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-unit sdl_sound;
-{
- $Id: sdl_sound.pas,v 1.5 2004/12/23 23:38:40 savage Exp $
-
-}
-(*
- * SDL_sound -- An abstract sound format decoding API.
- * Copyright (C) 2001 Ryan C. Gordon.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *)
-(**
- * @overview
- *
- * The basic gist of SDL_sound is that you use an SDL_RWops to get sound data
- * into this library, and SDL_sound will take that data, in one of several
- * popular formats, and decode it into raw waveform data in the format of
- * your choice. This gives you a nice abstraction for getting sound into your
- * game or application; just feed it to SDL_sound, and it will handle
- * decoding and converting, so you can just pass it to your SDL audio
- * callback (or whatever). Since it gets data from an SDL_RWops, you can get
- * the initial sound data from any number of sources: file, memory buffer,
- * network connection, etc.
- *
- * As the name implies, this library depends on SDL: Simple Directmedia Layer,
- * which is a powerful, free, and cross-platform multimedia library. It can
- * be found at http://www.libsdl.org/
- *
- * Support is in place or planned for the following sound formats:
- * - .WAV (Microsoft WAVfile RIFF data, internal.)
- * - .VOC (Creative Labs' Voice format, internal.)
- * - .MP3 (MPEG-1 Layer 3 support, via the SMPEG library.)
- * - .MID (MIDI music converted to Waveform data, internal.)
- * - .MOD (MOD files, via MikMod and ModPlug.)
- * - .OGG (Ogg files, via Ogg Vorbis libraries.)
- * - .SHN (Shorten files, internal.)
- * - .RAW (Raw sound data in any format, internal.)
- * - .AU (Sun's Audio format, internal.)
- * - .AIFF (Audio Interchange format, internal.)
- * - .FLAC (Lossless audio compression, via libFLAC.)
- *
- * (...and more to come...)
- *
- * Please see the file COPYING in the source's root directory.
- *
- * This file written by Ryan C. Gordon. (icculus@clutteredmind.org)
- *)
-{ April 03 2003 - DL : Added jedi-sdl.inc include file to support more }
-{ Pascal compilers. Initial support is now included }
-{ for GnuPascal, VirtualPascal, TMT and obviously }
-{ continue support for Delphi Kylix and FreePascal. }
-{ }
-{ May 03 2003 - DL : under instruction from David Mears AKA }
-{ Jason Siletto, I have added FPC Linux support. }
-{ }
-{
- $Log: sdl_sound.pas,v $
- Revision 1.5 2004/12/23 23:38:40 savage
- Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for tidier code.
-
- Revision 1.4 2004/08/14 22:54:30 savage
- Updated so that Library name defines are correctly defined for MacOS X.
-
- Revision 1.3 2004/05/10 14:10:04 savage
- Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ).
-
- Revision 1.2 2004/03/30 20:23:28 savage
- Tidied up use of UNIX compiler directive.
-
- Revision 1.1 2004/02/16 22:16:40 savage
- v1.0 changes
-
-
-}
-{******************************************************************************}
-
-{$I jedi-sdl.inc}
-
-interface
-
-uses
-{$IFDEF WIN32}
- Windows,
-{$ENDIF}
- sdl;
-
-const
-{$IFDEF WIN32}
- SDLSoundLibName = 'SDL_sound.dll';
-{$ENDIF}
-
-{$IFDEF UNIX}
-{$IFDEF DARWIN}
- SDLSoundLibName = 'libSDL_sound.dylib';
-{$ELSE}
- SDLSoundLibName = 'libSDL_sound.so';
-{$ENDIF}
-{$ENDIF}
-
-{$IFDEF MACOS}
- SDLSoundLibName = 'SDL_sound';
-{$ENDIF}
-
- SOUND_VER_MAJOR = 0;
-{$EXTERNALSYM SOUND_VER_MAJOR}
- SOUND_VER_MINOR = 1;
-{$EXTERNALSYM SOUND_VER_MINOR}
- SOUND_VER_PATCH = 5;
-{$EXTERNALSYM SOUND_VER_PATCH}
-
- (**
- * These are flags that are used in a Sound_Sample to show various states.
