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{TODO: create DIBs with the same color depth as the desktop}
Constructor TWinCEBitmapInfo.Create(AWidth, AHeight : Integer);
Begin
FBitmapInfo := GetMem(SizeOf(BITMAPINFOHEADER) + 12);
FillChar(FBitmapInfo^.bmiHeader, SizeOf(BITMAPINFOHEADER), 0);
With FBitmapInfo^.bmiHeader Do
Begin
biSize := SizeOf(BITMAPINFOHEADER);
biWidth := AWidth;
biHeight := -AHeight;
biPlanes := 1;
biBitCount := 32;
biCompression := BI_BITFIELDS;
biSizeImage := 0;
biXPelsPerMeter := 0;
biYPelsPerMeter := 0;
biClrUsed := 0;
biClrImportant := 0;
End;
PDWord(@FBitmapInfo^.bmiColors)[0] := $FF0000;
PDWord(@FBitmapInfo^.bmiColors)[1] := $00FF00;
PDWord(@FBitmapInfo^.bmiColors)[2] := $0000FF;
FWidth := AWidth;
FHeight := AHeight;
FFormat := TPTCFormat.Create(32, $FF0000, $FF00, $FF);
FPitch := FWidth * 4;
// FPixels := GetMem(AWidth * AHeight * 4);
// FillChar(FPixels^, AWidth * AHeight * 4, 0);
End;
Destructor TWinCEBitmapInfo.Destroy;
Begin
// FreeMem(FPixels);
FreeMem(FBitmapInfo);
FFormat.Free;
Inherited Destroy;
End;
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