>0x147 byte 0x00 [ROM ONLY]
+>0x147 byte 0x01 [MBC1]
+>0x147 byte 0x02 [MBC1+RAM]
+>0x147 byte 0x03 [MBC1+RAM+BATT]
+>0x147 byte 0x05 [MBC2]
+>0x147 byte 0x06 [MBC2+BATTERY]
+>0x147 byte 0x08 [ROM+RAM]
+>0x147 byte 0x09 [ROM+RAM+BATTERY]
+>0x147 byte 0x0B [MMM01]
+>0x147 byte 0x0C [MMM01+SRAM]
+>0x147 byte 0x0D [MMM01+SRAM+BATT]
+>0x147 byte 0x0F [MBC3+TIMER+BATT]
+>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
+>0x147 byte 0x11 [MBC3]
+>0x147 byte 0x12 [MBC3+RAM]
+>0x147 byte 0x13 [MBC3+RAM+BATT]
+>0x147 byte 0x19 [MBC5]
+>0x147 byte 0x1A [MBC5+RAM]
+>0x147 byte 0x1B [MBC5+RAM+BATT]
+>0x147 byte 0x1C [MBC5+RUMBLE]
+>0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
+>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
+>0x147 byte 0xFC [Pocket Camera]
+>0x147 byte 0xFD [Bandai TAMA5]
+>0x147 byte 0xFE [Hudson HuC-3]
+>0x147 byte 0xFF [Hudson HuC-1]
+
+# ROM size.
>0x148 byte 0 \b, ROM: 256Kbit
>0x148 byte 1 \b, ROM: 512Kbit
>0x148 byte 2 \b, ROM: 1Mbit
@@ -55,58 +161,198 @@
>0x148 byte 4 \b, ROM: 4Mbit
>0x148 byte 5 \b, ROM: 8Mbit
>0x148 byte 6 \b, ROM: 16Mbit
+>0x148 byte 7 \b, ROM: 32Mbit
>0x148 byte 0x52 \b, ROM: 9Mbit
>0x148 byte 0x53 \b, ROM: 10Mbit
>0x148 byte 0x54 \b, ROM: 12Mbit
+# RAM size.
>0x149 byte 1 \b, RAM: 16Kbit
>0x149 byte 2 \b, RAM: 64Kbit
>0x149 byte 3 \b, RAM: 128Kbit
>0x149 byte 4 \b, RAM: 1Mbit
-
-#>0x14e long x \b, CRC: %x
+>0x149 byte 5 \b, RAM: 512Kbit
#------------------------------------------------------------------------------
-# genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
+# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
+# Updated by David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - http://www.retrodev.com/segacd.html
+# - http://devster.monkeeh.com/sega/32xguide1.txt
#
-0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump
->0x120 string >\0 Name: "%.16s"
->0x110 string >\0 %.16s
->0x1B0 string RA with SRAM
+
+# Common Sega Mega Drive header format.
+# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
+0 name sega-mega-drive-header
+# ROM title. (Use domestic if present; if not, use international.)
+>0x120 byte >0x20
+>>0x120 string >\0 \b: "%.16s"
+>0x120 byte <0x21
+>>0x150 string >\0 \b: "%.16s"
+# Other information.
+>0x180 string >\0 (%.14s
+>>0x110 string >\0 \b, %.16s
+>0x180 byte 0
+>>0x110 string >\0 (%.16s
+>0 byte x \b)
+
+# TODO: Check for 32X CD?
+# Sega Mega CD disc images: 2048-byte sectors.
+0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
+>0 use sega-mega-drive-header
+>0 byte x \b, 2048-byte sectors
+0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
+>0 use sega-mega-drive-header
+>0 byte x \b, 2048-byte sectors
+# Sega Mega CD disc images: 2352-byte sectors.
