blob: 74e7fc840284b4b75efb84dbe4c671bbaa4ea814 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
require '../auto/generate_module.rb'
require 'fileutils'
def touch_src(file)
FileUtils.touch "sandbox/src/#{file}"
end
def touch_test(file)
FileUtils.touch "sandbox/test/#{file}"
end
def create_src_with_known_content(file)
File.open("sandbox/src/#{file}", "w") {|f| f.write("the original #{file}")}
end
def create_test_with_known_content(file)
File.open("sandbox/test/#{file}", "w") {|f| f.write("the original #{file}")}
end
def expect_src_content_didnt_change(file)
expect(File.read("sandbox/src/#{file}")).to eq("the original #{file}")
end
def expect_test_content_didnt_change(file)
expect(File.read("sandbox/test/#{file}")).to eq("the original #{file}")
end
def expect_src_file_to_exist(file)
expect(File.exist?("sandbox/src/#{file}")).to be true
end
def expect_test_file_to_exist(file)
expect(File.exist?("sandbox/test/#{file}")).to be true
end
describe "UnityModuleGenerator" do
before do
# clean sandbox and setup our "project" folders
FileUtils.rm_rf "sandbox"
FileUtils.mkdir_p "sandbox"
FileUtils.mkdir_p "sandbox/src"
FileUtils.mkdir_p "sandbox/test"
@options = {
:path_src => "sandbox/src",
:path_tst => "sandbox/test",
}
end
context "with src pattern" do
before do
@options[:pattern] = "src"
end
it "fails when all files already exist" do
# create an existing triad of files
touch_src "meh.c"
touch_src "meh.h"
touch_test "Testmeh.c"
expect {
UnityModuleGenerator.new(@options).generate("meh")
}.to raise_error("ERROR: File meh already exists. Exiting.")
end
it "creates the test file if the source and header files exist" do
# Create the existing files.
touch_src "meh.c"
touch_src "meh.h"
UnityModuleGenerator.new(@options).generate("meh")
expect_test_file_to_exist "Testmeh.c"
end
it "does not alter existing files" do
# Create some files with known content.
create_src_with_known_content "meh.c"
create_src_with_known_content "meh.h"
UnityModuleGenerator.new(@options).generate("meh")
expect_src_content_didnt_change "meh.c"
expect_src_content_didnt_change "meh.c"
end
it "does not alter existing test files" do
# Create some files with known content.
create_test_with_known_content "Testmeh.c"
UnityModuleGenerator.new(@options).generate("meh")
expect_test_content_didnt_change "Testmeh.c"
end
end
context "with mch pattern" do
before do
@options[:pattern] = "mch"
end
it "fails when all files exist" do
touch_src "meh_model.c"
touch_src "meh_conductor.c"
touch_src "meh_hardware.c"
touch_src "meh_model.h"
touch_src "meh_conductor.h"
touch_src "meh_hardware.h"
touch_test "Testmeh_model.c"
touch_test "Testmeh_conductor.c"
touch_test "Testmeh_hardware.c"
expect {
UnityModuleGenerator.new(@options).generate("meh")
}.to raise_error("ERROR: File meh_model already exists. Exiting.")
end
it "creates files that don't exist" do
touch_src "meh_model.c"
touch_src "meh_conductor.c"
touch_src "meh_hardware.c"
touch_src "meh_model.h"
touch_src "meh_conductor.h"
UnityModuleGenerator.new(@options).generate("meh")
expect_src_file_to_exist "meh_hardware.h"
expect_test_file_to_exist "Testmeh_model.c"
expect_test_file_to_exist "Testmeh_conductor.c"
expect_test_file_to_exist "Testmeh_hardware.c"
end
it "does not alter existing source files" do
create_src_with_known_content "meh_model.c"
create_src_with_known_content "meh_model.c"
create_src_with_known_content "meh_model.c"
create_src_with_known_content "meh_model.h"
create_src_with_known_content "meh_model.c"
UnityModuleGenerator.new(@options).generate("meh")
expect_src_content_didnt_change "meh_model.c"
expect_src_content_didnt_change "meh_model.c"
expect_src_content_didnt_change "meh_model.c"
expect_src_content_didnt_change "meh_model.c"
end
it "does not alter existing test files" do
create_test_with_known_content "Testmeh_model.c"
UnityModuleGenerator.new(@options).generate("meh")
expect_test_content_didnt_change "Testmeh_model.c"
end
end
end
|