- *
- * To use: 'if (sample.flags and SOUND_SAMPLEFLAG_ERROR) begin dosomething; end;'
- *
- * @param SOUND_SAMPLEFLAG_NONE nil flag.
- * @param SOUND_SAMPLEFLAG_NEEDSEEK SDL_RWops must be able to seek.
- * @param SOUND_SAMPLEFLAG_EOF end of input stream.
- * @param SOUND_SAMPLEFLAG_ERROR unrecoverable error.
- * @param SOUND_SAMPLEFLAG_EAGAIN function would block, or temp error.
- *)
- SOUND_SAMPLEFLAG_NONE = 0;
-{$EXTERNALSYM SOUND_SAMPLEFLAG_NONE}
- (* these are set at sample creation time... *)
- SOUND_SAMPLEFLAG_NEEDSEEK = 1;
-{$EXTERNALSYM SOUND_SAMPLEFLAG_NEEDSEEK}
- (* these are set during decoding... *)
- SOUND_SAMPLEFLAG_EOF = 1 shl 29;
-{$EXTERNALSYM SOUND_SAMPLEFLAG_EOF}
- SOUND_SAMPLEFLAG_ERROR = 1 shl 30;
-{$EXTERNALSYM SOUND_SAMPLEFLAG_ERROR}
- SOUND_SAMPLEFLAG_EAGAIN = 1 shl 31;
-{$EXTERNALSYM SOUND_SAMPLEFLAG_EAGAIN}
-
- (**
- * These are the basics of a decoded sample's data type = recordure: data format
- * (see AUDIO_U8 and friends in SDL_audio.h), number of channels, and sample
- * rate. If you need more explanation than that, you should stop developing
- * sound code right now.
- *
- * @param format Equivalent of SDL_AudioSpec.format.
- * @param channels Number of sound channels. 1 = mono, 2 = stereo.
- * @param rate Sample rate; frequency of sample points per second (44100,
- * 22050, 8000, etc.)
- *)
-type
- TSound_SampleFlags = Integer;
-
- PSound_AudioInfo = ^Sound_AudioInfo;
- Sound_AudioInfo = record
- format: Uint16;
- channels: Uint8;
- rate: Uint32;
- end;
- TSound_AudioInfo = Sound_AudioInfo;
-{$EXTERNALSYM Sound_AudioInfo}
-
- (**
- * Each decoder sets up one of these type = records, which can be retrieved via
- * the Sound_AvailableDecoders function. EVERY FIELD IN THIS IS READ-ONLY.
- *
- * @param extensions File extensions, list ends with nil. Read it like this:
- * const : PChar *ext;
- * for (ext := info.extensions; *ext <> nil; ext++)
- * printf(' File extension \'%s\'', *ext);
- * @param description Human readable description of decoder.
- * @param author 'Name Of Author <email@emailhost.dom>'
- * @param url URL specific to this decoder.
- *)
- PSound_DecoderInfo = ^Sound_DecoderInfo;
- Sound_DecoderInfo = record
- extensions: PChar;
- description: PChar;
- author: PChar;
- url: PChar;
- end;
- TSound_DecoderInfo = Sound_DecoderInfo;
-{$EXTERNALSYM Sound_DecoderInfo}
-
- (**
- * The Sound_Sample type = recordure is the heart of SDL_sound. This holds
- * information about a source of sound data as it is being decoded.
- * EVERY FIELD IN THIS IS READ-ONLY. Please use the API functions to
- * change them.
- *
- * @param opaque Internal use only. Don't touch.
- * @param decoder Decoder used for this sample.
- * @param desired Desired audio format for conversion.
- * @param actual Actual audio format of sample.
- * @param buffer Decoded sound data lands in here.
- * @param buffer_size Current size of (buffer), in bytes (Uint8).
