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/* Copyright (C) 2010 Jonathon Jongsma
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <gio/gio.h>
#include <giomm/slot_async.h>

namespace Gio
{

void
SocketConnection::connect_async(const Glib::RefPtr<SocketAddress>& address,
  const SlotAsyncReady& slot, const Glib::RefPtr<Cancellable>& cancellable)
{
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_connection_connect_async(gobj(), Glib::unwrap(address), Glib::unwrap(cancellable),
    &SignalProxy_async_callback, slot_copy);
}

void
SocketConnection::connect_async(
  const Glib::RefPtr<SocketAddress>& address, const SlotAsyncReady& slot)
{
  auto slot_copy = new SlotAsyncReady(slot);

  g_socket_connection_connect_async(
    gobj(), Glib::unwrap(address), nullptr, &SignalProxy_async_callback, slot_copy);
}

} // namespace Gio