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{ %norun }
program tpointermath1;
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
type
{$POINTERMATH ON}
PByte = ^Byte; // Pointer arithmetic can be applied to types declared with PointerMath ON
{$POINTERMATH OFF}
PInteger = ^Integer;
var
PB: PByte;
PI: PInteger;
begin
// This checks even with PointerMath=Off it still can be used for types declared with PointerMath=On
PB := PB + 1;
WriteLn(PB[1]);
{$POINTERMATH ON}
// It can also be used if explicitely declared in the code
PI := PI + 1;
WriteLn(PI[1]);
end.
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