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------------------------------------------------------------------------------
-- --
-- GNAT COMPILER COMPONENTS --
-- --
-- G N A T . W I D E _ S T R I N G _ S P L I T --
-- --
-- S p e c --
-- --
-- Copyright (C) 2002-2003 Free Software Foundation, Inc. --
-- --
-- GNAT is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 2, or (at your option) any later ver- --
-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
-- for more details. You should have received a copy of the GNU General --
-- Public License distributed with GNAT; see file COPYING. If not, write --
-- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
-- MA 02111-1307, USA. --
-- --
-- As a special exception, if other files instantiate generics from this --
-- unit, or you link this unit with other files to produce an executable, --
-- this unit does not by itself cause the resulting executable to be --
-- covered by the GNU General Public License. This exception does not --
-- however invalidate any other reasons why the executable file might be --
-- covered by the GNU Public License. --
-- --
-- GNAT was originally developed by the GNAT team at New York University. --
-- Extensive contributions were provided by Ada Core Technologies Inc. --
-- --
------------------------------------------------------------------------------
-- Useful wide_string-manipulation routines: given a set of separators, split
-- a wide_string wherever the separators appear, and provide direct access
-- to the resulting slices. See GNAT.Array_Split for full documentation.
with Ada.Strings.Wide_Maps; use Ada.Strings;
with GNAT.Array_Split;
package GNAT.Wide_String_Split is new GNAT.Array_Split
(Element => Wide_Character,
Element_Sequence => Wide_String,
Element_Set => Wide_Maps.Wide_Character_Set,
To_Set => Wide_Maps.To_Set,
Is_In => Wide_Maps.Is_In);
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