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-rw-r--r--libjava/classpath/java/lang/Double.java75
1 files changed, 75 insertions, 0 deletions
diff --git a/libjava/classpath/java/lang/Double.java b/libjava/classpath/java/lang/Double.java
index 26b398bb695..03c56068921 100644
--- a/libjava/classpath/java/lang/Double.java
+++ b/libjava/classpath/java/lang/Double.java
@@ -173,6 +173,81 @@ public final class Double extends Number implements Comparable
}
/**
+ * Convert a double value to a hexadecimal string. This converts as
+ * follows:
+ * <ul>
+ * <li> A NaN value is converted to the string "NaN".
+ * <li> Positive infinity is converted to the string "Infinity".
+ * <li> Negative infinity is converted to the string "-Infinity".
+ * <li> For all other values, the first character of the result is '-'
+ * if the value is negative. This is followed by '0x1.' if the
+ * value is normal, and '0x0.' if the value is denormal. This is
+ * then followed by a (lower-case) hexadecimal representation of the
+ * mantissa, with leading zeros as required for denormal values.
+ * The next character is a 'p', and this is followed by a decimal
+ * representation of the unbiased exponent.
+ * </ul>
+ * @param d the double value
+ * @return the hexadecimal string representation
+ * @since 1.5
+ */
+ public static String toHexString(double d)
+ {
+ if (isNaN(d))
+ return "NaN";
+ if (isInfinite(d))
+ return d < 0 ? "-Infinity" : "Infinity";
+
+ long bits = doubleToLongBits(d);
+ StringBuilder result = new StringBuilder();
+
+ if (bits < 0)
+ result.append('-');
+ result.append("0x");
+
+ final int mantissaBits = 52;
+ final int exponentBits = 11;
+ long mantMask = (1L << mantissaBits) - 1;
+ long mantissa = bits & mantMask;
+ long expMask = (1L << exponentBits) - 1;
+ long exponent = (bits >>> mantissaBits) & expMask;
+
+ result.append(exponent == 0 ? '0' : '1');
+ result.append('.');
+ result.append(Long.toHexString(mantissa));
+ if (exponent == 0 && mantissa != 0)
+ {
+ // Treat denormal specially by inserting '0's to make
+ // the length come out right. The constants here are
+ // to account for things like the '0x'.
+ int offset = 4 + ((bits < 0) ? 1 : 0);
+ // The silly +3 is here to keep the code the same between
+ // the Float and Double cases. In Float the value is
+ // not a multiple of 4.
+ int desiredLength = offset + (mantissaBits + 3) / 4;
+ while (result.length() < desiredLength)
+ result.insert(offset, '0');
+ }
+ result.append('p');
+ if (exponent == 0 && mantissa == 0)
+ {
+ // Zero, so do nothing special.
+ }
+ else
+ {
+ // Apply bias.
+ boolean denormal = exponent == 0;
+ exponent -= (1 << (exponentBits - 1)) - 1;
+ // Handle denormal.
+ if (denormal)
+ ++exponent;
+ }
+
+ result.append(Long.toString(exponent));
+ return result.toString();
+ }
+
+ /**
* Returns a <code>Double</code> object wrapping the value.
* In contrast to the <code>Double</code> constructor, this method
* may cache some values. It is used by boxing conversion.