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/* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#ifndef UNITY_MEMORY_OVERRIDES_H_
#define UNITY_MEMORY_OVERRIDES_H_
#ifdef __cplusplus
extern "C"
{
#endif
#include <stddef.h>
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
/* Define this macro to remove the use of stdlib.h, malloc, and free.
* Many embedded systems do not have a heap or malloc/free by default.
* This internal unity_malloc() provides allocated memory deterministically from
* the end of an array only, unity_free() only releases from end-of-array,
* blocks are not coalesced, and memory not freed in LIFO order is stranded. */
#ifndef UNITY_INTERNAL_HEAP_SIZE_BYTES
#define UNITY_INTERNAL_HEAP_SIZE_BYTES 256
#endif
#endif
/* These functions are used by Unity to allocate and release memory
* on the heap and can be overridden with platform-specific implementations.
* For example, when using FreeRTOS UNITY_MALLOC becomes pvPortMalloc()
* and UNITY_FREE becomes vPortFree(). */
#if !defined(UNITY_MALLOC) || !defined(UNITY_FREE)
#include <stdlib.h>
#define UNITY_MALLOC(size) malloc(size)
#define UNITY_FREE(ptr) free(ptr)
#else
extern void* UNITY_MALLOC(size_t size);
extern void UNITY_FREE(void* ptr);
#endif
#define malloc unity_malloc
#define calloc unity_calloc
#define realloc unity_realloc
#define free unity_free
void* unity_malloc(size_t size);
void* unity_calloc(size_t num, size_t size);
void* unity_realloc(void * oldMem, size_t size);
void unity_free(void * mem);
/* You must compile with malloc replacement, as defined in unity_fixture_malloc_overrides.h */
void UnityMalloc_StartTest(void);
void UnityMalloc_EndTest(void);
void UnityMalloc_MakeMallocFailAfterCount(int countdown);
#ifdef __cplusplus
}
#endif
#endif
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