1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package sync
// Cond implements a condition variable, a rendezvous point
// for goroutines waiting for or announcing the occurrence
// of an event.
//
// Each Cond has an associated Locker L (often a *Mutex or *RWMutex),
// which must be held when changing the condition and
// when calling the Wait method.
type Cond struct {
L Locker // held while observing or changing the condition
m Mutex // held to avoid internal races
// We must be careful to make sure that when Signal
// releases a semaphore, the corresponding acquire is
// executed by a goroutine that was already waiting at
// the time of the call to Signal, not one that arrived later.
// To ensure this, we segment waiting goroutines into
// generations punctuated by calls to Signal. Each call to
// Signal begins another generation if there are no goroutines
// left in older generations for it to wake. Because of this
// optimization (only begin another generation if there
// are no older goroutines left), we only need to keep track
// of the two most recent generations, which we call old
// and new.
oldWaiters int // number of waiters in old generation...
oldSema *uint32 // ... waiting on this semaphore
newWaiters int // number of waiters in new generation...
newSema *uint32 // ... waiting on this semaphore
}
// NewCond returns a new Cond with Locker l.
func NewCond(l Locker) *Cond {
return &Cond{L: l}
}
// Wait atomically unlocks c.L and suspends execution
// of the calling goroutine. After later resuming execution,
// Wait locks c.L before returning. Unlike in other systems,
// Wait cannot return unless awoken by Broadcast or Signal.
//
// Because c.L is not locked when Wait first resumes, the caller
// typically cannot assume that the condition is true when
// Wait returns. Instead, the caller should Wait in a loop:
//
// c.L.Lock()
// for !condition() {
// c.Wait()
// }
// ... make use of condition ...
// c.L.Unlock()
//
func (c *Cond) Wait() {
if raceenabled {
raceDisable()
}
c.m.Lock()
if c.newSema == nil {
c.newSema = new(uint32)
}
s := c.newSema
c.newWaiters++
c.m.Unlock()
if raceenabled {
raceEnable()
}
c.L.Unlock()
runtime_Semacquire(s)
c.L.Lock()
}
// Signal wakes one goroutine waiting on c, if there is any.
//
// It is allowed but not required for the caller to hold c.L
// during the call.
func (c *Cond) Signal() {
if raceenabled {
raceDisable()
}
c.m.Lock()
if c.oldWaiters == 0 && c.newWaiters > 0 {
// Retire old generation; rename new to old.
c.oldWaiters = c.newWaiters
c.oldSema = c.newSema
c.newWaiters = 0
c.newSema = nil
}
if c.oldWaiters > 0 {
c.oldWaiters--
runtime_Semrelease(c.oldSema)
}
c.m.Unlock()
if raceenabled {
raceEnable()
}
}
// Broadcast wakes all goroutines waiting on c.
//
// It is allowed but not required for the caller to hold c.L
// during the call.
func (c *Cond) Broadcast() {
if raceenabled {
raceDisable()
}
c.m.Lock()
// Wake both generations.
if c.oldWaiters > 0 {
for i := 0; i < c.oldWaiters; i++ {
runtime_Semrelease(c.oldSema)
}
c.oldWaiters = 0
}
if c.newWaiters > 0 {
for i := 0; i < c.newWaiters; i++ {
runtime_Semrelease(c.newSema)
}
c.newWaiters = 0
c.newSema = nil
}
c.m.Unlock()
if raceenabled {
raceEnable()
}
}
|