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#
# Makefile.fpc for Free Pascal libgbafpc 2.x.y Examples
#
[package]
name=libgbafpc-template-examples
version=3.3.1
[target]
loaders=
programs=template
[require]
packages=libgbafpc
tools=bin2s mmutil grit rmdir
nortl=y
[install]
fpcpackage=y
[default]
cpu=arm
target=gba
fpcdir=../../../..
[clean]
files=*.elf *.o *.s *.gba *.h *.bin *.map \
$(BUILD)/* \
$(INC)/*
units=*
[prerules]
BUILD = build
INC = inc
AUDIO_FILES = $(foreach dir, $(notdir $(wildcard audio/*.*)), $(CURDIR)/audio/$(dir))
GFX_FILES = $(foreach dir,gfx,$(notdir $(wildcard $(dir)/*.png)))
BIN_FILES = $(foreach dir,data,$(notdir $(wildcard $(dir)/*)))
[rules]
.NOTPARALLEL:
clean: dir_delete fpc_clean fpc_cleanall
all: dir_make $(BIN_FILES) $(GFX_FILES) fpc_all
#
# Delete temp directories
#
dir_delete:
@$(DELTREE) $(CURDIR)/$(BUILD)
@$(DELTREE) $(CURDIR)/$(INC)
#
# Create temp directories
#
dir_make:
ifneq ($(BUILD), $(CURDIR))
@$(MKDIR) $(BUILD)
endif
ifneq ($(INC), $(CURDIR))
@$(MKDIR) $(INC)
endif
#
# Png files processing rule
#
$(GFX_FILES): $(wildcard %.png)
@echo 'Converting $(@) file to asm...'
$(GRIT) gfx/$(@) -fts -ff gfx/$(basename $(@)).grit -o$(BUILD)/$(@)
@echo 'Assembling $(@).s file...'
$(AS) -o $(BUILD)/$(basename $(@)).o $(BUILD)/$(basename $(@)).s
@echo 'Done!'
#
# Binary files processing rule
#
$(BIN_FILES): $(wildcard %.*)
@echo 'Converting $(@) file to asm...'
@$(BIN2S) data/$(@) > $(BUILD)/$(@).s
@echo 'Creating $(@).inc include file...'
@echo "var" > `(echo "inc/"$(@F) | tr . .)`.inc
@echo " " `(echo $(@F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end: array [0..0] of cuint8; cvar; external;" >> `(echo "inc/"$(@F) | tr . .)`.inc
@echo " " `(echo $(@F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`": array [0..0] of cuint8; cvar; external;" >> `(echo "inc/"$(@F) | tr . .)`.inc
@echo " " `(echo $(@F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size": cuint32; cvar; external;" >> `(echo "inc/"$(@F) | tr . .)`.inc
@echo 'Assembling $(@).s file...'
@$(AS) -o $(BUILD)/$(@).o $(BUILD)/$(@).s
@echo 'Done!'
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