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#include <gio/gio.h>

namespace Gio
{

void Settings::bind(const Glib::ustring& key,
                    const Glib::PropertyProxy_Base& property_proxy,
                    SettingsBindFlags flags)
{
    bind(key, property_proxy.get_object(), property_proxy.get_name(), flags);
}

void Settings::bind_writable(const Glib::ustring& key,
                             const Glib::PropertyProxy_Base& property_proxy,
                             bool inverted)
{
    bind_writable(key, property_proxy.get_object(), property_proxy.get_name(), inverted);
}

}