diff options
Diffstat (limited to 'auto/extensions/gl/GL_ARB_ES2_compatibility')
-rw-r--r-- | auto/extensions/gl/GL_ARB_ES2_compatibility | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/auto/extensions/gl/GL_ARB_ES2_compatibility b/auto/extensions/gl/GL_ARB_ES2_compatibility new file mode 100644 index 0000000..d13a6ca --- /dev/null +++ b/auto/extensions/gl/GL_ARB_ES2_compatibility @@ -0,0 +1,25 @@ +GL_ARB_ES2_compatibility +http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt +GL_ARB_ES2_compatibility + GL_FIXED 0x140C + GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A + GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + GL_RGB565 0x8D62 + GL_LOW_FLOAT 0x8DF0 + GL_MEDIUM_FLOAT 0x8DF1 + GL_HIGH_FLOAT 0x8DF2 + GL_LOW_INT 0x8DF3 + GL_MEDIUM_INT 0x8DF4 + GL_HIGH_INT 0x8DF5 + GL_SHADER_BINARY_FORMATS 0x8DF8 + GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + GL_SHADER_COMPILER 0x8DFA + GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB + GL_MAX_VARYING_VECTORS 0x8DFC + GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + void glClearDepthf (GLclampf d) + void glDepthRangef (GLclampf n, GLclampf f) + void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision) + void glReleaseShaderCompiler (void) + void glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length) + typedef int GLfixed |