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Diffstat (limited to 'auto/core/gl/GL_VERSION_1_3')
-rw-r--r--auto/core/gl/GL_VERSION_1_3146
1 files changed, 146 insertions, 0 deletions
diff --git a/auto/core/gl/GL_VERSION_1_3 b/auto/core/gl/GL_VERSION_1_3
new file mode 100644
index 0000000..0c531d4
--- /dev/null
+++ b/auto/core/gl/GL_VERSION_1_3
@@ -0,0 +1,146 @@
+GL_VERSION_1_3
+http://www.opengl.org/documentation/specs/version1.3/glspec13.pdf
+
+ GL_TEXTURE0 0x84C0
+ GL_TEXTURE1 0x84C1
+ GL_TEXTURE2 0x84C2
+ GL_TEXTURE3 0x84C3
+ GL_TEXTURE4 0x84C4
+ GL_TEXTURE5 0x84C5
+ GL_TEXTURE6 0x84C6
+ GL_TEXTURE7 0x84C7
+ GL_TEXTURE8 0x84C8
+ GL_TEXTURE9 0x84C9
+ GL_TEXTURE10 0x84CA
+ GL_TEXTURE11 0x84CB
+ GL_TEXTURE12 0x84CC
+ GL_TEXTURE13 0x84CD
+ GL_TEXTURE14 0x84CE
+ GL_TEXTURE15 0x84CF
+ GL_TEXTURE16 0x84D0
+ GL_TEXTURE17 0x84D1
+ GL_TEXTURE18 0x84D2
+ GL_TEXTURE19 0x84D3
+ GL_TEXTURE20 0x84D4
+ GL_TEXTURE21 0x84D5
+ GL_TEXTURE22 0x84D6
+ GL_TEXTURE23 0x84D7
+ GL_TEXTURE24 0x84D8
+ GL_TEXTURE25 0x84D9
+ GL_TEXTURE26 0x84DA
+ GL_TEXTURE27 0x84DB
+ GL_TEXTURE28 0x84DC
+ GL_TEXTURE29 0x84DD
+ GL_TEXTURE30 0x84DE
+ GL_TEXTURE31 0x84DF
+ GL_ACTIVE_TEXTURE 0x84E0
+ GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+ GL_MAX_TEXTURE_UNITS 0x84E2
+ GL_NORMAL_MAP 0x8511
+ GL_REFLECTION_MAP 0x8512
+ GL_TEXTURE_CUBE_MAP 0x8513
+ GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+ GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+ GL_COMPRESSED_ALPHA 0x84E9
+ GL_COMPRESSED_LUMINANCE 0x84EA
+ GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+ GL_COMPRESSED_INTENSITY 0x84EC
+ GL_COMPRESSED_RGB 0x84ED
+ GL_COMPRESSED_RGBA 0x84EE
+ GL_TEXTURE_COMPRESSION_HINT 0x84EF
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+ GL_TEXTURE_COMPRESSED 0x86A1
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+ GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+ GL_MULTISAMPLE 0x809D
+ GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+ GL_SAMPLE_ALPHA_TO_ONE 0x809F
+ GL_SAMPLE_COVERAGE 0x80A0
+ GL_SAMPLE_BUFFERS 0x80A8
+ GL_SAMPLES 0x80A9
+ GL_SAMPLE_COVERAGE_VALUE 0x80AA
+ GL_SAMPLE_COVERAGE_INVERT 0x80AB
+ GL_MULTISAMPLE_BIT 0x20000000
+ GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+ GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+ GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+ GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+ GL_COMBINE 0x8570
+ GL_COMBINE_RGB 0x8571
+ GL_COMBINE_ALPHA 0x8572
+ GL_SOURCE0_RGB 0x8580
+ GL_SOURCE1_RGB 0x8581
+ GL_SOURCE2_RGB 0x8582
+ GL_SOURCE0_ALPHA 0x8588
+ GL_SOURCE1_ALPHA 0x8589
+ GL_SOURCE2_ALPHA 0x858A
+ GL_OPERAND0_RGB 0x8590
+ GL_OPERAND1_RGB 0x8591
+ GL_OPERAND2_RGB 0x8592
+ GL_OPERAND0_ALPHA 0x8598
+ GL_OPERAND1_ALPHA 0x8599
+ GL_OPERAND2_ALPHA 0x859A
+ GL_RGB_SCALE 0x8573
+ GL_ADD_SIGNED 0x8574
+ GL_INTERPOLATE 0x8575
+ GL_SUBTRACT 0x84E7
+ GL_CONSTANT 0x8576
+ GL_PRIMARY_COLOR 0x8577
+ GL_PREVIOUS 0x8578
+ GL_DOT3_RGB 0x86AE
+ GL_DOT3_RGBA 0x86AF
+ GL_CLAMP_TO_BORDER 0x812D
+
+ void glActiveTexture (GLenum texture)
+ void glClientActiveTexture (GLenum texture)
+ void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
+ void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
+ void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+ void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
+ void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
+ void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+ void glGetCompressedTexImage (GLenum target, GLint lod, void *img)
+ void glLoadTransposeMatrixd (const GLdouble m[16])
+ void glLoadTransposeMatrixf (const GLfloat m[16])
+ void glMultTransposeMatrixd (const GLdouble m[16])
+ void glMultTransposeMatrixf (const GLfloat m[16])
+ void glMultiTexCoord1d (GLenum target, GLdouble s)
+ void glMultiTexCoord1dv (GLenum target, const GLdouble *v)
+ void glMultiTexCoord1f (GLenum target, GLfloat s)
+ void glMultiTexCoord1fv (GLenum target, const GLfloat *v)
+ void glMultiTexCoord1i (GLenum target, GLint s)
+ void glMultiTexCoord1iv (GLenum target, const GLint *v)
+ void glMultiTexCoord1s (GLenum target, GLshort s)
+ void glMultiTexCoord1sv (GLenum target, const GLshort *v)
+ void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t)
+ void glMultiTexCoord2dv (GLenum target, const GLdouble *v)
+ void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t)
+ void glMultiTexCoord2fv (GLenum target, const GLfloat *v)
+ void glMultiTexCoord2i (GLenum target, GLint s, GLint t)
+ void glMultiTexCoord2iv (GLenum target, const GLint *v)
+ void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t)
+ void glMultiTexCoord2sv (GLenum target, const GLshort *v)
+ void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r)
+ void glMultiTexCoord3dv (GLenum target, const GLdouble *v)
+ void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r)
+ void glMultiTexCoord3fv (GLenum target, const GLfloat *v)
+ void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r)
+ void glMultiTexCoord3iv (GLenum target, const GLint *v)
+ void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r)
+ void glMultiTexCoord3sv (GLenum target, const GLshort *v)
+ void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+ void glMultiTexCoord4dv (GLenum target, const GLdouble *v)
+ void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+ void glMultiTexCoord4fv (GLenum target, const GLfloat *v)
+ void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q)
+ void glMultiTexCoord4iv (GLenum target, const GLint *v)
+ void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+ void glMultiTexCoord4sv (GLenum target, const GLshort *v)
+ void glSampleCoverage (GLclampf value, GLboolean invert)