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GL_ARB_viewport_array
http://www.opengl.org/registry/specs/ARB/viewport_array.txt
GL_ARB_viewport_array
GL_DEPTH_RANGE 0x0B70
GL_VIEWPORT 0x0BA2
GL_SCISSOR_BOX 0x0C10
GL_SCISSOR_TEST 0x0C11
GL_MAX_VIEWPORTS 0x825B
GL_VIEWPORT_SUBPIXEL_BITS 0x825C
GL_VIEWPORT_BOUNDS_RANGE 0x825D
GL_LAYER_PROVOKING_VERTEX 0x825E
GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
GL_UNDEFINED_VERTEX 0x8260
GL_FIRST_VERTEX_CONVENTION 0x8E4D
GL_LAST_VERTEX_CONVENTION 0x8E4E
GL_PROVOKING_VERTEX 0x8E4F
void glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd * v)
void glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f)
void glGetDoublei_v (GLenum target, GLuint index, GLdouble* data)
void glGetFloati_v (GLenum target, GLuint index, GLfloat* data)
void glScissorArrayv (GLuint first, GLsizei count, const GLint * v)
void glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void glScissorIndexedv (GLuint index, const GLint * v)
void glViewportArrayv (GLuint first, GLsizei count, const GLfloat * v)
void glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
void glViewportIndexedfv (GLuint index, const GLfloat * v)
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