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+/* Copyright (C) 1989, 1995, 1997 Aladdin Enterprises. All rights reserved.
+
+ This file is part of Aladdin Ghostscript.
+
+ Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author
+ or distributor accepts any responsibility for the consequences of using it,
+ or for whether it serves any particular purpose or works at all, unless he
+ or she says so in writing. Refer to the Aladdin Ghostscript Free Public
+ License (the "License") for full details.
+
+ Every copy of Aladdin Ghostscript must include a copy of the License,
+ normally in a plain ASCII text file named PUBLIC. The License grants you
+ the right to copy, modify and redistribute Aladdin Ghostscript, but only
+ under certain conditions described in the License. Among other things, the
+ License requires that the copyright notice and this notice be preserved on
+ all copies.
+*/
+
+/* gsmatrix.h */
+/* Definition of matrices and client interface to matrix routines */
+
+#ifndef gsmatrix_INCLUDED
+# define gsmatrix_INCLUDED
+
+/* See p. 65 of the PostScript manual for the semantics of */
+/* transformation matrices. */
+
+/* Structure for a transformation matrix. */
+#define _matrix_body\
+ float xx, xy, yx, yy, tx, ty
+struct gs_matrix_s {
+ _matrix_body;
+};
+#ifndef gs_matrix_DEFINED
+# define gs_matrix_DEFINED
+typedef struct gs_matrix_s gs_matrix;
+#endif
+/* Macro for initializing constant matrices */
+#define constant_matrix_body(xx, xy, yx, yy, tx, ty)\
+ (float)(xx), (float)(xy), (float)(yx),\
+ (float)(yy), (float)(tx), (float)(ty)
+
+/* Macros for testing whether matrix coefficients are zero, */
+/* for shortcuts when the matrix is simple. */
+#define is_xxyy(pmat) is_fzero2((pmat)->xy, (pmat)->yx)
+#define is_xyyx(pmat) is_fzero2((pmat)->xx, (pmat)->yy)
+
+/* The identity matrix (for structure initialization) */
+#define identity_matrix_body\
+ constant_matrix_body(1, 0, 0, 1, 0, 0)
+
+/* Matrix creation */
+void gs_make_identity(P1(gs_matrix *));
+int gs_make_translation(P3(floatp, floatp, gs_matrix *)),
+ gs_make_scaling(P3(floatp, floatp, gs_matrix *)),
+ gs_make_rotation(P2(floatp, gs_matrix *));
+
+/* Matrix arithmetic */
+int gs_matrix_multiply(P3(const gs_matrix *, const gs_matrix *, gs_matrix *)),
+ gs_matrix_invert(P2(const gs_matrix *, gs_matrix *)),
+ gs_matrix_translate(P4(const gs_matrix *, floatp, floatp, gs_matrix *)),
+ gs_matrix_scale(P4(const gs_matrix *, floatp, floatp, gs_matrix *)),
+ gs_matrix_rotate(P3(const gs_matrix *, floatp, gs_matrix *));
+
+/* Coordinate transformation */
+int gs_point_transform(P4(floatp, floatp, const gs_matrix *, gs_point *)),
+ gs_point_transform_inverse(P4(floatp, floatp, const gs_matrix *, gs_point *)),
+ gs_distance_transform(P4(floatp, floatp, const gs_matrix *, gs_point *)),
+ gs_distance_transform_inverse(P4(floatp, floatp, const gs_matrix *, gs_point *)),
+ gs_points_bbox(P2(const gs_point [4], gs_rect *)),
+ gs_bbox_transform_only(P3(const gs_rect *, const gs_matrix *, gs_point [4])),
+ gs_bbox_transform(P3(const gs_rect *, const gs_matrix *, gs_rect *)),
+ gs_bbox_transform_inverse(P3(const gs_rect *, const gs_matrix *, gs_rect *));
+
+#endif /* gsmatrix_INCLUDED */