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Diffstat (limited to 'auto/extensions/gl/GL_ARB_gpu_shader_fp64')
-rw-r--r--auto/extensions/gl/GL_ARB_gpu_shader_fp6433
1 files changed, 33 insertions, 0 deletions
diff --git a/auto/extensions/gl/GL_ARB_gpu_shader_fp64 b/auto/extensions/gl/GL_ARB_gpu_shader_fp64
new file mode 100644
index 0000000..7e6e6ec
--- /dev/null
+++ b/auto/extensions/gl/GL_ARB_gpu_shader_fp64
@@ -0,0 +1,33 @@
+GL_ARB_gpu_shader_fp64
+http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt
+GL_ARB_gpu_shader_fp64
+ GL_DOUBLE_MAT2 0x8F46
+ GL_DOUBLE_MAT3 0x8F47
+ GL_DOUBLE_MAT4 0x8F48
+ GL_DOUBLE_MAT2x3 0x8F49
+ GL_DOUBLE_MAT2x4 0x8F4A
+ GL_DOUBLE_MAT3x2 0x8F4B
+ GL_DOUBLE_MAT3x4 0x8F4C
+ GL_DOUBLE_MAT4x2 0x8F4D
+ GL_DOUBLE_MAT4x3 0x8F4E
+ GL_DOUBLE_VEC2 0x8FFC
+ GL_DOUBLE_VEC3 0x8FFD
+ GL_DOUBLE_VEC4 0x8FFE
+ void glGetUniformdv (GLuint program, GLint location, GLdouble* params)
+ void glUniform1d (GLint location, GLdouble x)
+ void glUniform1dv (GLint location, GLsizei count, const GLdouble* value)
+ void glUniform2d (GLint location, GLdouble x, GLdouble y)
+ void glUniform2dv (GLint location, GLsizei count, const GLdouble* value)
+ void glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z)
+ void glUniform3dv (GLint location, GLsizei count, const GLdouble* value)
+ void glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+ void glUniform4dv (GLint location, GLsizei count, const GLdouble* value)
+ void glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+ void glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+ void glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+ void glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+ void glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+ void glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+ void glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+ void glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+ void glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)