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/* Copyright (C) 2010 Jonathon Jongsma
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <gio/gio.h>
#include <giomm/asyncresult.h>
#include <giomm/slot_async.h>

namespace Gio
{

void
SocketClient::connect_async(const Glib::RefPtr<SocketConnectable>& connectable,
  const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_async(
    gobj(), connectable->gobj(), Glib::unwrap(cancellable), &giomm_SignalProxy_async_callback, slot_copy);
}

void
SocketClient::connect_async(
  const Glib::RefPtr<SocketConnectable>& connectable, const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.SignalProxy_async_callback
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_async(
    gobj(), connectable->gobj(), nullptr, &giomm_SignalProxy_async_callback, slot_copy);
}

void
SocketClient::connect_to_host_async(const Glib::ustring& host_and_port, guint16 default_port,
  const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_host_async(gobj(), host_and_port.c_str(), default_port,
    Glib::unwrap(cancellable), &giomm_SignalProxy_async_callback, slot_copy);
}

void
SocketClient::connect_to_host_async(
  const Glib::ustring& host_and_port, guint16 default_port, const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_host_async(
    gobj(), host_and_port.c_str(), default_port, nullptr, &giomm_SignalProxy_async_callback, slot_copy);
}

void
SocketClient::connect_to_service_async(const Glib::ustring& domain, const Glib::ustring& service,
  const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_service_async(gobj(), domain.c_str(), service.c_str(),
    Glib::unwrap(cancellable), &giomm_SignalProxy_async_callback, slot_copy);
}

void
SocketClient::connect_to_service_async(
  const Glib::ustring& domain, const Glib::ustring& service, const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_service_async(
    gobj(), domain.c_str(), service.c_str(), nullptr, &giomm_SignalProxy_async_callback, slot_copy);
}

void
SocketClient::connect_to_uri_async(const Glib::ustring& uri, guint16 default_port,
  const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_uri_async(gobj(), uri.c_str(), default_port, Glib::unwrap(cancellable),
    &giomm_SignalProxy_async_callback, slot_copy);
}

void
SocketClient::connect_to_uri_async(
  const Glib::ustring& uri, guint16 default_port, const SlotAsyncReady& slot)
{
  // Create a copy of the slot.
  // A pointer to it will be passed through the callback's data parameter
  // and deleted in the callback.
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_client_connect_to_uri_async(
    gobj(), uri.c_str(), default_port, nullptr, &giomm_SignalProxy_async_callback, slot_copy);
}

} // namespace Gio