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authorYorick Peterse <yorickpeterse@gmail.com>2016-04-28 21:44:21 +0200
committerYorick Peterse <yorickpeterse@gmail.com>2016-04-30 02:10:25 +0200
commitb47a84b4be5781c91bf1072dcfa765b6782f0a35 (patch)
treee02b8b5e00eff6be18115083322726e5071a7c69
parent3fd0f5374447f0763c60d5b10b35d4a6f6981497 (diff)
downloadgitlab-ce-performance-guide.tar.gz
Added performance guidelinesperformance-guide
Fixes gitlab-org/gitlab-ce#15254 gitlab-org/gitlab-ce#14277 [ci skip]
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diff --git a/doc/development/README.md b/doc/development/README.md
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- [How to dump production data to staging](db_dump.md)
- [Instrumentation](instrumentation.md)
- [Migration Style Guide](migration_style_guide.md) for creating safe migrations
+- [Performance guidelines](performance.md)
- [Rake tasks](rake_tasks.md) for development
- [Shell commands](shell_commands.md) in the GitLab codebase
- [Sidekiq debugging](sidekiq_debugging.md)
diff --git a/doc/development/performance.md b/doc/development/performance.md
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+# Performance Guidelines
+
+This document describes various guidelines to follow to ensure good and
+consistent performance of GitLab.
+
+## Workflow
+
+The process of solving performance problems is roughly as follows:
+
+1. Make sure there's an issue open somewhere (e.g. on the GitLab CE issue
+ tracker), create one if there isn't. See [#15607][#15607] for an example.
+2. Measure the performance of the code in a production environment such as
+ GitLab.com (see the [Tooling](#tooling) section below). Performance should be
+ measured over a period of _at least_ 24 hours.
+3. Add your findings based on the measurement period (screenshots of graphs,
+ timings, etc) to the issue mentioned in step 1.
+4. Solve the problem.
+5. Create a merge request, assign the "performance" label and ping the right
+ people (e.g. [@yorickpeterse][@yorickpeterse] and [@joshfng][@joshfng]).
+6. Once a change has been deployed make sure to _again_ measure for at least 24
+ hours to see if your changes have any impact on the production environment.
+7. Repeat until you're done.
+
+When providing timings make sure to provide:
+
+* The 95th percentile
+* The 99th percentile
+* The mean
+
+When providing screenshots of graphs make sure that both the X and Y axes and
+the legend are clearly visible. If you happen to have access to GitLab.com's own
+monitoring tools you should also provide a link to any relevant
+graphs/dashboards.
+
+## Tooling
+
+GitLab provides two built-in tools to aid the process of improving performance:
+
+* [Sherlock](doc/development/profiling.md#sherlock)
+* [GitLab Performance Monitoring](doc/monitoring/performance)
+
+GitLab employees can use GitLab.com's performance monitoring systems located at
+<http://performance.gitlab.net>, this requires you to log in using your
+`@gitlab.com` Email address. Non-GitLab employees are advised to set up their
+own InfluxDB + Grafana stack.
+
+## Benchmarks
+
+Benchmarks are almost always useless. Benchmarks usually only test small bits of
+code in isolation and often only measure the best case scenario. On top of that,
+benchmarks for libraries (e.g. a Gem) tend to be biased in favour of the
+library. After all there's little benefit to an author publishing a benchmark
+that shows they perform worse than their competitors.
+
+Benchmarks are only really useful when you need a rough (emphasis on "rough")
+understanding of the impact of your changes. For example, if a certain method is
+slow a benchmark can be used to see if the changes you're making have any impact
+on the method's performance. However, even when a benchmark shows your changes
+improve performance there's no guarantee the performance also improves in a
+production environment.
+
+When writing benchmarks you should almost always use
+[benchmark-ips](https://github.com/evanphx/benchmark-ips). Ruby's `Benchmark`
+module that comes with the standard library is rarely useful as it runs either a
+single iteration (when using `Benchmark.bm`) or two iterations (when using
+`Benchmark.bmbm`). Running this few iterations means external factors (e.g. a
+video streaming in the background) can very easily skew the benchmark
+statistics.
+
+Another problem with the `Benchmark` module is that it displays timings, not
+iterations. This means that if a piece of code completes in a very short period
+of time it can be very difficult to compare the timings before and after a
+certain change. This in turn leads to patterns such as the following:
+
+```ruby
+Benchmark.bmbm(10) do |bench|
+ bench.report 'do something' do
+ 100.times do
+ ... work here ...
+ end
+ end
+end
+```
+
+This however leads to the question: how many iterations should we run to get
+meaningful statistics?
+
+The benchmark-ips Gem basically takes care of all this and much more, and as a
+result of this should be used instead of the `Benchmark` module.
+
+In short:
+
+1. Don't trust benchmarks you find on the internet.
+2. Never make claims based on just benchmarks, always measure in production to
+ confirm your findings.
+3. X being N times faster than Y is meaningless if you don't know what impact it
+ will actually have on your production environment.
+4. A production environment is the _only_ benchmark that always tells the truth
+ (unless your performance monitoring systems are not set up correctly).
+5. If you must write a benchmark use the benchmark-ips Gem instead of Ruby's
+ `Benchmark` module.