+0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
+>0x10 use sega-mega-drive-header
+>0 byte x \b, 2352-byte sectors
+0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
+>0x10 use sega-mega-drive-header
+>0 byte x \b, 2352-byte sectors
+
+# Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
+0x100 string SEGA
+>0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
+>>0 use sega-mega-drive-header
+>0x3C0 bequad !0x4D41525320434845
+>>0x105 belong 0x5049434F Sega Pico ROM image
+>>>0 use sega-mega-drive-header
+>>0x105 belong !0x5049434F
+>>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
+>>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
+>>>0 use sega-mega-drive-header
#------------------------------------------------------------------------------
-# genesis: file(1) magic for the Super MegaDrive ROM dump format
+# genesis: file(1) magic for the Super MegaDrive ROM dump format
#
-0x280 string EAGN Super MagicDrive ROM dump
->0 byte x %dx16k blocks
->2 byte 0 \b, last in series or standalone
->2 byte >0 \b, split ROM
->8 byte 0xAA
->9 byte 0xBB
+
+# NOTE: Due to interleaving, we can't display anything
+# other than the copier header information.
+0 name sega-genesis-smd-header
+>0 byte x %dx16k blocks
+>2 byte 0 \b, last in series or standalone
+>2 byte >0 \b, split ROM
+
+# "Sega Genesis" header.
+0x280 string EAGN
+>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
+>>0 use sega-genesis-smd-header
+
+# "Sega Mega Drive" header.
+0x280 string EAMG
+>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
+>>0 use sega-genesis-smd-header
#------------------------------------------------------------------------------
-# genesis: file(1) alternate magic for the Super MegaDrive ROM dump format
+# smsgg: file(1) magic for Sega Master System and Game Gear ROM images
+# Detects all Game Gear and export Sega Master System ROM images,
+# and some Japanese Sega Master System ROM images.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://www.smspower.org/Development/ROMHeader
#
-0x280 string EAMG Super MagicDrive ROM dump
->0 byte x %dx16k blocks
->2 byte x \b, last in series or standalone
->8 byte 0xAA
->9 byte 0xBB
+
+# General SMS header rule.
+# The SMS boot ROM checks the header at three locations.
+0 name sega-master-system-rom-header
+# Machine type.
+>0x0F byte&0xF0 0x30 Sega Master System
+>0x0F byte&0xF0 0x40 Sega Master System
+>0x0F byte&0xF0 0x50 Sega Game Gear
+>0x0F byte&0xF0 0x60 Sega Game Gear
+>0x0F byte&0xF0 0x70 Sega Game Gear
+>0x0F byte&0xF0 <0x30 Sega Master System / Game Gear
+>0x0F byte&0xF0 >0x70 Sega Master System / Game Gear
+>0 byte x ROM image:
+# Product code.
+>0x0E byte&0xF0 0x10 1
+>0x0E byte&0xF0 0x20 2
+>0x0E byte&0xF0 0x30 3
+>0x0E byte&0xF0 0x40 4
+>0x0E byte&0xF0 0x50 5
+>0x0E byte&0xF0 0x60 6
+>0x0E byte&0xF0 0x70 7
+>0x0E byte&0xF0 0x80 8
+>0x0E byte&0xF0 0x90 9
+>0x0E byte&0xF0 0xA0 10
+>0x0E byte&0xF0 0xB0 11
+>0x0E byte&0xF0 0xC0 12
+>0x0E byte&0xF0 0xD0 13
+>0x0E byte&0xF0 0xE0 14
+>0x0E byte&0xF0 0xF0 15
+# If the product code is 5 digits, we'll need to backspace here.
+>0x0E byte&0xF0 !0
+>>0x0C leshort x \b%04x
+>0x0E byte&0xF0 0
+>>0x0C leshort x %04x
+# Revision.
+>0x0E byte&0x0F x (Rev.%02d)
+# ROM size. (Used for the boot ROM checksum routine.)
+>0x0F byte&0x0F 0x0A (8 KB)
+>0x0F byte&0x0F 0x0B (16 KB)
+>0x0F byte&0x0F 0x0C (32 KB)
+>0x0F byte&0x0F 0x0D (48 KB)
+>0x0F byte&0x0F 0x0E (64 KB)
+>0x0F byte&0x0F 0x0F (128 KB)
+>0x0F byte&0x0F 0x00 (256 KB)
+>0x0F byte&0x0F 0x01 (512 KB)
+>0x0F byte&0x0F 0x02 (1 MB)
+
+# SMS/GG header locations.
