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+/* BasicProgressBarUI.java --
+ Copyright (C) 2004, 2005 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package javax.swing.plaf.basic;
+
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Font;
+import java.awt.FontMetrics;
+import java.awt.Graphics;
+import java.awt.Insets;
+import java.awt.Point;
+import java.awt.Rectangle;
+import java.awt.event.ActionEvent;
+import java.awt.event.ActionListener;
+import java.awt.font.FontRenderContext;
+import java.awt.geom.AffineTransform;
+import java.awt.geom.Rectangle2D;
+import java.beans.PropertyChangeEvent;
+import java.beans.PropertyChangeListener;
+
+import javax.swing.JComponent;
+import javax.swing.JProgressBar;
+import javax.swing.SwingConstants;
+import javax.swing.SwingUtilities;
+import javax.swing.Timer;
+import javax.swing.UIDefaults;
+import javax.swing.UIManager;
+import javax.swing.event.ChangeEvent;
+import javax.swing.event.ChangeListener;
+import javax.swing.plaf.ComponentUI;
+import javax.swing.plaf.ProgressBarUI;
+
+/**
+ * The Basic Look and Feel UI delegate for the
+ * JProgressBar.
+ */
+public class BasicProgressBarUI extends ProgressBarUI
+{
+ /**
+ * A helper class that listens for ChangeEvents
+ * from the progressBar's model.
+ *
+ * @specnote Apparently this class was intended to be protected,
+ * but was made public by a compiler bug and is now
+ * public for compatibility.
+ */
+ public class ChangeHandler implements ChangeListener
+ {
+ /**
+ * Called every time the state of the model changes.
+ *
+ * @param e The ChangeEvent given by the model.
+ */
+ public void stateChanged(ChangeEvent e)
+ {
+ // Nothing to do but repaint.
+ progressBar.repaint();
+ }
+ }
+
+ /**
+ * This helper class is used to listen for
+ * PropertyChangeEvents from the progressBar.
+ */
+ private class PropertyChangeHandler implements PropertyChangeListener
+ {
+ /**
+ * Called every time the properties of the
+ * progressBar change.
+ *
+ * @param e The PropertyChangeEvent given by the progressBar.
+ */
+ public void propertyChange(PropertyChangeEvent e)
+ {
+ // Only need to listen for indeterminate changes.
+ // All other things are done on a repaint.
+ if (e.getPropertyName().equals("inderterminate"))
+ if (((Boolean) e.getNewValue()).booleanValue())
+ startAnimationTimer();
+ else
+ stopAnimationTimer();
+ else
+ progressBar.repaint();
+ }
+ }
+
+ /**
+ * This helper class is used to listen for
+ * the animationTimer's intervals. On every interval,
+ * the bouncing box should move.
+ */
+ private class Animator implements ActionListener
+ {
+ /**
+ * Called every time the animationTimer reaches
+ * its interval.
+ *
+ * @param e The ActionEvent given by the timer.
+ */
+ public void actionPerformed(ActionEvent e)
+ {
+ // Incrementing the animation index will cause
+ // a repaint.
+ incrementAnimationIndex();
+ }
+ }
+
+ /** The timer used to move the bouncing box. */
+ private transient Timer animationTimer;
+
+ // The total number of frames must be an even number.
+ // The total number of frames is calculated from
+ // the cycleTime and repaintInterval given by
+ // the basic Look and Feel defaults.
+ //
+ // +-----------------------------------------------+
+ // | frame0 | frame1 | frame2 | frame 3 | frame 4 |
+ // | | frame7 | frame6 | frame 5 | |
+ // +-----------------------------------------------+
+
+ /** The current animation index. */
+ private transient int animationIndex;
+
+ /** The total number of frames.*/
+ private transient int numFrames;
+
+ /** The helper that moves the bouncing box. */
+ private transient Animator animation;
+
+ /** The helper that listens for property change events. */
+ private transient PropertyChangeHandler propertyListener;
+
+ /** The Listener for the model. */
+ protected ChangeListener changeListener;
+
+ /** The progressBar for this UI. */
+ protected JProgressBar progressBar;
+
+ /** The length of the cell. The cell is the painted part. */
+ private transient int cellLength;
+
+ /** The gap between cells. */
+ private transient int cellSpacing;
+
+ /** The color of the text when the bar is not over it.*/
+ private transient Color selectionBackground;
+
+ /** The color of the text when the bar is over it. */
+ private transient Color selectionForeground;
+
+ /**
+ * Creates a new BasicProgressBarUI object.