- * @param flags Flags relating to this sample.
- *)
- PSound_Sample = ^Sound_Sample;
- Sound_Sample = record
- opaque: Pointer;
- decoder: PSound_DecoderInfo;
- desired: Sound_AudioInfo;
- actual: Sound_AudioInfo;
- buffer: Pointer;
- buffer_size: Uint32;
- flags: TSound_SampleFlags;
- end;
- TSound_Sample = Sound_Sample;
-{$EXTERNALSYM Sound_Sample}
-
- (**
- * Just what it says: a major.minor.patch style version number...
- *
- * @param major The major version number.
- * @param minor The minor version number.
- * @param patch The patchlevel version number.
- *)
- PSound_Version = ^Sound_Version;
- Sound_Version = record
- major: integer;
- minor: integer;
- patch: integer;
- end;
- TSound_Version = Sound_Version;
-{$EXTERNALSYM Sound_Version}
-
- (* functions and macros... *)
-
-procedure SOUND_GETVERSION(var x: TSound_Version);
-
-(**
- * Get the version of SDL_sound that is linked against your program. If you
- * are using a shared library (DLL) version of SDL_sound, then it is possible
- * that it will be different than the version you compiled against.
- *
- * This is a real function; the macro SOUND_VERSION tells you what version
- * of SDL_sound you compiled against:
- *
- * Sound_Version compiled;
- * Sound_Version linked;
- *
- * SOUND_VERSION(@compiled);
- * Sound_GetLinkedVersion(@linked);
- * printf('We compiled against SDL_sound version %d.%d.%d ...',
- * compiled.major, compiled.minor, compiled.patch);
- * printf('But we linked against SDL_sound version %d.%d.%d.',
- * linked.major, linked.minor, linked.patch);
- *
- * This function may be called safely at any time, even before Sound_Init.
- *
- * @param ver Sound_Version type = recordure to fill with shared library's version.
- *)
-procedure Sound_GetLinkedVersion(ver: PSound_Version);
-cdecl; external {$IFDEF __GPC__}name 'Sound_GetLinkedVersion'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_GetLinkedVersion}
-
-(**
- * Initialize SDL_sound. This must be called before any other SDL_sound
- * function (except perhaps Sound_GetLinkedVersion). You should call
- * SDL_Init before calling this. Sound_Init will attempt to call
- * SDL_Init(SDL_INIT_AUDIO), just in . This is a safe behaviour, but it
- * may not configure SDL to your liking by itself.
- *
- * @returns nonzero on success, zero on error. Specifics of the
- * error can be gleaned from Sound_GetError.
- *)
-function Sound_Init: integer;
-cdecl; external {$IFDEF __GPC__}name 'Sound_Init'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_Init}
-
-(**
- * Shutdown SDL_sound. This closes any SDL_RWops that were being used as
- * sound sources, and frees any resources in use by SDL_sound.
- *
- * All Sound_Sample pointers you had prior to this call are INVALIDATED.
- *
- * Once successfully deinitialized, Sound_Init can be called again to
- * restart the subsystem. All default API states are restored at this
- * point.
- *
- * You should call this BEFORE SDL_Quit. This will NOT call SDL_Quit
- * for younot
- *
- * @returns nonzero on success, zero on error. Specifics of the error
- * can be gleaned from Sound_GetError. If failure, state of
- * SDL_sound is undefined, and probably badly screwed up.
- *)
-function Sound_Quit: integer;
-cdecl; external {$IFDEF __GPC__}name 'Sound_Quit'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_Quit}
-
-(**
- * Get a list of sound formats supported by this implementation of SDL_sound.
- * This is for informational purposes only. Note that the extension listed is
- * merely convention: if we list 'MP3', you can open an MPEG-1 Layer 3 audio
- * file with an extension of 'XYZ', if you like. The file extensions are
- * informational, and only required as a h : integer to choosing the correct
- * decoder, since the sound data may not be coming from a file at all, thanks
- * to the abstraction that an SDL_RWops provides.