+0x7FF0 string TMR\ SEGA
+>0x7FF0 use sega-master-system-rom-header
+0x3FF0 string TMR\ SEGA
+>0x3FF0 use sega-master-system-rom-header
+0x1FF0 string TMR\ SEGA
+>0x1FF0 use sega-master-system-rom-header
#------------------------------------------------------------------------------
-# smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps
-#
-# Does not detect all images. Very preliminary guesswork. Need more data
-# on format.
+# saturn: file(1) magic for the Sega Saturn disc image format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
#
-# FIXME: need a little more info...;P
+
+# Common Sega Saturn disc header format.
+# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
+# TODO: Release date, device information, region code, others?
+0 name sega-saturn-disc-header
+>0x60 string >\0 \b: "%.32s"
+>0x20 string >\0 (%.10s
+>>0x2A string >\0 \b, %.6s)
+>>0x2A byte 0 \b)
+
+# 2048-byte sector version.
+0 string SEGA\ SEGASATURN\ Sega Saturn disc image
+>0 use sega-saturn-disc-header
+>0 byte x (2048-byte sectors)
+# 2352-byte sector version.
+0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
+>0x10 use sega-saturn-disc-header
+>0 byte x (2352-byte sectors)
+
+#------------------------------------------------------------------------------
+# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://mc.pp.se/dc/ip0000.bin.html
#
-#0 byte 0xF3
-#>1 byte 0xED Sega Master System/Game Gear ROM dump
-#>1 byte 0x31 Sega Master System/Game Gear ROM dump
-#>1 byte 0xDB Sega Master System/Game Gear ROM dump
-#>1 byte 0xAF Sega Master System/Game Gear ROM dump
-#>1 byte 0xC3 Sega Master System/Game Gear ROM dump
+
+# Common Sega Dreamcast disc header format.
+# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
+# TODO: Release date, device information, region code, others?
+0 name sega-dreamcast-disc-header
+>0x80 string >\0 \b: "%.32s"
+>0x40 string >\0 (%.10s
+>>0x4A string >\0 \b, %.6s)
+>>0x4A byte 0 \b)
+
+# 2048-byte sector version.
+0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
+>0 use sega-dreamcast-disc-header
+>0 byte x (2048-byte sectors)
+# 2352-byte sector version.
+0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
+>0x10 use sega-dreamcast-disc-header
+>0 byte x (2352-byte sectors)
#------------------------------------------------------------------------------
# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
@@ -115,27 +361,114 @@
0 string LCDi Dream Animator file
#------------------------------------------------------------------------------
-# v64: file(1) uncertain magic for the V64 format N64 ROM dumps
+# z64: file(1) magic for the Z64 format N64 ROM dumps
+# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+#
+0 bequad 0x803712400000000F Nintendo 64 ROM image
+>0x20 string >\0 \b: "%.20s"
+>0x3B string x (%.4s
+>0x3F byte x \b, Rev.%02u)
+
+#------------------------------------------------------------------------------
+# v64: file(1) magic for the V64 format N64 ROM dumps
+# Same as z64 format, but with 16-bit byteswapping.
+#
+0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
+
+#------------------------------------------------------------------------------
+# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
+# Same as z64 format, but with swapped 16-bit words.
+#
+0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
+
+#------------------------------------------------------------------------------
+# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
+# Same as z64 format, but with 32-bit byteswapping.
#
-0 belong 0x37804012 V64 Nintendo 64 ROM dump
+0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
-# From: "Nelson A. de Oliveira" <naoliv@gmail.com>
-# Nintendo .nds
-192 string \044\377\256Qi\232 Nintendo DS Game ROM Image
-# Nintendo .gba
-0 string \056\000\000\352$\377\256Qi Nintendo Game Boy Advance ROM Image
+#------------------------------------------------------------------------------
+# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
+# Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
+#
+# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
+# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
+#
+4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
+>0xA0 string >\0 \b: "%.12s"
+>0xAC string x (%.6s
+>0xBC byte x \b, Rev.%02u)
+
+#------------------------------------------------------------------------------
+# nds: file(1) magic for the Nintendo DS(i) raw ROM format
+# Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
+#
+# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
+# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
+#
+0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
+>0x00 string >\0 \b: "%.12s"
+>0x0C string x (%.6s
+>0x1E byte x \b, Rev.%02u)
+>0x12 byte 2 (DSi enhanced)
+>0x12 byte 3 (DSi only)
+# Secure Area check.