+ */
+ public BasicProgressBarUI()
+ {
+ super();
+ }
+
+ /**
+ * Creates a new BasicProgressBarUI for the component.
+ *
+ * @param x The JComponent to create the UI for.
+ *
+ * @return A new BasicProgressBarUI.
+ */
+ public static ComponentUI createUI(JComponent x)
+ {
+ return new BasicProgressBarUI();
+ }
+
+ /**
+ * This method returns the length of the bar (from the minimum)
+ * in pixels (or units that the Graphics object draws in) based
+ * on the progressBar's getPercentComplete() value.
+ *
+ * @param b The insets of the progressBar.
+ * @param width The width of the progressBar.
+ * @param height The height of the progressBar.
+ *
+ * @return The length of the bar that should be painted in pixels.
+ */
+ protected int getAmountFull(Insets b, int width, int height)
+ {
+ double percentDone = progressBar.getPercentComplete();
+ if (progressBar.getOrientation() == JProgressBar.HORIZONTAL)
+ return (int) (percentDone * (width - b.left - b.right));
+ else
+ return (int) (percentDone * (height - b.top - b.bottom));
+ }
+
+ /**
+ * The current animation index.
+ *
+ * @return The current animation index.
+ */
+ protected int getAnimationIndex()
+ {
+ return animationIndex;
+ }
+
+ /**
+ * This method returns the size and position of the bouncing box
+ * for the current animation index. It stores the values in the
+ * given rectangle and returns it. It returns null if no box should
+ * be drawn.
+ *
+ * @param r The bouncing box rectangle.
+ *
+ * @return The bouncing box rectangle.
+ */
+ protected Rectangle getBox(Rectangle r)
+ {
+ if (!progressBar.isIndeterminate())
+ return null;
+ //numFrames has to be an even number as defined by spec.
+ int iterations = numFrames / 2 + 1;
+
+ double boxDependent;
+ double boxIndependent;
+
+ if (progressBar.getOrientation() == JProgressBar.HORIZONTAL)
+ {
+ Dimension dims = getPreferredInnerHorizontal();
+ boxDependent = (double) dims.width / iterations;
+ boxIndependent = dims.height;
+ }
+ else
+ {
+ Dimension dims = getPreferredInnerVertical();
+ boxDependent = (double) dims.height / iterations;
+ boxIndependent = dims.width;
+ }
+
+ Rectangle vr = new Rectangle();
+ SwingUtilities.calculateInnerArea(progressBar, vr);
+
+ int index = getAnimationIndex();
+ if (animationIndex > (numFrames + 1) / 2)
+ index = numFrames - getAnimationIndex();
+
+ if (progressBar.getOrientation() == JProgressBar.HORIZONTAL)
+ {
+ r.x = vr.x + (int) (index * boxDependent);
+ r.y = vr.y;
+ r.width = (int) boxDependent;
+ r.height = (int) boxIndependent;
+ }
+ else
+ {
+ index++;
+ r.x = vr.x;
+ r.y = vr.height - (int) (index * boxDependent) + vr.y;
+ r.width = (int) boxIndependent;
+ r.height = (int) boxDependent;
+ }
+
+ return r;
+ }
+
+ /**
+ * This method returns the length of the cells.
+ *
+ * @return The cell length.
+ */
+ protected int getCellLength()
+ {
+ return cellLength;
+ }
+
+ /**
+ * This method returns the spacing between cells.
