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-rw-r--r--packages/libndsfpc/examples/graphics/3D/nehe/lesson03/lesson03.pp99
1 files changed, 51 insertions, 48 deletions
diff --git a/packages/libndsfpc/examples/graphics/3D/nehe/lesson03/lesson03.pp b/packages/libndsfpc/examples/graphics/3D/nehe/lesson03/lesson03.pp
index 0f3cc63fb9..70f8e958e8 100644
--- a/packages/libndsfpc/examples/graphics/3D/nehe/lesson03/lesson03.pp
+++ b/packages/libndsfpc/examples/graphics/3D/nehe/lesson03/lesson03.pp
@@ -1,6 +1,6 @@
(****************************************
- * NDS NeHe Lesson 03 *
- * Author: Dovoto *
+ * NDS NeHe Lesson 03 *
+ * Author: Dovoto *
****************************************)
program Lesson03;
@@ -12,28 +12,29 @@ uses
function DrawGLScene(): boolean;
begin
- glLoadIdentity(); // Reset The Current Modelview Matrix
- glTranslatef(-1.5,0.0,-6.0); // Move Left 1.5 Units And Into The Screen 6.0
- glBegin(GL_TRIANGLES); // Drawing Using Triangles
- glColor3f(1.0,0.0,0.0); // Set The Color To Red
- glVertex3f( 0.0, 1.0, 0.0); // Top
- glColor3f(0.0,1.0,0.0); // Set The Color To Green
- glVertex3f(-1.0,-1.0, 0.0); // Bottom Left
- glColor3f(0.0,0.0,1.0); // Set The Color To Blue
- glVertex3f( 1.0,-1.0, 0.0); // Bottom Right
- glEnd(); // Finished Drawing The Triangle
- glTranslatef(3.0,0.0,0.0); // Move Right 3 Units
- glColor3f(0.5,0.5,1.0); // Set The Color To Blue One Time Only
- glBegin(GL_QUADS); // Draw A Quad
- glVertex3f(-1.0, 1.0, 0.0); // Top Left
- glVertex3f( 1.0, 1.0, 0.0); // Top Right
- glVertex3f( 1.0,-1.0, 0.0); // Bottom Right
- glVertex3f(-1.0,-1.0, 0.0); // Bottom Left
- glEnd(); // Done Drawing The Quad
- result := true; // Keep Going
+ glLoadIdentity(); // Reset The Current Modelview Matrix
+ glTranslatef(-1.5,0.0,-6.0); // Move Left 1.5 Units And Into The Screen 6.0
+ glBegin(GL_TRIANGLES); // Drawing Using Triangles
+ glColor3f(1.0,0.0,0.0); // Set The Color To Red
+ glVertex3f( 0.0, 1.0, 0.0); // Top
+ glColor3f(0.0,1.0,0.0); // Set The Color To Green
+ glVertex3f(-1.0,-1.0, 0.0); // Bottom Left
+ glColor3f(0.0,0.0,1.0); // Set The Color To Blue
+ glVertex3f( 1.0,-1.0, 0.0); // Bottom Right
+ glEnd(); // Finished Drawing The Triangle
+ glTranslatef(3.0,0.0,0.0); // Move Right 3 Units
+ glColor3f(0.5,0.5,1.0); // Set The Color To Blue One Time Only
+ glBegin(GL_QUADS); // Draw A Quad
+ glVertex3f(-1.0, 1.0, 0.0); // Top Left
+ glVertex3f( 1.0, 1.0, 0.0); // Top Right
+ glVertex3f( 1.0,-1.0, 0.0); // Bottom Right
+ glVertex3f(-1.0,-1.0, 0.0); // Bottom Left
+ glEnd(); // Done Drawing The Quad
+ result := true; // Keep Going
end;
-
+var
+ keys: integer;
begin
// Setup the Main screen for 3D
videoSetMode(MODE_0_3D);
@@ -43,38 +44,40 @@ begin
// enable antialiasing
glEnable(GL_ANTIALIAS);
- // setup the rear plane
- glClearColor(0,0,0,31); // BG must be opaque for AA to work
- glClearPolyID(63); // BG must have a unique polygon ID for AA to work
+ // setup the rear plane
+ glClearColor(0,0,0,31); // BG must be opaque for AA to work
+ glClearPolyID(63); // BG must have a unique polygon ID for AA to work
glClearDepth($7FFF);
- // Set our viewport to be the same size as the screen
- glViewPort(0,0,255,191);
-
+ // Set our viewport to be the same size as the screen
+ glViewPort(0,0,255,191);
+
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluPerspective(70, 256.0 / 192.0, 0.1, 100);
+ gluPerspective(70, 256.0 / 192.0, 0.1, 100);
- //ds specific, several attributes can be set here
- glPolyFmt(POLY_ALPHA(31) or POLY_CULL_NONE);
-
- // Set the current matrix to be the model matrix
- glMatrixMode(GL_MODELVIEW);
-
- glColor3f(1, 1, 1); // Set the color..not in nehe source...ds gl default will be black
-
- while true do
- begin
+ //ds specific, several attributes can be set here
+ glPolyFmt(POLY_ALPHA(31) or POLY_CULL_NONE);
+
+ // Set the current matrix to be the model matrix
+ glMatrixMode(GL_MODELVIEW);
+
+ glColor3f(1, 1, 1); // Set the color..not in nehe source...ds gl default will be black
+
+ while true do
+ begin
- DrawGLScene();
-
- // flush to screen
- glFlush(0);
+ DrawGLScene();
+
+ // flush to screen
+ glFlush(0);
- //a handy little built in function to wait for a screen refresh
- swiWaitForVBlank();
-
- end;
-
+ //a handy little built in function to wait for a screen refresh
+ swiWaitForVBlank();
+ scanKeys();
+ keys := keysDown();
+ if (keys and KEY_START) <> 0 then break;
+ end;
+
end.