summaryrefslogtreecommitdiff
path: root/libgo/go/os/exec.go
blob: 8a53e5dd1ee05fb0fa803c54cf5d280eee017cfe (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package os

import (
	"runtime"
	"sync"
	"sync/atomic"
	"syscall"
	"time"
)

// Process stores the information about a process created by StartProcess.
type Process struct {
	Pid    int
	handle uintptr      // handle is accessed atomically on Windows
	isdone uint32       // process has been successfully waited on, non zero if true
	sigMu  sync.RWMutex // avoid race between wait and signal
}

func newProcess(pid int, handle uintptr) *Process {
	p := &Process{Pid: pid, handle: handle}
	runtime.SetFinalizer(p, (*Process).Release)
	return p
}

func (p *Process) setDone() {
	atomic.StoreUint32(&p.isdone, 1)
}

func (p *Process) done() bool {
	return atomic.LoadUint32(&p.isdone) > 0
}

// ProcAttr holds the attributes that will be applied to a new process
// started by StartProcess.
type ProcAttr struct {
	// If Dir is non-empty, the child changes into the directory before
	// creating the process.
	Dir string
	// If Env is non-nil, it gives the environment variables for the
	// new process in the form returned by Environ.
	// If it is nil, the result of Environ will be used.
	Env []string
	// Files specifies the open files inherited by the new process. The
	// first three entries correspond to standard input, standard output, and
	// standard error. An implementation may support additional entries,
	// depending on the underlying operating system. A nil entry corresponds
	// to that file being closed when the process starts.
	Files []*File

	// Operating system-specific process creation attributes.
	// Note that setting this field means that your program
	// may not execute properly or even compile on some
	// operating systems.
	Sys *syscall.SysProcAttr
}

// A Signal represents an operating system signal.
// The usual underlying implementation is operating system-dependent:
// on Unix it is syscall.Signal.
type Signal interface {
	String() string
	Signal() // to distinguish from other Stringers
}

// Getpid returns the process id of the caller.
func Getpid() int { return syscall.Getpid() }

// Getppid returns the process id of the caller's parent.
func Getppid() int { return syscall.Getppid() }

// FindProcess looks for a running process by its pid.
//
// The Process it returns can be used to obtain information
// about the underlying operating system process.
//
// On Unix systems, FindProcess always succeeds and returns a Process
// for the given pid, regardless of whether the process exists.
func FindProcess(pid int) (*Process, error) {
	return findProcess(pid)
}

// StartProcess starts a new process with the program, arguments and attributes
// specified by name, argv and attr.
//
// StartProcess is a low-level interface. The os/exec package provides
// higher-level interfaces.
//
// If there is an error, it will be of type *PathError.
func StartProcess(name string, argv []string, attr *ProcAttr) (*Process, error) {
	return startProcess(name, argv, attr)
}

// Release releases any resources associated with the Process p,
// rendering it unusable in the future.
// Release only needs to be called if Wait is not.
func (p *Process) Release() error {
	return p.release()
}

// Kill causes the Process to exit immediately.
func (p *Process) Kill() error {
	return p.kill()
}

// Wait waits for the Process to exit, and then returns a
// ProcessState describing its status and an error, if any.
// Wait releases any resources associated with the Process.
// On most operating systems, the Process must be a child
// of the current process or an error will be returned.
func (p *Process) Wait() (*ProcessState, error) {
	return p.wait()
}

// Signal sends a signal to the Process.
// Sending Interrupt on Windows is not implemented.
func (p *Process) Signal(sig Signal) error {
	return p.signal(sig)
}

// UserTime returns the user CPU time of the exited process and its children.
func (p *ProcessState) UserTime() time.Duration {
	return p.userTime()
}

// SystemTime returns the system CPU time of the exited process and its children.
func (p *ProcessState) SystemTime() time.Duration {
	return p.systemTime()
}

// Exited reports whether the program has exited.
func (p *ProcessState) Exited() bool {
	return p.exited()
}

// Success reports whether the program exited successfully,
// such as with exit status 0 on Unix.
func (p *ProcessState) Success() bool {
	return p.success()
}

// Sys returns system-dependent exit information about
// the process. Convert it to the appropriate underlying
// type, such as syscall.WaitStatus on Unix, to access its contents.
func (p *ProcessState) Sys() interface{} {
	return p.sys()
}

// SysUsage returns system-dependent resource usage information about
// the exited process. Convert it to the appropriate underlying
// type, such as *syscall.Rusage on Unix, to access its contents.
// (On Unix, *syscall.Rusage matches struct rusage as defined in the
// getrusage(2) manual page.)
func (p *ProcessState) SysUsage() interface{} {
	return p.sysUsage()
}