+ *
+ * @return The cell gap.
+ */
+ protected int getCellSpacing()
+ {
+ return cellSpacing;
+ }
+
+ /**
+ * This method returns the maximum size of the JComponent.
+ * If it returns null, it is up to the LayoutManager
+ * to give it a size.
+ *
+ * @param c The component to find a maximum size for.
+ *
+ * @return The maximum size.
+ */
+ public Dimension getMaximumSize(JComponent c)
+ {
+ return getPreferredSize(c);
+ }
+
+ /**
+ * This method returns the minimum size of the JComponent.
+ * If it returns null, it is up to the LayoutManager to
+ * give it a size.
+ *
+ * @param c The component to find a minimum size for.
+ *
+ * @return The minimum size.
+ */
+ public Dimension getMinimumSize(JComponent c)
+ {
+ return getPreferredSize(c);
+ }
+
+ /**
+ * This method returns the preferred size of the inner
+ * rectangle (the bounds without the insets) if the
+ * progressBar is horizontal.
+ *
+ * @return The preferred size of the progressBar minus
+ * insets if it's horizontal.
+ */
+ protected Dimension getPreferredInnerHorizontal()
+ {
+ Rectangle vr = new Rectangle();
+
+ SwingUtilities.calculateInnerArea(progressBar, vr);
+
+ return new Dimension(vr.width, vr.height);
+ }
+
+ /**
+ * This method returns the preferred size of the inner
+ * rectangle (the bounds without insets) if the
+ * progressBar is vertical.
+ *
+ * @return The preferred size of the progressBar minus
+ * insets if it's vertical.
+ */
+ protected Dimension getPreferredInnerVertical()
+ {
+ Rectangle vr = new Rectangle();
+
+ SwingUtilities.calculateInnerArea(progressBar, vr);
+
+ return new Dimension(vr.width, vr.height);
+ }
+
+ /**
+ * This method returns the preferred size of the
+ * given JComponent. If it returns null, then it
+ * is up to the LayoutManager to give it a size.
+ *
+ * @param c The component to find the preferred size for.
+ *
+ * @return The preferred size of the component.
+ */
+ public Dimension getPreferredSize(JComponent c)
+ {
+ // The only thing we need to worry about is
+ // the text size.
+ Insets insets = c.getInsets();
+
+ // make a fontrenderer context so that we can make assumptions about
+ // the string bounds
+ FontRenderContext ctx = new FontRenderContext(new AffineTransform(),
+ false, false);
+ Rectangle2D bounds = c.getFont().getStringBounds(progressBar.getString(),
+ ctx);
+ int textW = (int) bounds.getWidth();
+ int textH = (int) bounds.getHeight();
+
+ if (progressBar.getOrientation() == JProgressBar.HORIZONTAL)
+ {
+ if (textH < 20)
+ textH = 20;
+ if (textW < 200)
+ textW = 200;
+ }
+ else
+ {
+ if (textH < 200)
+ textH = 200;
+ if (textW < 20)
+ textW = 20;
+ }
+ textW += insets.left + insets.right;
+ textH += insets.top + insets.bottom;
+ return new Dimension(textW, textH);
+ }
+
+ /**
+ * This method returns the Color that the text is shown in when the bar is
+ * not over the text.
+ *
+ * @return The color of the text when the bar is not over it.
+ */
+ protected Color getSelectionBackground()
+ {
+ return selectionBackground;
+ }
+
+ /**
+ * This method returns the Color that the text is shown in when the bar is
+ * over the text.
+ *
+ * @return The color of the text when the bar is over it.
+ */
+ protected Color getSelectionForeground()
+ {
+ return selectionForeground;
+ }
+
+ /**
+ * This method returns the point (the top left of the bounding box)
+ * where the text should be painted.
+ *
+ * @param g The Graphics object to measure FontMetrics with.
+ * @param progressString The string to paint.
+ * @param x The x coordinate of the overall bounds box.
+ * @param y The y coordinate of the overall bounds box.
