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namespace AAA {
char c;
int i;
int A_foo (int);
char foo (char);
class inA {
public:
int xx;
int fum (int);
};
};
int AAA::inA::fum (int i)
{
return 10 + i;
}
namespace BBB {
char c;
int i;
int B_foo (int);
char foo (char);
namespace CCC {
char foo (char);
};
class Class {
public:
char foo (char);
int dummy;
};
};
int AAA::A_foo (int x)
{
return 2 * x;
}
char AAA::foo (char c)
{
return 'a';
}
int BBB::B_foo (int x)
{
return 3 * x;
}
char BBB::foo (char c)
{
return 'b';
}
char BBB::CCC::foo (char c)
{
return 'z';
}
char BBB::Class::foo (char c)
{
return 'o';
}
void marker1(void)
{
return;
}
int main ()
{
using AAA::inA;
char c1;
using namespace BBB;
c1 = foo ('x');
c1 = AAA::foo ('x');
c1 = BBB::CCC::foo ('m');
inA ina;
ina.xx = 33;
int y;
y = AAA::A_foo (33);
y += B_foo (44);
BBB::Class cl;
c1 = cl.foo('e');
marker1();
}
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