+>0x20 lelong <0x4000 (homebrew)
+>0x20 lelong >0x3FFF
+>>0x4000 lequad 0x0000000000000000 (multiboot)
+>>0x4000 lequad !0x0000000000000000
+>>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
+>>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
+>>>>0x1000 lequad 0x0000000000000000 (encrypted)
+>>>>0x1000 lequad !0x0000000000000000 (mask ROM)
+
+#------------------------------------------------------------------------------
+# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
+# This is also used for loading .nds files using the MSET exploit on 3DS.
+# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
+0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
+
+#------------------------------------------------------------------------------
+# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
+# - http://www.devrs.com/ngp/files/ngpctech.txt
+#
+0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
+>0x23 byte 0x10 Color
+>0 byte x ROM image
+>0x24 string >\0 \b: "%.12s"
+>0x1F byte 0xFF (debug mode enabled)
#------------------------------------------------------------------------------
# msx: file(1) magic for MSX game cartridge dumps
# Too simple - MPi
-#0 beshort 0x4142 MSX game cartridge dump
+#0 beshort 0x4142 MSX game cartridge dump
#------------------------------------------------------------------------------
# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
0 string PS-X\ EXE Sony Playstation executable
+>16 lelong x PC=0x%08x,
+>20 lelong !0 GP=0x%08x,
+>24 lelong !0 .text=[0x%08x,
+>>28 lelong x \b0x%x],
+>32 lelong !0 .data=[0x%08x,
+>>36 lelong x \b0x%x],
+>40 lelong !0 .bss=[0x%08x,
+>>44 lelong x \b0x%x],
+>48 lelong !0 Stack=0x%08x,
+>48 lelong =0 No Stack!,
+>52 lelong !0 StackSize=0x%x,
+#>76 string >\0 (%s)
# Area:
>113 string x (%s)
+# CPE executables
+0 string CPE CPE executable
+>3 byte x (version %d)
+
#------------------------------------------------------------------------------
# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
0 string XBEH XBE, Microsoft Xbox executable
@@ -167,7 +500,7 @@
# Double-check that the image type matches too, 0x8008 conflicts with
# 8 character OMF-86 object file headers.
-0 beshort 0x8008
+0 beshort 0x8008
>6 string BS93 Lynx homebrew cartridge
>>2 beshort x \b, RAM start $%04x
>6 string LYNX Lynx cartridge
@@ -177,9 +510,23 @@
# From: Serge van den Boom <svdb@stack.nl>
0 string \x01ZZZZZ\x01 3DO "Opera" file system
-# From Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu
+# From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu
+# From: David Pflug <david@pflug.email>
+# is the offset 12 or the offset 16 correct?
+# GBS (Game Boy Sound) magic
+# ftp://ftp.modland.com/pub/documents/format_documentation/\
+# Gameboy%20Sound%20System%20(.gbs).txt
0 string GBS Nintendo Gameboy Music/Audio Data
-12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
+#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
+>16 string >\0 ("%s" by
+>48 string >\0 %s, copyright
+>80 string >\0 %s),
+>3 byte x version %d,
+>4 byte x %d tracks
+
+# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
+# see http://zerosoft.zophar.net/ips.php
+0 string PATCH IPS patch file
# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
0 string PPF30 Playstation Patch File version 3.0
@@ -208,7 +555,7 @@
# SNES9x .smv "movie" file format.
0 string SMV\x1A SNES9x input recording
>0x4 lelong x \b, version %d
-# version 4 is latest so far
+# version 4 is latest so far
>0x4 lelong <5
>>0x8 ledate x \b, recorded at %s
>>0xc lelong >0 \b, rerecorded %d times
@@ -262,3 +609,241 @@
# From: Sven Hartge <debian@ds9.argh.org>
0 string SCVM ScummVM savegame
>12 string >\0 "%s"
+
+#------------------------------------------------------------------------------
+# Nintendo GameCube / Wii file formats.