+ * @param width The width of the overall bounds box.
+ * @param height The height of the overall bounds box.
+ *
+ * @return The top left of the bounding box where text should be painted.
+ */
+ protected Point getStringPlacement(Graphics g, String progressString, int x,
+ int y, int width, int height)
+ {
+ Rectangle tr = new Rectangle();
+ Rectangle vr = new Rectangle(x, y, width, height);
+ Rectangle ir = new Rectangle();
+
+ Font f = g.getFont();
+ FontMetrics fm = g.getFontMetrics(f);
+
+ SwingUtilities.layoutCompoundLabel(progressBar, fm, progressString, null,
+ SwingConstants.CENTER,
+ SwingConstants.CENTER,
+ SwingConstants.CENTER,
+ SwingConstants.CENTER, vr, ir, tr, 0);
+ return new Point(tr.x, tr.y);
+ }
+
+ /**
+ * This method increments the animation index.
+ */
+ protected void incrementAnimationIndex()
+ {
+ animationIndex++;
+ //numFrames is like string length, it should be named numFrames or something
+ if (animationIndex >= numFrames)
+ animationIndex = 0;
+ progressBar.repaint();
+ }
+
+ /**
+ * This method paints the progressBar. It delegates its responsibilities
+ * to paintDeterminate and paintIndeterminate.
+ *
+ * @param g The Graphics object to paint with.
+ * @param c The JComponent to paint.
+ */
+ public void paint(Graphics g, JComponent c)
+ {
+ if (! progressBar.isIndeterminate())
+ paintDeterminate(g, c);
+ else
+ paintIndeterminate(g, c);
+ }
+
+ /**
+ * This method is called if the painting to be done is
+ * for a determinate progressBar.
+ *
+ * @param g The Graphics object to paint with.
+ * @param c The JComponent to paint.
+ */
+ protected void paintDeterminate(Graphics g, JComponent c)
+ {
+ Color saved = g.getColor();
+ int space = getCellSpacing();
+ int len = getCellLength();
+ int max = progressBar.getMaximum();
+ int min = progressBar.getMinimum();
+ int value = progressBar.getValue();
+
+ Rectangle vr = new Rectangle();
+ SwingUtilities.calculateInnerArea(c, vr);
+
+ Rectangle or = c.getBounds();
+
+ Insets insets = c.getInsets();
+
+ int amountFull = getAmountFull(insets, or.width, or.height);
+
+ g.setColor(c.getBackground());
+ g.fill3DRect(vr.x, vr.y, vr.width, vr.height, false);
+
+ if (max != min && len != 0 && value > min)
+ {
+ int iterations = value / (space + len);
+
+ if (progressBar.getOrientation() == JProgressBar.HORIZONTAL)
+ {
+ double spaceInUnits = space * (double) vr.width / (max - min);
+ double lenInUnits = len * (double) vr.width / (max - min);
+ double currX = vr.x;
+
+ g.setColor(c.getForeground());
+ g.fill3DRect(vr.x, vr.y, amountFull, vr.height, true);
+
+ g.setColor(c.getBackground());
+ if (spaceInUnits != 0)
+ {
+ for (int i = 0; i < iterations; i++)
+ {
+ currX += lenInUnits;
+ g.fill3DRect((int) currX, vr.y, (int) spaceInUnits,
+ vr.height, true);
+ currX += spaceInUnits;
+ }
+ }
+ }
+ else
+ {
+ double currY = vr.y;
+ double spaceInUnits = space * (double) vr.height / (max - min);
+ double lenInUnits = len * (double) vr.height / (max - min);
+
+ g.setColor(c.getForeground());
+ g.fill3DRect(vr.x, vr.y + vr.height - amountFull, vr.width,
+ amountFull, true);
+
+ g.setColor(c.getBackground());
+
+ if (spaceInUnits != 0)
+ {
+ for (int i = 0; i < iterations; i++)
+ {
+ currY -= lenInUnits + spaceInUnits;
+ g.fill3DRect(vr.x, (int) currY, vr.width,
+ (int) spaceInUnits, true);
+ }
+ }
+ }
+ }
+
+ if (progressBar.isStringPainted() && !progressBar.getString().equals(""))
+ paintString(g, 0, 0, or.width, or.height, amountFull, insets);
+ g.setColor(saved);
+ }
+
+ /**
+ * This method is called if the painting to be done is for
+ * an indeterminate progressBar.
