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Diffstat (limited to 'auto/extensions/gl/GL_ARB_ES2_compatibility')
-rw-r--r--auto/extensions/gl/GL_ARB_ES2_compatibility25
1 files changed, 25 insertions, 0 deletions
diff --git a/auto/extensions/gl/GL_ARB_ES2_compatibility b/auto/extensions/gl/GL_ARB_ES2_compatibility
new file mode 100644
index 0000000..d13a6ca
--- /dev/null
+++ b/auto/extensions/gl/GL_ARB_ES2_compatibility
@@ -0,0 +1,25 @@
+GL_ARB_ES2_compatibility
+http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt
+GL_ARB_ES2_compatibility
+ GL_FIXED 0x140C
+ GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+ GL_RGB565 0x8D62
+ GL_LOW_FLOAT 0x8DF0
+ GL_MEDIUM_FLOAT 0x8DF1
+ GL_HIGH_FLOAT 0x8DF2
+ GL_LOW_INT 0x8DF3
+ GL_MEDIUM_INT 0x8DF4
+ GL_HIGH_INT 0x8DF5
+ GL_SHADER_BINARY_FORMATS 0x8DF8
+ GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+ GL_SHADER_COMPILER 0x8DFA
+ GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+ GL_MAX_VARYING_VECTORS 0x8DFC
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+ void glClearDepthf (GLclampf d)
+ void glDepthRangef (GLclampf n, GLclampf f)
+ void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision)
+ void glReleaseShaderCompiler (void)
+ void glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length)
+ typedef int GLfixed