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/* Copyright (C) 2002 The gtkmm Development Team
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library.  If not, see <http://www.gnu.org/licenses/>.
 */

_DEFS(glibmm,glib)

#include <glibmmconfig.h>
#include <string>

#ifndef DOXYGEN_SHOULD_SKIP_THIS
extern "C" { typedef struct _GModule GModule; }
#endif

namespace Glib
{

//TODO: Replace get_last_error() with exceptions?
//Provide operator()?

/** Dynamic Loading of Modules
 * These functions provide a portable way to dynamically load object
 *  files (commonly known as 'plug-ins'). The current implementation
 * supports all systems that provide an implementation of dlopen()
 * (e.g. Linux/Sun), as well as HP-UX via its shl_load() mechanism,
 * and Windows platforms via DLLs.
 */
class GLIBMM_API Module
{
  _CLASS_GENERIC(Module, GModule)
  _IGNORE(g_module_open, g_module_close)

public:

  _WRAP_ENUM(Flags, GModuleFlags, NO_GTYPE, decl_prefix GLIBMM_API)

  /** Opens a module.
   *
   * First of all it tries to open file_name as a module. If that
   * fails and file_name has the ".la"-suffix (and is a libtool
   * archive) it tries to open the corresponding module. If that fails
   * and it doesn't have the proper module suffix for the platform
   * (G_MODULE_SUFFIX), this suffix will be appended and the
   * corresponding module will be opended. If that fails and file_name
   * doesn't have the ".la"-suffix, this suffix is appended and
   * it tries to open the corresponding module.
   *
   * Use operator bool() to see whether the operation succeeded. For instance,
   * @code
   * Glib::Module module("plugins/helloworld");
   * if(module)
   * {
   *   void* func = nullptr;
   *   bool found = get_symbol("some_function", func);
   * }
   * @endcode
   *
   * @param file_name The library filename to open
   * @param flags Flags to configure the load process
   */
  explicit Module(const std::string& file_name, Flags flags = Flags(0));

  Module(const Module&) = delete;
  Module& operator=(const Module&) = delete;

  Module(Module&& other) noexcept;
  Module& operator=(Module&& other) noexcept;

  /** Close a module. The module will be removed from memory, unless
   * <tt>make_resident</tt> has been called.
   */
  virtual ~Module();

  /** Check whether the module was found.
   */
  explicit operator bool() const;

  /** Checks if modules are supported on the current platform.
   * @returns true if available, false otherwise
   */
  _WRAP_METHOD(static bool get_supported(), g_module_supported)

  /** Ensures that a module will never be unloaded. Any calls to the
   * Glib::Module destructor will not unload the module.
   */
  _WRAP_METHOD(void make_resident(), g_module_make_resident)

  /** Gets a string describing the last module error.
   * @returns The error string
   */
  _WRAP_METHOD(static std::string get_last_error(), g_module_error)

  /** Gets a symbol pointer from the module.
   * @param symbol_name The name of the symbol to lookup
   * @param symbol A pointer to set to the symbol
   * @returns True if the symbol was found, false otherwise.
   */
  _WRAP_METHOD(bool get_symbol(const std::string& symbol_name, void*& symbol) const, g_module_symbol)

  /** Get the name of the module.
   * @returns The name of the module
   */
  _WRAP_METHOD(std::string get_name() const, g_module_name)

  /** A portable way to build the filename of a module. The
   * platform-specific prefix and suffix are added to the filename, if
   * needed, and the result is added to the directory, using the
   * correct separator character.
   *
   * The directory should specify the directory where the module can
   * be found. It can be an empty string to indicate that the
   * module is in a standard platform-specific directory, though this
   * is not recommended since the wrong module may be found.
   *
   * For example, calling <tt>build_path()</tt> on a Linux
   * system with a directory of <tt>/lib</tt> and a module_name of
   * "mylibrary" will return <tt>/lib/libmylibrary.so</tt>. On a
   * Windows system, using <tt>\\Windows</tt> as the directory it will
   * return <tt>\\Windows\\mylibrary.dll</tt>.
   *
   * @param directory The directory the module is in
   * @param module_name The name of the module
   * @returns The system-specific filename of the module
   */
  _WRAP_METHOD(static std::string build_path(const std::string& directory, const std::string& module_name), g_module_build_path)

  GModule*       gobj()       { return gobject_; }
  const GModule* gobj() const { return gobject_; }

protected:
  GModule* gobject_;
};

} // namespace Glib