- *
- * The result value is an array of pointers to Sound_DecoderInfo type = recordures,
- * with a nil entry to signify the end of the list:
- *
- * Sound_DecoderInfo **i;
- *
- * for (i := Sound_AvailableDecoders; *i <> nil; i++)
- * begin
- * printf('Supported sound format: : array[ 0..%s- 1 ] of , which is : array[ 0..%s- 1 ] of .',
- * i.extension, i.description);
- * // ...and other fields...
- * end;
- *
- * The return values are pointers to static internal memory, and should
- * be considered READ ONLY, and never freed.
- *
- * @returns READ ONLY nil-terminated array of READ ONLY type = recordures.
- *)
-function Sound_AvailableDecoders: PSound_DecoderInfo;
-cdecl; external {$IFDEF __GPC__}name 'Sound_AvailableDecoders'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_AvailableDecoders}
-
-(**
- * Get the last SDL_sound error message as a nil-terminated string.
- * This will be nil if there's been no error since the last call to this
- * function. The pointer returned by this call points to an internal buffer.
- * Each thread has a unique error state associated with it, but each time
- * a new error message is set, it will overwrite the previous one associated
- * with that thread. It is safe to call this function at anytime, even
- * before Sound_Init.
- *
- * @returns READ ONLY string of last error message.
- *)
-function Sound_GetError: PChar;
-cdecl; external {$IFDEF __GPC__}name 'Sound_GetError'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_GetError}
-
-(**
- * Clear the current error message, so the next call to Sound_GetError will
- * return nil.
- *)
-procedure Sound_ClearError;
-cdecl; external {$IFDEF __GPC__}name 'Sound_ClearError'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_ClearError}
-
-(**
- * Start decoding a new sound sample. The data is read via an SDL_RWops
- * type = recordure (see SDL_rwops.h in the SDL include directory), so it may be
- * coming from memory, disk, network stream, etc. The (ext) parameter is
- * merely a h : integer to determining the correct decoder; if you specify, for
- * example, 'mp3' for an extension, and one of the decoders lists that
- * as a handled extension, then that decoder is given first shot at trying
- * to claim the data for decoding. If none of the extensions match (or the
- * extension is nil), then every decoder examines the data to determine if
- * it can handle it, until one accepts it. In such a your SDL_RWops will
- * need to be capable of rewinding to the start of the stream.
- * If no decoders can handle the data, a nil value is returned, and a human
- * readable error message can be fetched from Sound_GetError.
- * Optionally, a desired audio format can be specified. If the incoming data
- * is in a different format, SDL_sound will convert it to the desired format
- * on the fly. Note that this can be an expensive operation, so it may be
- * wise to convert data before you need to play it back, if possible, or
- * make sure your data is initially in the format that you need it in.
- * If you don't want to convert the data, you can specify nil for a desired
- * format. The incoming format of the data, preconversion, can be found
- * in the Sound_Sample type = recordure.
- * Note that the raw sound data 'decoder' needs you to specify both the
- * extension 'RAW' and a 'desired' format, or it will refuse to handle
- * the data. This is to prevent it from catching all formats unsupported
- * by the other decoders.
- * Finally, specify an initial buffer size; this is the number of bytes that
- * will be allocated to store each read from the sound buffer. The more you
- * can safely allocate, the more decoding can be done in one block, but the
- * more resources you have to use up, and the longer each decoding call will
- * take. Note that different data formats require more or less space to
- * store. This buffer can be resized via Sound_SetBufferSize ...
- * The buffer size specified must be a multiple of the size of a single
- * sample point. So, if you want 16-bit, stereo samples, then your sample
- * po : integer size is (2 channels * 16 bits), or 32 bits per sample, which is four
- * bytes. In such a , you could specify 128 or 132 bytes for a buffer,
- * but not 129, 130, or 131 (although in reality, you'll want to specify a
- * MUCH larger buffer).
- * When you are done with this Sound_Sample pointer, you can dispose of it
- * via Sound_FreeSample.