+#
+
+# Type: Nintendo GameCube/Wii common disc header data.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://wiibrew.org/wiki/Wii_Disc
+0 name nintendo-gcn-disc-common
+>0x20 string x "%.64s"
+>0x00 string x (%.6s
+>0x06 byte >0
+>>0x06 byte 1 \b, Disc 2
+>>0x06 byte 2 \b, Disc 3
+>>0x06 byte 3 \b, Disc 4
+>0x07 byte x \b, Rev.%02u)
+
+# Type: Nintendo GameCube disc image
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://wiibrew.org/wiki/Wii_Disc
+0x1C belong 0xC2339F3D Nintendo GameCube disc image:
+>0 use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube embedded disc image
+# Commonly found on demo discs.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
+0 belong 0xAE0F38A2
+>0x0C belong 0x00100000
+>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
+>>>(8.L) use nintendo-gcn-disc-common
+
+# Type: Nintendo Wii disc image
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://wiibrew.org/wiki/Wii_Disc
+0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
+>0 use nintendo-gcn-disc-common
+
+# Type: Nintendo Wii disc image (WBFS format)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://wiibrew.org/wiki/Wii_Disc
+0 string WBFS
+>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
+>>0x200 use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (CISO format)
+# NOTE: This is NOT the same as Compact ISO or PSP CISO,
+# though it has the same magic number.
+0 string CISO
+# Other fields are used to determine what type of CISO this is:
+# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
+# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
+# - None of the above: Compact ISO.
+>4 lelong 0x200000
+>>8 byte 1
+>>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
+>>>>0x8000 use nintendo-gcn-disc-common
+>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
+>>>>0x8000 use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (GCZ format)
+# Due to zlib compression, we can't get the actual disc information.
+0 lelong 0xB10BC001
+>4 lelong 0 Nintendo GameCube disc image (GCZ format)
+>4 lelong 1 Nintendo Wii disc image (GCZ format)
+>4 lelong >1 Nintendo GameCube/Wii disc image (GCZ format)
+
+# Type: Nintendo GameCube/Wii disc image (WDF format)
+0 string WII\001DISC
+>8 belong 1
+# WDFv1
+>>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
+>>>0x38 use nintendo-gcn-disc-common
+>>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
+>>>0x38 use nintendo-gcn-disc-common
+>8 belong 2
+# WDFv2
+>>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
+>>>(12.L) use nintendo-gcn-disc-common
+>>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
+>>>(12.L) use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (WIA format)
+0 string WIA\001 Nintendo
+>0x48 belong 0 GameCube/Wii
+>0x48 belong 1 GameCube
+>0x48 belong 2 Wii
+>0x48 belong >2 GameCube/Wii
+>0x48 belong x disc image (WIA format):
+>>0x58 use nintendo-gcn-disc-common
+
+#------------------------------------------------------------------------------
+# Nintendo 3DS file formats.
+#
+
+# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://www.3dbrew.org/wiki/NCSD
+0x100 string NCSD
+>0x118 lequad 0 Nintendo 3DS Game Card image
+# NCCH header for partition 0. (game data)
+>>0x1150 string >\0 \b: "%.16s"
+>>0x312 byte x (Rev.%02u)
+>>0x118C byte 2 (New3DS only)
+>>0x18D byte 0 (inner device)
+>>0x18D byte 1 (Card1)
+>>0x18D byte 2 (Card2)
+>>0x18D byte 3 (extended device)
+>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
+>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
+
+# Nintendo 3DS version code.
+# Reference: https://www.3dbrew.org/wiki/Titles
+# Format: leshort containing three fields:
+# - 6-bit: Major
+# - 6-bit: Minor
+# - 4-bit: Revision
+# NOTE: Only supporting major/minor versions from 0-15 right now.
+# NOTE: Should be prefixed with "v".
+0 name nintendo-3ds-version-code
+# Raw version.
+>0 leshort x \b%u,
+# Major version.
+>0 leshort&0xFC00 0x0000 0
+>0 leshort&0xFC00 0x0400 1
+>0 leshort&0xFC00 0x0800 2
+>0 leshort&0xFC00 0x0C00 3
+>0 leshort&0xFC00 0x1000 4
+>0 leshort&0xFC00 0x1400 5
+>0 leshort&0xFC00 0x1800 6
+>0 leshort&0xFC00 0x1C00 7
+>0 leshort&0xFC00 0x2000 8
+>0 leshort&0xFC00 0x2400 9
+>0 leshort&0xFC00 0x2800 10
+>0 leshort&0xFC00 0x2C00 11
+>0 leshort&0xFC00 0x3000 12
+>0 leshort&0xFC00 0x3400 13
+>0 leshort&0xFC00 0x3800 14
+>0 leshort&0xFC00 0x3C00 15
+# Minor version.