+ *
+ * @param g The Graphics object to paint with.
+ * @param c The JComponent to paint.
+ */
+ protected void paintIndeterminate(Graphics g, JComponent c)
+ {
+ //need to paint the box at it's current position. no text is painted since
+ //all we're doing is bouncing back and forth
+ Color saved = g.getColor();
+ Insets insets = c.getInsets();
+
+ Rectangle or = c.getBounds();
+ Rectangle vr = new Rectangle();
+ SwingUtilities.calculateInnerArea(c, vr);
+
+ g.setColor(c.getBackground());
+ g.fill3DRect(vr.x, vr.y, vr.width, vr.height, false);
+
+ Rectangle box = new Rectangle();
+ getBox(box);
+
+ g.setColor(c.getForeground());
+ g.fill3DRect(box.x, box.y, box.width, box.height, true);
+
+ if (progressBar.isStringPainted() && !progressBar.getString().equals(""))
+ paintString(g, 0, 0, or.width, or.height,
+ getAmountFull(insets, or.width, or.height), insets);
+
+ g.setColor(saved);
+ }
+
+ /**
+ * This method paints the string for the progressBar.
+ *
+ * @param g The Graphics object to paint with.
+ * @param x The x coordinate of the progressBar.
+ * @param y The y coordinate of the progressBar.
+ * @param width The width of the progressBar.
+ * @param height The height of the progressBar.
+ * @param amountFull The amount of the progressBar that has its bar filled.
+ * @param b The insets of the progressBar.
+ */
+ protected void paintString(Graphics g, int x, int y, int width, int height,
+ int amountFull, Insets b)
+ {
+ // We want to place in the exact center of the bar.
+ Point placement = getStringPlacement(g, progressBar.getString(),
+ x + b.left, y + b.top,
+ width - b.left - b.right,
+ height - b.top - b.bottom);
+ Color saved = g.getColor();
+
+ // FIXME: The Color of the text should use selectionForeground and selectionBackground
+ // but that can't be done right now, so we'll use white in the mean time.
+ g.setColor(Color.WHITE);
+
+ FontMetrics fm = g.getFontMetrics(progressBar.getFont());
+
+ g.drawString(progressBar.getString(), placement.x,
+ placement.y + fm.getAscent());
+
+ g.setColor(saved);
+ }
+
+ /**
+ * This method sets the current animation index. If the index
+ * is greater than the number of frames, it resets to 0.
+ *
+ * @param newValue The new animation index.
+ */
+ protected void setAnimationIndex(int newValue)
+ {
+ animationIndex = (newValue <= numFrames) ? newValue : 0;
+ progressBar.repaint();
+ }
+
+ /**
+ * This method sets the cell length.
+ *
+ * @param cellLen The cell length.
+ */
+ protected void setCellLength(int cellLen)
+ {
+ cellLength = cellLen;
+ }
+
+ /**
+ * This method sets the cell spacing.
+ *
+ * @param cellSpace The cell spacing.
+ */
+ protected void setCellSpacing(int cellSpace)
+ {
+ cellSpacing = cellSpace;
+ }
+
+ /**
+ * This method starts the animation timer. It is called
+ * when the propertyChangeListener detects that the progressBar
+ * has changed to indeterminate mode.
+ *
+ * @since 1.4
+ */
+ protected void startAnimationTimer()
+ {
+ if (animationTimer != null)
+ animationTimer.start();
+ }
+
+ /**
+ * This method stops the animation timer. It is called when
+ * the propertyChangeListener detects that the progressBar
+ * has changed to determinate mode.