- * You do not have to keep a reference to (rw) around. If this function
- * suceeds, it stores (rw) internally (and disposes of it during the call
- * to Sound_FreeSample). If this function fails, it will dispose of the
- * SDL_RWops for you.
- *
- * @param rw SDL_RWops with sound data.
- * @param ext File extension normally associated with a data format.
- * Can usually be nil.
- * @param desired Format to convert sound data into. Can usually be nil,
- * if you don't need conversion.
- * @returns Sound_Sample pointer, which is used as a handle to several other
- * SDL_sound APIs. nil on error. If error, use
- * Sound_GetError to see what went wrong.
- *)
-function Sound_NewSample(rw: PSDL_RWops; const ext: PChar;
- desired: PSound_AudioInfo; bufferSize: Uint32): PSound_Sample;
-cdecl; external {$IFDEF __GPC__}name 'Sound_NewSample'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_NewSample}
-
-(**
- * This is identical to Sound_NewSample, but it creates an SDL_RWops for you
- * from the file located in (filename). Note that (filename) is specified in
- * platform-dependent notation. ('C:\\music\\mysong.mp3' on windows, and
- * '/home/icculus/music/mysong.mp3' or whatever on Unix, etc.)
- * Sound_NewSample's 'ext' parameter is gleaned from the contents of
- * (filename).
- *
- * @param filename file containing sound data.
- * @param desired Format to convert sound data into. Can usually be nil,
- * if you don't need conversion.
- * @param bufferSize size, in bytes, of initial read buffer.
- * @returns Sound_Sample pointer, which is used as a handle to several other
- * SDL_sound APIs. nil on error. If error, use
- * Sound_GetError to see what went wrong.
- *)
-function Sound_NewSampleFromFile(const filename: PChar; desired:
- PSound_AudioInfo; bufferSize: Uint32): PSound_Sample;
-cdecl; external {$IFDEF __GPC__}name 'Sound_NewSampleFromFile'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_NewSampleFromFile}
-
-(**
- * Dispose of a Sound_Sample pointer that was returned from Sound_NewSample.
- * This will also close/dispose of the SDL_RWops that was used at creation
- * time, so there's no need to keep a reference to that around.
- * The Sound_Sample pointer is invalid after this call, and will almost
- * certainly result in a crash if you attempt to keep using it.
- *
- * @param sample The Sound_Sample to delete.
- *)
-procedure Sound_FreeSample(sample: PSound_Sample);
-cdecl; external {$IFDEF __GPC__}name 'Sound_FreeSample'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_FreeSample}
-
-(**
- * Change the current buffer size for a sample. If the buffer size could
- * be changed, then the sample.buffer and sample.buffer_size fields will
- * reflect that. If they could not be changed, then your original sample
- * state is preserved. If the buffer is shrinking, the data at the end of
- * buffer is truncated. If the buffer is growing, the contents of the new
- * space at the end is undefined until you decode more into it or initialize
- * it yourself.
- *
- * The buffer size specified must be a multiple of the size of a single
- * sample point. So, if you want 16-bit, stereo samples, then your sample
- * po : integer size is (2 channels * 16 bits), or 32 bits per sample, which is four
- * bytes. In such a , you could specify 128 or 132 bytes for a buffer,
- * but not 129, 130, or 131 (although in reality, you'll want to specify a
- * MUCH larger buffer).
- *
- * @param sample The Sound_Sample whose buffer to modify.
- * @param new_size The desired size, in bytes, of the new buffer.
- * @returns non-zero if buffer size changed, zero on failure.
- *)
-function Sound_SetBufferSize(sample: PSound_Sample; new_size: Uint32): integer;
-cdecl; external {$IFDEF __GPC__}name 'Sound_SetBufferSize'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_SetBufferSize}
-
-(**
- * Decode more of the sound data in a Sound_Sample. It will decode at most
- * sample.buffer_size bytes into sample.buffer in the desired format, and
- * return the number of decoded bytes.