+>0 leshort&0x03F0 0x0000 \b.0
+>0 leshort&0x03F0 0x0010 \b.1
+>0 leshort&0x03F0 0x0020 \b.2
+>0 leshort&0x03F0 0x0030 \b.3
+>0 leshort&0x03F0 0x0040 \b.4
+>0 leshort&0x03F0 0x0050 \b.5
+>0 leshort&0x03F0 0x0060 \b.6
+>0 leshort&0x03F0 0x0070 \b.7
+>0 leshort&0x03F0 0x0080 \b.8
+>0 leshort&0x03F0 0x0090 \b.9
+>0 leshort&0x03F0 0x00A0 \b.10
+>0 leshort&0x03F0 0x00B0 \b.11
+>0 leshort&0x03F0 0x00C0 \b.12
+>0 leshort&0x03F0 0x00D0 \b.13
+>0 leshort&0x03F0 0x00E0 \b.14
+>0 leshort&0x03F0 0x00F0 \b.15
+# Revision.
+>0 leshort&0x000F x \b.%u
+
+# Type: Nintendo 3DS "NCCH" container.
+# https://www.3dbrew.org/wiki/NCCH
+0x100 string NCCH Nintendo 3DS
+>0x18D byte&2 0 File Archive (CFA)
+>0x18D byte&2 2 Executable Image (CXI)
+>0x150 string >\0 \b: "%.16s"
+>0x18D byte 0x05
+>>0x10E leshort x (Old3DS System Update v
+>>0x10E use nintendo-3ds-version-code
+>>0x10E leshort x \b)
+>0x18D byte 0x15
+>>0x10E leshort x (New3DS System Update v
+>>0x10E use nintendo-3ds-version-code
+>>0x10E leshort x \b)
+>0x18D byte !0x05
+>>0x18D byte !0x15
+>>>0x112 byte x (v
+>>>0x112 use nintendo-3ds-version-code
+>>>0x112 byte x \b)
+>0x18C byte 2 (New3DS only)
+
+# Type: Nintendo 3DS "SMDH" file. (application description)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://3dbrew.org/wiki/SMDH
+0 string SMDH Nintendo 3DS SMDH file
+>0x208 leshort !0
+>>0x208 lestring16 x \b: "%.128s"
+>>0x388 leshort !0
+>>>0x388 lestring16 x by %.128s
+>0x208 leshort 0
+>>0x008 leshort !0
+>>>0x008 lestring16 x \b: "%.128s"
+>>>0x188 leshort !0
+>>>>0x188 lestring16 x by %.128s
+
+# Type: Nintendo 3DS Homebrew Application.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://3dbrew.org/wiki/3DSX_Format
+0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
+
+#------------------------------------------------------------------------------
+# a7800: file(1) magic for the Atari 7800 raw ROM format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://sites.google.com/site/atari7800wiki/a78-header
+
+0 byte >0
+>0 byte <3
+>>1 string ATARI7800 Atari 7800 ROM image
+>>>0x11 string >\0 \b: "%.32s"
+# Display type.
+>>>0x39 byte 0 (NTSC)
+>>>0x39 byte 1 (PAL)
+>>>0x36 byte&1 1 (POKEY)
+
+#------------------------------------------------------------------------------
+# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
+#
+# NOTE: Title is terminated with 0x80, not 0.
+# The header is terminated with a 0, so that will
+# terminate the title as well.
+#
+0 string g\ GCE Vectrex ROM image
+>0x11 string >\0 \b: "%.16s"
+
+#------------------------------------------------------------------------------
+# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://www.3dbrew.org/wiki/Amiibo
+0x00 byte 0x04
+>0x0A beshort 0x0FE0
+>>0x0C belong 0xF110FFEE
+>>>0x208 beshort 0x0100
+>>>>0x020A byte 0x0F
+>>>>>0x020C bequad 0x000000045F000000
+>>>>>>0x5B byte 0x02
+>>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
+>>>>>>>0x58 belong x \b%08X