+ *
+ * @since 1.4
+ */
+ protected void stopAnimationTimer()
+ {
+ if (animationTimer != null)
+ animationTimer.stop();
+ setAnimationIndex(0);
+ }
+
+ /**
+ * This method changes the settings for the progressBar to
+ * the defaults provided by the current Look and Feel.
+ */
+ protected void installDefaults()
+ {
+ UIDefaults defaults = UIManager.getLookAndFeelDefaults();
+
+ progressBar.setFont(defaults.getFont("ProgressBar.font"));
+ progressBar.setForeground(defaults.getColor("ProgressBar.foreground"));
+ progressBar.setBackground(defaults.getColor("ProgressBar.background"));
+ progressBar.setBorder(defaults.getBorder("ProgressBar.border"));
+ progressBar.setOpaque(true);
+
+ selectionForeground = defaults.getColor("ProgressBar.selectionForeground");
+ selectionBackground = defaults.getColor("ProgressBar.selectionBackground");
+ cellLength = defaults.getInt("ProgressBar.cellLength");
+ cellSpacing = defaults.getInt("ProgressBar.cellSpacing");
+
+ int repaintInterval = defaults.getInt("ProgressBar.repaintInterval");
+ int cycleTime = defaults.getInt("ProgressBar.cycleTime");
+
+ if (cycleTime % repaintInterval != 0
+ && (cycleTime / repaintInterval) % 2 != 0)
+ {
+ int div = (cycleTime / repaintInterval) + 2;
+ div /= 2;
+ div *= 2;
+ cycleTime = div * repaintInterval;
+ }
+ setAnimationIndex(0);
+ numFrames = cycleTime / repaintInterval;
+ animationTimer.setDelay(repaintInterval);
+ }
+
+ /**
+ * The method uninstalls any defaults that were
+ * set by the current Look and Feel.
+ */
+ protected void uninstallDefaults()
+ {
+ progressBar.setFont(null);
+ progressBar.setForeground(null);
+ progressBar.setBackground(null);
+
+ selectionForeground = null;
+ selectionBackground = null;
+ }
+
+ /**
+ * This method registers listeners to all the
+ * components that this UI delegate needs to listen to.
+ */
+ protected void installListeners()
+ {
+ changeListener = new ChangeHandler();
+ propertyListener = new PropertyChangeHandler();
+ animation = new Animator();
+
+ progressBar.addChangeListener(changeListener);
+ progressBar.addPropertyChangeListener(propertyListener);
+ animationTimer.addActionListener(animation);
+ }
+
+ /**
+ * This method unregisters listeners to all the
+ * components that were listened to.
+ */
+ protected void uninstallListeners()
+ {
+ progressBar.removeChangeListener(changeListener);
+ progressBar.removePropertyChangeListener(propertyListener);
+ animationTimer.removeActionListener(animation);
+
+ changeListener = null;
+ propertyListener = null;
+ animation = null;
+ }
+
+ /**
+ * This method installs the UI for the given JComponent.
+ * This includes setting up defaults and listeners as
+ * well as initializing any values or objects that
+ * the UI may need.
+ *
+ * @param c The JComponent that is having this UI installed.
+ */
+ public void installUI(JComponent c)
+ {
+ super.installUI(c);
+ if (c instanceof JProgressBar)
+ {
+ progressBar = (JProgressBar) c;
+
+ animationTimer = new Timer(200, null);
+ animationTimer.setRepeats(true);
+
+ installDefaults();
+ installListeners();
+ }
+ }
+
+ /**
+ * This method removes the UI for the given JComponent.
+ * This includes removing any listeners or defaults
+ * that the installUI may have set up.
+ *
+ * @param c The JComponent that is having this UI uninstalled.
+ */
+ public void uninstallUI(JComponent c)
+ {
+ super.uninstallUI(c);
+ uninstallListeners();
+ uninstallDefaults();
+
+ animationTimer = null;
+ progressBar = null;
+ }
+}