- * If sample.buffer_size bytes could not be decoded, then please refer to
- * sample.flags to determine if this was an End-of-stream or error condition.
- *
- * @param sample Do more decoding to this Sound_Sample.
- * @returns number of bytes decoded into sample.buffer. If it is less than
- * sample.buffer_size, then you should check sample.flags to see
- * what the current state of the sample is (EOF, error, read again).
- *)
-function Sound_Decode(sample: PSound_Sample): Uint32;
-cdecl; external {$IFDEF __GPC__}name 'Sound_Decode'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_Decode}
-
-(**
- * Decode the remainder of the sound data in a Sound_Sample. This will
- * dynamically allocate memory for the ENTIRE remaining sample.
- * sample.buffer_size and sample.buffer will be updated to reflect the
- * new buffer. Please refer to sample.flags to determine if the decoding
- * finished due to an End-of-stream or error condition.
- *
- * Be aware that sound data can take a large amount of memory, and that
- * this function may block for quite awhile while processing. Also note
- * that a streaming source (for example, from a SDL_RWops that is getting
- * fed from an Internet radio feed that doesn't end) may fill all available
- * memory before giving up...be sure to use this on finite sound sources
- * onlynot
- *
- * When decoding the sample in its entirety, the work is done one buffer at a
- * time. That is, sound is decoded in sample.buffer_size blocks, and
- * appended to a continually-growing buffer until the decoding completes.
- * That means that this function will need enough RAM to hold approximately
- * sample.buffer_size bytes plus the complete decoded sample at most. The
- * larger your buffer size, the less overhead this function needs, but beware
- * the possibility of paging to disk. Best to make this user-configurable if
- * the sample isn't specific and small.
- *
- * @param sample Do all decoding for this Sound_Sample.
- * @returns number of bytes decoded into sample.buffer. You should check
- * sample.flags to see what the current state of the sample is
- * (EOF, error, read again).
- *)
-function Sound_DecodeAll(sample: PSound_Sample): Uint32;
-cdecl; external {$IFDEF __GPC__}name 'Sound_DecodeAll'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_DecodeAll}
-
-(**
- * Restart a sample at the start of its waveform data, as if newly
- * created with Sound_NewSample. If successful, the next call to
- * Sound_Decode : array[ 0..All- 1 ] of will give audio data from the earliest point
- * in the stream.
- *
- * Beware that this function will fail if the SDL_RWops that feeds the
- * decoder can not be rewound via it's seek method, but this can
- * theoretically be aprocedure ed by wrapping it in some sort of buffering
- * SDL_RWops.
- *
- * This function should ONLY fail if the RWops is not seekable, or
- * SDL_sound is not initialized. Both can be controlled by the application,
- * and thus, it is up to the developer's paranoia to dictate whether this
- * function's return value need be checked at all.
- *
- * If this function fails, the state of the sample is undefined, but it
- * is still safe to call Sound_FreeSample to dispose of it.
- *
- * On success, ERROR, EOF, and EAGAIN are cleared from sample.flags. The
- * ERROR flag is set on error.
- *
- * @param sample The Sound_Sample to rewind.
- * @return nonzero on success, zero on error. Specifics of the
- * error can be gleaned from Sound_GetError.
- *)
-function Sound_Rewind(sample: PSound_Sample): integer;
-cdecl; external {$IFDEF __GPC__}name 'Sound_Rewind'{$ELSE} SDLSoundLibName{$ENDIF __GPC__};
-{$EXTERNALSYM Sound_Rewind}
-
-implementation
-
-{$IFDEF __GPC__}
- {$L sdl_sound} { link sdl.dll.a or libsdl.so or libsdl.a }
-{$ELSE}
-{$ENDIF}
-
-procedure SOUND_GETVERSION(var x: TSound_Version);
-begin
- x.major := SOUND_VER_MAJOR;
- x.minor := SOUND_VER_MINOR;
- x.patch := SOUND_VER_PATCH;
-end;
-
-end.
-