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Diffstat (limited to 'libjava/classpath/java/lang/Double.java')
-rw-r--r-- | libjava/classpath/java/lang/Double.java | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/libjava/classpath/java/lang/Double.java b/libjava/classpath/java/lang/Double.java index 26b398bb695..03c56068921 100644 --- a/libjava/classpath/java/lang/Double.java +++ b/libjava/classpath/java/lang/Double.java @@ -173,6 +173,81 @@ public final class Double extends Number implements Comparable } /** + * Convert a double value to a hexadecimal string. This converts as + * follows: + * <ul> + * <li> A NaN value is converted to the string "NaN". + * <li> Positive infinity is converted to the string "Infinity". + * <li> Negative infinity is converted to the string "-Infinity". + * <li> For all other values, the first character of the result is '-' + * if the value is negative. This is followed by '0x1.' if the + * value is normal, and '0x0.' if the value is denormal. This is + * then followed by a (lower-case) hexadecimal representation of the + * mantissa, with leading zeros as required for denormal values. + * The next character is a 'p', and this is followed by a decimal + * representation of the unbiased exponent. + * </ul> + * @param d the double value + * @return the hexadecimal string representation + * @since 1.5 + */ + public static String toHexString(double d) + { + if (isNaN(d)) + return "NaN"; + if (isInfinite(d)) + return d < 0 ? "-Infinity" : "Infinity"; + + long bits = doubleToLongBits(d); + StringBuilder result = new StringBuilder(); + + if (bits < 0) + result.append('-'); + result.append("0x"); + + final int mantissaBits = 52; + final int exponentBits = 11; + long mantMask = (1L << mantissaBits) - 1; + long mantissa = bits & mantMask; + long expMask = (1L << exponentBits) - 1; + long exponent = (bits >>> mantissaBits) & expMask; + + result.append(exponent == 0 ? '0' : '1'); + result.append('.'); + result.append(Long.toHexString(mantissa)); + if (exponent == 0 && mantissa != 0) + { + // Treat denormal specially by inserting '0's to make + // the length come out right. The constants here are + // to account for things like the '0x'. + int offset = 4 + ((bits < 0) ? 1 : 0); + // The silly +3 is here to keep the code the same between + // the Float and Double cases. In Float the value is + // not a multiple of 4. + int desiredLength = offset + (mantissaBits + 3) / 4; + while (result.length() < desiredLength) + result.insert(offset, '0'); + } + result.append('p'); + if (exponent == 0 && mantissa == 0) + { + // Zero, so do nothing special. + } + else + { + // Apply bias. + boolean denormal = exponent == 0; + exponent -= (1 << (exponentBits - 1)) - 1; + // Handle denormal. + if (denormal) + ++exponent; + } + + result.append(Long.toString(exponent)); + return result.toString(); + } + + /** * Returns a <code>Double</code> object wrapping the value. * In contrast to the <code>Double</code> constructor, this method * may cache some values. It is used by boxing conversion. |