diff options
Diffstat (limited to 'packages/libndsfpc/examples/devkitPro/sound/SimpleSound/main.pp')
-rw-r--r-- | packages/libndsfpc/examples/devkitPro/sound/SimpleSound/main.pp | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/packages/libndsfpc/examples/devkitPro/sound/SimpleSound/main.pp b/packages/libndsfpc/examples/devkitPro/sound/SimpleSound/main.pp deleted file mode 100644 index 1ac73f6c34..0000000000 --- a/packages/libndsfpc/examples/devkitPro/sound/SimpleSound/main.pp +++ /dev/null @@ -1,89 +0,0 @@ -program main; -{$L blaster.raw.o} -{$L saberoff.raw.o} -{$L ion.raw.o} - -{$apptype arm9} -{$define ARM9} - -{$mode objfpc} - -uses - ctypes, nds9; - - -var - blaster_raw_end: array [0..0] of u8; cvar; external; - blaster_raw: array [0..0] of u8; cvar; external; - blaster_raw_size: u32; cvar; external; - ion_raw_end: array [0..0] of u8; cvar; external; - ion_raw: array [0..0] of u8; cvar; external; - ion_raw_size: u32; cvar; external; - saberoff_raw_end: array [0..0] of u8; cvar; external; - saberoff_raw: array [0..0] of u8; cvar; external; - saberoff_raw_size: u32; cvar; external; - - blaster: TransferSoundData; - keys: u16; - -begin - - powerON( POWER_LCD or POWER_2D_B ); - - // initialise the irq dispatcher - irqInit(); - // a vblank interrupt is needed to use swiWaitForVBlank() - // since the dispatcher handles the flags no handler is required - irqSet(IRQ_VBLANK, nil); - irqEnable(IRQ_VBLANK); - - videoSetMode(0); //not using the main screen - videoSetModeSub(MODE_0_2D or DISPLAY_BG0_ACTIVE); //sub bg 0 will be used to print text - vramSetBankC(VRAM_C_SUB_BG); - - SUB_BG0_CR^ := BG_MAP_BASE(31); - - BG_PALETTE_SUB[255] := (RGB15(31,31,31)); //by default font will be rendered with color 255 - - //consoleInit() is a lot more flexible but this gets you up and running quick - consoleInitDefault(pu16(SCREEN_BASE_BLOCK_SUB(31)), pu16(CHAR_BASE_BLOCK_SUB(0)), 16); - - printf(#10#10 + 'Simple Sound Demo' + #10 + - 'Press A for SaberOff' + #10 + - ' L for ion' + #10 + - ' R for blaster' + #10); - - // set the generic sound parameters - setGenericSound( 11025, (* sample rate *) - 127, (* volume *) - 64, (* panning *) - 1 ); (* sound format*) - - - with blaster do - begin - data := @blaster_raw; - len := blaster_raw_size; - rate := 11025; - vol := 127; - pan := 64; - format := 1; - PADDING := 0; - end; - - - while true do - begin - swiWaitForVBlank(); - scanKeys(); - - keys := keysDown(); - - if ( keys and KEY_L) <> 0 then playGenericSound(@ion_raw, ion_raw_size); - - if ( keys and KEY_A) <> 0 then playGenericSound(@saberoff_raw, saberoff_raw_size); - - if ( keys and KEY_R) <> 0 then playSound(@blaster); - - end; -end. |