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-rw-r--r--doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md
index 836141af91e..39cad3a0c93 100644
--- a/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md
+++ b/doc/ci/examples/devops_and_game_dev_with_gitlab_ci_cd/index.md
@@ -249,7 +249,7 @@ pipeline to include running the tests along with the existing build job.
## Continuous Integration
-To ensure our changes don't break the build and all tests still pass, we utilize
+To ensure our changes don't break the build and all tests still pass, we use
Continuous Integration (CI) to run these checks automatically for every push.
Read through this article to understand [Continuous Integration, Continuous Delivery, and Continuous Deployment](https://about.gitlab.com/blog/2016/08/05/continuous-integration-delivery-and-deployment-with-gitlab/),
and how these methods are leveraged by GitLab.
@@ -261,7 +261,7 @@ Please read through the [documentation on CI/CD configuration](../../../ci/yaml/
### Build your game with GitLab CI/CD
We need to update our build job to ensure tests get run as well. Add `gulp build-test`
-to the end of the `script` array for the existing `build` job. Once these commands run,
+to the end of the `script` array for the existing `build` job. After these commands run,
we know we will need to access everything in the `built` folder, given by GitLab CI/CD's `artifacts`.
We'll also cache `node_modules` to avoid having to do a full re-pull of those dependencies:
just pack them up in the cache. Here is the full `build` job: