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authorRobin Watts <Robin.Watts@artifex.com>2023-02-10 16:06:10 +0000
committerRobin Watts <Robin.Watts@artifex.com>2023-02-10 16:13:52 +0000
commitdcf5fcad120ee9da80b82d453b795d64c58668c6 (patch)
tree56bfcb297b7cb4bc47547482d17cc916b6c7e606 /Resource
parentc52b4a80cdfc6d9b7d04f52c4a872717aeeff73c (diff)
downloadghostpdl-dcf5fcad120ee9da80b82d453b795d64c58668c6.tar.gz
Bug 706409: Fix infinite loop in shading code.
In the new subdivide_patch_fill_floats code (and indeed in subdivide_patch_fill), there was a flaw in the logic. Consider a rectangle (0,0) (100,100) and a patch with v[0].p = v[1].p = v[2],p = v[3].p = (0,101). We would therefore arrive at check_rot_bottom, and calculate m0 = m1 = 101. This is not <= rect.q.y, so we would continue through the calculation, setting changed without actually changing the coords of the patch. The fix is to test against the same value in the middle of the loop as we do at the end. Do this throughout the code.
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