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<sect1 id="manual.intro.using.debug" xreflabel="Debugging Support">
<?dbhtml filename="debug.html"?>
<sect1info>
<keywordset>
<keyword>
C++
</keyword>
<keyword>
debug
</keyword>
</keywordset>
</sect1info>
<title>Debugging Support</title>
<para>
There are numerous things that can be done to improve the ease with
which C++ binaries are debugged when using the GNU tool chain. Here
are some of them.
</para>
<sect2 id="debug.compiler" xreflabel="debug.compiler">
<title>Using <command>g++</command></title>
<para>
Compiler flags determine how debug information is transmitted
between compilation and debug or analysis tools.
</para>
<para>
The default optimizations and debug flags for a libstdc++ build
are <code>-g -O2</code>. However, both debug and optimization
flags can be varied to change debugging characteristics. For
instance, turning off all optimization via the <code>-g -O0</code>
flag will disable inlining, so that stepping through all
functions, including inlined constructors and destructors, is
possible. In addition,
<code>-fno-eliminate-unused-debug-types</code> can be used when
additional debug information, such as nested class info, is
desired.
</para>
<para>
Or, the debug format that the compiler and debugger use to
communicate information about source constructs can be changed via
<code> -gdwarf-2 </code> or <code> -gstabs </code> flags: some
debugging formats permit more expressive type and scope information
to be shown in gdb. The default debug information for a particular
platform can be identified via the value set by the
PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
</para>
<para>
Many other options are available: please see <ulink
url="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options">"Options
for Debugging Your Program"</ulink> in Using the GNU Compiler
Collection (GCC) for a complete list.
</para>
</sect2>
<sect2 id="debug.req" xreflabel="debug.req">
<title>Debug Versions of Library Binary Files</title>
<para>
If you would like debug symbols in libstdc++, there are two ways to
build libstdc++ with debug flags. The first is to run make from the
toplevel in a freshly-configured tree with
</para>
<programlisting>
--enable-libstdcxx-debug
</programlisting>
<para>and perhaps</para>
<programlisting>
--enable-libstdcxx-debug-flags='...'
</programlisting>
<para>
to create a separate debug build. Both the normal build and the
debug build will persist, without having to specify
<code>CXXFLAGS</code>, and the debug library will be installed in a
separate directory tree, in <code>(prefix)/lib/debug</code>. For
more information, look at the <ulink
url="configopts.html">configuration options</ulink> document.
</para>
<para>
A second approach is to use the configuration flags
</para>
<programlisting>
make CXXFLAGS='-g3 -O0' all
</programlisting>
<para>
This quick and dirty approach is often sufficient for quick
debugging tasks, when you cannot or don't want to recompile your
application to use the <ulink url="#safe">debug mode</ulink>.</para>
</sect2>
<sect2 id="debug.memory" xreflabel="debug.memory">
<title>Memory Leak Hunting</title>
<para>
There are various third party memory tracing and debug utilities
that can be used to provide detailed memory allocation information
about C++ code. An exhaustive list of tools is not going to be
attempted, but includes <code>mtrace</code>, <code>valgrind</code>,
<code>mudflap</code>, and the non-free commercial product
<code>purify</code>. In addition, <code>libcwd</code> has a
replacement for the global new and delete operators that can track
memory allocation and deallocation and provide useful memory
statistics.
</para>
<para>
Regardless of the memory debugging tool being used, there is one
thing of great importance to keep in mind when debugging C++ code
that uses <code>new</code> and <code>delete</code>: there are
different kinds of allocation schemes that can be used by <code>
std::allocator </code>. For implementation details, see the <ulink
url="ext/mt_allocator.html">mt allocator</ulink> documentation and
look specifically for <code>GLIBCXX_FORCE_NEW</code>.
</para>
<para>
In a nutshell, the default allocator used by <code>
std::allocator</code> is a high-performance pool allocator, and can
give the mistaken impression that in a suspect executable, memory is
being leaked, when in reality the memory "leak" is a pool being used
by the library's allocator and is reclaimed after program
termination.
</para>
<para>
For valgrind, there are some specific items to keep in mind. First
of all, use a version of valgrind that will work with current GNU
C++ tools: the first that can do this is valgrind 1.0.4, but later
versions should work at least as well. Second of all, use a
completely unoptimized build to avoid confusing valgrind. Third, use
GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
cluttering debug information.
</para>
<para>
Fourth, it may be necessary to force deallocation in other libraries
as well, namely the "C" library. On linux, this can be accomplished
with the appropriate use of the <code>__cxa_atexit</code> or
<code>atexit</code> functions.
</para>
<programlisting>
#include <cstdlib>
extern "C" void __libc_freeres(void);
void do_something() { }
int main()
{
atexit(__libc_freeres);
do_something();
return 0;
}
</programlisting>
<para>or, using <code>__cxa_atexit</code>:</para>
<programlisting>
extern "C" void __libc_freeres(void);
extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
void do_something() { }
int main()
{
extern void* __dso_handle __attribute__ ((__weak__));
__cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
&__dso_handle ? __dso_handle : NULL);
do_test();
return 0;
}
</programlisting>
<para>
Suggested valgrind flags, given the suggestions above about setting
up the runtime environment, library, and test file, might be:
</para>
<programlisting>
valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
</programlisting>
</sect2>
<sect2 id="debug.gdb" xreflabel="debug.gdb">
<title>Using <command>gdb</command></title>
<para>
</para>
<para>
Many options are available for gdb itself: please see <ulink
url="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC109">
"GDB features for C++" </ulink> in the gdb documentation. Also
recommended: the other parts of this manual.
</para>
<para>
These settings can either be switched on in at the gdb command line,
or put into a .gdbint file to establish default debugging
characteristics, like so:
</para>
<programlisting>
set print pretty on
set print object on
set print static-members on
set print vtbl on
set print demangle on
set demangle-style gnu-v3
</programlisting>
</sect2>
<sect2 id="debug.exceptions" xreflabel="debug.exceptions">
<title>Tracking uncaught exceptions</title>
<para>
The <link linkend="support.termination.verbose">verbose
termination handler</link> gives information about uncaught
exceptions which are killing the program. It is described in the
linked-to page.
</para>
</sect2>
<sect2 id="debug.debug_mode" xreflabel="debug.debug_mode">
<title>Debug Mode</title>
<para> The <link linkend="manual.ext.debug_mode">Debug Mode</link>
has compile and run-time checks for many containers.
</para>
</sect2>
<sect2 id="debug.compile_time_checks" xreflabel="debug.compile_time_checks">
<title>Compile Time Checking</title>
<para> The <link linkend="manual.ext.compile_checks">Compile-Time
Checks</link> Extension has compile-time checks for many algorithms.
</para>
</sect2>
</sect1>
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