+
+## Importance of Changes
+
+When working on performance improvements it's important to always ask yourself
+the question "How important is it to improve the performance of this piece of
+code?". Not every piece of code is equally important and it would be a waste to
+spend a week trying to improve something that only impacts a tiny fraction of
+our users. For example, spending a week trying to squeeze 10 milliseconds out of
+a method is a waste of time when you could have spent a week squeezing out 10
+seconds elsewhere.
+
+There is no clear set of steps that you can follow to determine if a certain
+piece of code is worth optimizing. The only two things you can do are:
+
+1. Think about what the code does, how it's used, how many times it's called and
+ how much time is spent in it relative to the total execution time (e.g. the
+ total time spent in a web request).
+2. Ask others (preferably in the form of an issue).
+
+Some examples of changes that aren't really important/worth the effort:
+
+* Replacing double quotes with single quotes.
+* Replacing usage of Array with Set when the list of values is very small.
+* Replacing library A with library B when both only take up 0.1% of the total
+ execution time.
+* Calling `freeze` on every string (see [String Freezing](#string-freezing)).
+
+## Slow Operations & Sidekiq
+
+Slow operations (e.g. merging branches) or operations that are prone to errors
+(using external APIs) should be performed in a Sidekiq worker instead of
+directly in a web request as much as possible. This has numerous benefits such
+as:
+
+1. An error won't prevent the request from completing.
+2. The process being slow won't affect the loading time of a page.
+3. In case of a failure it's easy to re-try the process (Sidekiq takes care of
+ this automatically).
+4. By isolating the code from a web request it will hopefully be easier to test
+ and maintain.
+
+It's especially important to use Sidekiq as much as possible when dealing with
+Git operations as these operations can take quite some time to complete
+depending on the performance of the underlying storage system.
+
+## Git Operations
+
+Care should be taken to not run unnecessary Git operations. For example,
+retrieving the list of branch names using `Repository#branch_names` can be done
+without an explicit check if a repository exists or not. In other words, instead
+of this:
+
+```ruby
+if repository.exists?
+ repository.branch_names.each do |name|
+ ...
+ end
+end
+```
+
+You can instead just write:
+
+```ruby
+repository.branch_names.each do |name|
+ ...
+end
+```
+
+## Caching
+
+Operations that will often return the same result should be cached using Redis,
+in particular Git operations. When caching data in Redis make sure the cache is
+flushed whenever needed. For example, a cache for the list of tags should be
+flushed whenever a new tag is pushed or a tag is removed.
+
+When adding cache expiration code for repositories this code should be placed in
+one of the before/after hooks residing in the Repository class. For example, if
+a cache should be flushed after importing a repository this code should be added
+to `Repository#after_import`. This ensures the cache logic stays within the
+Repository class instead of leaking into other classes.
+
+When caching data make sure to also memoize the result in an instance variable.
+While retrieving data from Redis is much faster than raw Git operations it still
+has overhead. By caching the result in an instance variable repeated calls to
+the same method won't end up retrieving data from Redis upon every call. When
+memoizing cached data in an instance variable make sure to also reset the
+instance variable when flushing the cache. An example:
+
+
+```ruby
+def first_branch
+ @first_branch ||= cache.fetch(:first_branch) { branches.first }
+end
+
+def expire_first_branch_cache
+ cache.expire(:first_branch)
+ @first_branch = nil
+end
+```
+
+## Anti-Patterns
+
+This is a collection of [anti-patterns][anti-pattern] that should be avoided
+unless these changes have a measurable, significant and positive impact on
+production environments.
+
+### String Freezing
+
+In recent Ruby versions calling `freeze` on a String leads to it being allocated
+only once and re-used. For example, on Ruby 2.3 this will only allocate the
+"foo" String once:
+
+```ruby
+10.times do
+ 'foo'.freeze
+end
+```
+
+Blindly adding a `.freeze` call to every String is an anti-pattern that should
+be avoided unless one can prove (using production data) the call actually has a
+positive impact on performance.
+
+This feature of Ruby wasn't really meant to make things faster directly, instead
+it was meant to reduce the number of allocations. Depending on the size of the
+String and how frequently it would be allocated (before the `.freeze` call was
+added) this _may_ make things faster, but there's no guarantee it will.
+
+Another common flavour of this is to not only freeze a String but also assign it
+to a constant, for example:
+
+```ruby
+SOME_CONSTANT = 'foo'.freeze
+
+9000.times do
+ SOME_CONSTANT
+end
+```
+
+The only reason you should be doing this is to prevent somebody from mutating
+the global String. However, since you can just re-assign constants in Ruby
+there's nothing stopping somebody from doing this elsewhere in the code:
+
+```ruby
+SOME_CONSTANT = 'bar'
+```
+
+### Moving Allocations to Constants
+
+Storing an object as a constant so you only allocate it once _may_ improve
+performance but there's no guarantee this will. Looking up constants has an
+impact on runtime performance and as such using a constant instead of
+referencing an object directly may even slow code down.
+
+[#15607]: https://gitlab.com/gitlab-org/gitlab-ce/issues/15607
+[@yorickpeterse]: https://gitlab.com/u/yorickpeterse
+[@joshfng]: https://gitlab.com/u/joshfng
+[anti-pattern]: https://en.wikipedia.org/wiki/Anti-pattern