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Diffstat (limited to 'auto/core/gl/GL_VERSION_1_4')
-rw-r--r--auto/core/gl/GL_VERSION_1_489
1 files changed, 89 insertions, 0 deletions
diff --git a/auto/core/gl/GL_VERSION_1_4 b/auto/core/gl/GL_VERSION_1_4
new file mode 100644
index 0000000..2c9ba46
--- /dev/null
+++ b/auto/core/gl/GL_VERSION_1_4
@@ -0,0 +1,89 @@
+GL_VERSION_1_4
+http://www.opengl.org/documentation/specs/version1.4/glspec14.pdf
+
+ GL_GENERATE_MIPMAP 0x8191
+ GL_GENERATE_MIPMAP_HINT 0x8192
+ GL_DEPTH_COMPONENT16 0x81A5
+ GL_DEPTH_COMPONENT24 0x81A6
+ GL_DEPTH_COMPONENT32 0x81A7
+ GL_TEXTURE_DEPTH_SIZE 0x884A
+ GL_DEPTH_TEXTURE_MODE 0x884B
+ GL_TEXTURE_COMPARE_MODE 0x884C
+ GL_TEXTURE_COMPARE_FUNC 0x884D
+ GL_COMPARE_R_TO_TEXTURE 0x884E
+ GL_FOG_COORDINATE_SOURCE 0x8450
+ GL_FOG_COORDINATE 0x8451
+ GL_FRAGMENT_DEPTH 0x8452
+ GL_CURRENT_FOG_COORDINATE 0x8453
+ GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+ GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+ GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+ GL_FOG_COORDINATE_ARRAY 0x8457
+ GL_POINT_SIZE_MIN 0x8126
+ GL_POINT_SIZE_MAX 0x8127
+ GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+ GL_POINT_DISTANCE_ATTENUATION 0x8129
+ GL_COLOR_SUM 0x8458
+ GL_CURRENT_SECONDARY_COLOR 0x8459
+ GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+ GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+ GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+ GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+ GL_SECONDARY_COLOR_ARRAY 0x845E
+ GL_BLEND_DST_RGB 0x80C8
+ GL_BLEND_SRC_RGB 0x80C9
+ GL_BLEND_DST_ALPHA 0x80CA
+ GL_BLEND_SRC_ALPHA 0x80CB
+ GL_INCR_WRAP 0x8507
+ GL_DECR_WRAP 0x8508
+ GL_TEXTURE_FILTER_CONTROL 0x8500
+ GL_TEXTURE_LOD_BIAS 0x8501
+ GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+ GL_MIRRORED_REPEAT 0x8370
+ void glBlendEquation (GLenum mode)
+ void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+ void glFogCoordf (GLfloat coord)
+ void glFogCoordfv (const GLfloat *coord)
+ void glFogCoordd (GLdouble coord)
+ void glFogCoorddv (const GLdouble *coord)
+ void glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer)
+ void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+ void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount)
+ void glPointParameteri (GLenum pname, GLint param)
+ void glPointParameteriv (GLenum pname, const GLint *params)
+ void glPointParameterf (GLenum pname, GLfloat param)
+ void glPointParameterfv (GLenum pname, const GLfloat *params)
+ void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue)
+ void glSecondaryColor3bv (const GLbyte *v)
+ void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue)
+ void glSecondaryColor3dv (const GLdouble *v)
+ void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue)
+ void glSecondaryColor3fv (const GLfloat *v)
+ void glSecondaryColor3i (GLint red, GLint green, GLint blue)
+ void glSecondaryColor3iv (const GLint *v)
+ void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue)
+ void glSecondaryColor3sv (const GLshort *v)
+ void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue)
+ void glSecondaryColor3ubv (const GLubyte *v)
+ void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue)
+ void glSecondaryColor3uiv (const GLuint *v)
+ void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue)
+ void glSecondaryColor3usv (const GLushort *v)
+ void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
+ void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+ void glWindowPos2d (GLdouble x, GLdouble y)
+ void glWindowPos2f (GLfloat x, GLfloat y)
+ void glWindowPos2i (GLint x, GLint y)
+ void glWindowPos2s (GLshort x, GLshort y)
+ void glWindowPos2dv (const GLdouble *p)
+ void glWindowPos2fv (const GLfloat *p)
+ void glWindowPos2iv (const GLint *p)
+ void glWindowPos2sv (const GLshort *p)
+ void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z)
+ void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z)
+ void glWindowPos3i (GLint x, GLint y, GLint z)
+ void glWindowPos3s (GLshort x, GLshort y, GLshort z)
+ void glWindowPos3dv (const GLdouble *p)
+ void glWindowPos3fv (const GLfloat *p)
+ void glWindowPos3iv (const GLint *p)
+ void glWindowPos3sv (const GLshort *p)